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📄 makefile

📁 redboy for gba 是BPNS为GBA编写的一个小软件。软件的邹形是BASIC高级语言解释执行器。几经修改和扩展
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#############################################################
#																				#
#		Copyright (C) 2003-? ChaosStar GBA GameStudio			#
#																				#
#############################################################


#############################################################
# Options                                                   #
# The rectangle commented below is the options              #
# which you could change to remake your programs            #
#############################################################
# If the label below equals "yes",it make your program      #
# a debug version,in which you can totally use debug option #
IS_DEBUG_VERSION = no

# If USE_HZK equals "yes" then you could use chinese        #
# characters font output, and if you don't use chinese      #
# characters but the label equals "yes", your program will  #
# link a chinese library to make your binary file larger.   #
# The HZK_VERSION label is to decide which HZK library      #
# your program use. Value 10 means ZHK 10*10,and value 12   #
# means HZK 12*12,and so on;
USE_HZK = no
HZK_VERSION = 10
																				#
# If you want to use c++ language instead of c language     #
# please assign CPP_SUPPORT to "yes"                        #
# and let the programe entry be "int main(void)"            #
CPP_SUPPORT = no
#############################################################



# Sentence below mustn't be changed,
# or you may not compile correctly
include $(VHAM_ROOT)/System/master.mak

# Add librarys which you want to link to your program.
# you should reference it as "-l&(your_library)" such as below
LIB_LINK += -lCSAGBExt -lagbsyscall
ADD_LIBS	+=

# Add include paths below to include your self defined header file.
# you should reference it as "-I&(your_inc_dir)"
INCLUDES +=-Iinclude

# Name of output targets.
PROGNAME=rbasic

# Files you want to go in IWRAM.
IWRAM =

# Files you want to go in ROM
# it should take ".o" as extend name
# if you use AAS_GBA_SOUND_LIB,the "AAS_Data.o" must go first
OFILES += main.o \
	system/stdio.o	\
	system/graph.o	\
	system/rmath.o	\
	system/timer.o	\
	system/string.o	\
	system/files.o	\
	system/text.o	\
	system/input.o	\
	os/sys.o	\
	games/fivechee.o	\
	games/fang.o	\
	system/font.o	\
	system/Qgraph.o	\
	games/puke.o	\
	games/pukedat.o	\
	os/ebook.o	\
	os/bmp.o	\
	os/dic.o	\
	os/calculator.o \
	os/calendar.o \
	os/basSV.o \
	os/sys_sv.o \
	os/logo.o \
	os/menu.o \
	os/editor.o \
	os/autorun.o \
	os/formula.o \
	basic/rbasic.o \
	basic/deamon.o \
	basic/command.o \
	basic/var.o \
	basic/cal.o \
	basic/string.o \
	basic/rb_file.o \
	basic/rb_mem.o \
	basic/function.o \
	basic/rb_data.o \
	basic/logic.o \
	basic/run.o \
	basic/rb_cyc.o \
	basic/screen.o \
	basic/file_com.o \
	basic/format.o \
	basic/to_txt.o \
	basic/errors.o \
	basic/sub.o \
	basic/sound.o \
	basic/rb_play.o \
	os/wav.o \
	system/sound.o \
	basic/calcu.o \
	os/sys_set.o \
	os/obj.o \
	os/card.o \
	cinput/py.o \
	cinput/node.o \
	cinput/hzs.o \
	cinput/input_py.o \
	os/cdic.o \
	basic/new.o \
	os/lzw.o \
	os/cbmp.o \
	system/bg.o \
	os/pbk.o \
	games/box.o \
	system/jpeg.o \
	system/newfont.o \
	os/ico.o \
	os/book_mark.o \
	system/psw.o \
	system/desk.o
# Graphics related raw input files (e.g. sprites, palettes).
GFX =

# Sound related o input files.
SOUND =

# Here follow the generic build rules.
.PHONY: all NAME TARGET
all:  $(TARGET)




# The predefined standard target is listed in
# the file below, please don't change it, or your
# compile progress will be terminated
include $(VHAM_ROOT)/System/standard_target.mak







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