📄 neuralnetworkplatform.h
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// NeuronNetwork.h: interface for the NeuronNetwork class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_NEURONNETWORK_H__D3FF2E10_41DF_4D1B_9920_8A489D5993DB__INCLUDED_)
#define AFX_NEURONNETWORK_H__D3FF2E10_41DF_4D1B_9920_8A489D5993DB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include"NeuralNode.h"
class NeuralNetworkPlatform :public CObject
{
public:
bool neuralCheckPosition();
bool deleteLine(CDC *pDC,CRect rect);
bool deleteNeuron(CDC *pDC,CRect rect);
void networkResult(CString inputFileName,CString outputFileName);
vector<NeuralNode>& getNeuralContainer();
vector<int>& getLayerNeurons();
virtual void Serialize(CArchive& ar);
DECLARE_SERIAL(NeuralNetworkPlatform)
void neuralRedraw(CDC *pDC,CRect rect);
int getLayerNum();
void setCurrentWeight(real newWeight);
void setCurrectFunction(ActivationFunction newFunction);
void setCurrentBias(real newBias);
void neuronRSelected(CPoint point,CDC *pDC,CRect rect);
void neuronReleased(CDC *pDC,CPoint point,CRect rect);
void neuronMove(CDC *pDC,CPoint point);
void neuronSelected(CDC *pDC,CPoint point);
void drawNeuron(CDC *pDC);
bool networkTrain(CString fileName,int maxStep,float learnRate);
bool insertIndex();
bool insertNode(CPoint pos);
NeuralNetworkPlatform();
virtual ~NeuralNetworkPlatform();
private:
CPoint linePosTemp;
CPoint neuralPosTemp;
CPoint mousePosTemp;
int btnPosType;
int layerNum; //层数不算第一层
int neuralNum; //神经元数目
vector<int> layerNeurons;
vector<NeuralNode> neuralContainer;
vector<NeuralNode>::iterator iter;
TrainingSet * trainSet;
MultiLayerNetwork * multiNet;
};
#endif // !defined(AFX_NEURONNETWORK_H__D3FF2E10_41DF_4D1B_9920_8A489D5993DB__INCLUDED_)
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