📄 feedbackhandler.java
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//this class decode the instruction-string from the client program, then translate the string to real instructions that is
//readable by the server program
public class feedbackHandler{
public static void handleInstruction(ServerModel gameModel, String instruction){
if(instruction.length() == 0)
return;
int i = 0;
while(i < instruction.length()){
String perInstruction = "";
//instructions are seperated by ";" inside the instruction-string
while(!instruction.substring(i, i+1).equals(";")){
perInstruction+=instruction.substring(i, i+1);
i++;
}
//instruction start with "m" indicate movement information from the client
if(perInstruction.substring(0,1).equals("m")){
gameModel.P2.moveUp = false;
gameModel.P2.moveDown = false;
gameModel.P2.moveLeft = false;
gameModel.P2.moveRight = false;
gameModel.P2.fire = false;
String temp = perInstruction.substring(1,2);
if(temp.equals("1"))
gameModel.P2.moveUp = true;
temp = perInstruction.substring(2,3);
if(temp.equals("1"))
gameModel.P2.moveDown = true;
temp = perInstruction.substring(3,4);
if(temp.equals("1"))
gameModel.P2.moveLeft = true;
temp = perInstruction.substring(4,5);
if(temp.equals("1"))
gameModel.P2.moveRight = true;
temp = perInstruction.substring(5,6);
if(temp.equals("1"))
gameModel.P2.fire = true;
}
//instruction start with "m" indicates message from the server player
if(perInstruction.substring(0,1).equals("e")){
gameModel.addMessage("用户端玩家说:" + perInstruction.substring(1,perInstruction.length()));
}
//instruction start with "j" indicates client player want to play again
if(perInstruction.substring(0,1).equals("j")){
if(gameModel.gameOver)
gameModel.clientVoteYes = true;
}
//instruction start with "x" indicates server player paused/unPaued the game
if(perInstruction.substring(0,1).equals("x")){
if(gameModel.gamePaused){
gameModel.addMessage("用户端玩家取消了暂停");
gameModel.gamePaused = false;
} else if(!gameModel.gamePaused){
gameModel.addMessage("用户端玩家暂停了游戏");
gameModel.gamePaused = true;
}
}
i++;
}
}
}
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