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📄 montage.h

📁 下载来的一个看图软件的源代码
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// This may look like C code, but it is really -*- C++ -*-//// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2003//// Definition of Montage class used to specify montage options.//#if !defined(Magick_Montage_header)#define Magick_Montage_header#include "Magick++/Include.h"#include <string>#include "Magick++/Color.h"#include "Magick++/Geometry.h"//// Basic (Un-framed) Montage//namespace Magick{  class MagickDLLDecl Montage  {  public:    Montage( void );    virtual ~Montage( void );        void              backgroundColor ( const Color &backgroundColor_ );    Color             backgroundColor ( void ) const;        void              compose ( CompositeOperator compose_ );    CompositeOperator compose ( void ) const;        void              fileName( const std::string &fileName_ );    std::string       fileName( void ) const;    void              fillColor ( const Color &fill_ );    Color             fillColor ( void ) const;    void              font ( const std::string &font_ );    std::string       font ( void ) const;        void              geometry ( const Geometry &geometry_ );    Geometry          geometry ( void ) const;        void              gravity ( GravityType gravity_ );    GravityType       gravity ( void ) const;        // Apply as attribute to all images before montage    void              label( const std::string &label_ );    std::string       label( void ) const;    // Same as fill color    void              penColor ( const Color &pen_ );    Color             penColor ( void ) const;        void              pointSize ( unsigned int pointSize_ );    unsigned int      pointSize ( void ) const;        void              shadow ( bool shadow_ );    bool              shadow ( void ) const;    void              strokeColor ( const Color &stroke_ );    Color             strokeColor ( void ) const;    void              texture ( const std::string &texture_ );    std::string       texture ( void ) const;        void              tile ( const Geometry &tile_ );    Geometry          tile ( void ) const;        void              title ( const std::string &title_ );    std::string       title ( void ) const;        // Apply to montage with TransparentImage()    void              transparentColor ( const Color &transparentColor_ );    Color             transparentColor ( void ) const;    //    // Implementation methods/members    //    // Update elements in existing MontageInfo structure    virtual void      updateMontageInfo ( MagickLib::MontageInfo &montageInfo_ ) const;          protected:  private:    Color             _backgroundColor;   // Color that thumbnails are composed on    CompositeOperator _compose;           // Composition algorithm to use (e.g. ReplaceCompositeOp)    std::string       _fileName;          // Filename to save montages to    Color             _fill;              // Fill color    std::string       _font;              // Label font    Geometry          _geometry;          // Thumbnail width & height plus border width & height    GravityType       _gravity;           // Thumbnail position (e.g. SouthWestGravity)    std::string       _label;             // Thumbnail label (applied to image prior to montage)    unsigned int      _pointSize;         // Font point size    bool              _shadow;            // Enable drop-shadows on thumbnails    Color             _stroke;            // Outline color    std::string       _texture;           // Background texture image    Geometry          _tile;              // Thumbnail rows and colmns    std::string       _title;             // Montage title    Color             _transparentColor;  // Transparent color  };  //  // Montage With Frames (Extends Basic Montage)  //  class MagickDLLDecl MontageFramed : public Montage  {  public:    MontageFramed ( void );    /* virtual */ ~MontageFramed ( void );        void           borderColor ( const Color &borderColor_ );    Color          borderColor ( void ) const;        void           borderWidth ( unsigned int borderWidth_ );    unsigned int   borderWidth ( void ) const;        void           frameGeometry ( const Geometry &frame_ );    Geometry       frameGeometry ( void ) const;        void           matteColor ( const Color &matteColor_ );    Color          matteColor ( void ) const;    //    // Implementation methods/members    //    // Update elements in existing MontageInfo structure    /* virtual */ void updateMontageInfo ( MagickLib::MontageInfo &montageInfo_ ) const;      protected:  private:        Color          _borderColor;	// Frame border color    unsigned int   _borderWidth;	// Pixels between thumbnail and surrounding frame    Geometry       _frame;		// Frame geometry (width & height frame thickness)    Color          _matteColor;		// Frame foreground color  };} // namespace Magick//// Inlines////// Implementation of Montage//inline void Magick::Montage::backgroundColor ( const Magick::Color &backgroundColor_ ){  _backgroundColor = backgroundColor_;}inline Magick::Color Magick::Montage::backgroundColor ( void ) const{  return _backgroundColor;}inline void Magick::Montage::compose ( Magick::CompositeOperator compose_ ){  _compose = compose_;}inline Magick::CompositeOperator Magick::Montage::compose ( void ) const{  return _compose;}inline void Magick::Montage::fileName( const std::string &fileName_ ){  _fileName = fileName_;}inline std::string Magick::Montage::fileName( void ) const{  return _fileName;}inline void Magick::Montage::fillColor ( const Color &fill_ ){  _fill=fill_;}inline Magick::Color Magick::Montage::fillColor ( void ) const{  return _fill;}inline void Magick::Montage::font ( const std::string &font_ ){  _font = font_;}inline std::string Magick::Montage::font ( void ) const{  return _font;}inline void Magick::Montage::geometry ( const Magick::Geometry &geometry_ ){  _geometry = geometry_;}inline Magick::Geometry Magick::Montage::geometry ( void ) const{  return _geometry;}inline void Magick::Montage::gravity ( Magick::GravityType gravity_ ){  _gravity = gravity_;}inline Magick::GravityType Magick::Montage::gravity ( void ) const{  return _gravity;}// Apply as attribute to all images before doing montageinline void Magick::Montage::label( const std::string &label_ ){  _label = label_;}inline std::string Magick::Montage::label( void ) const{  return _label;}inline void Magick::Montage::penColor ( const Color &pen_ ){  _fill=pen_;  _stroke=Color("none");}inline Magick::Color Magick::Montage::penColor ( void ) const{  return _fill;}inline void Magick::Montage::pointSize ( unsigned int pointSize_ ){  _pointSize = pointSize_;}inline unsigned int Magick::Montage::pointSize ( void ) const{  return _pointSize;}inline void Magick::Montage::shadow ( bool shadow_ ){  _shadow = shadow_;}inline bool Magick::Montage::shadow ( void ) const{  return _shadow;}inline void Magick::Montage::strokeColor ( const Color &stroke_ ){  _stroke=stroke_;}inline Magick::Color Magick::Montage::strokeColor ( void ) const{  return _stroke;}inline void Magick::Montage::texture ( const std::string &texture_ ){  _texture = texture_;}inline std::string Magick::Montage::texture ( void ) const{  return _texture;}inline void Magick::Montage::tile ( const Geometry &tile_ ){  _tile = tile_;}inline Magick::Geometry Magick::Montage::tile ( void ) const{  return _tile;}inline void Magick::Montage::title ( const std::string &title_ ){  _title = title_;}inline std::string Magick::Montage::title ( void ) const{  return _title;}// Applied after the fact to montage with TransparentImage()inline void Magick::Montage::transparentColor ( const Magick::Color &transparentColor_ ){  _transparentColor = transparentColor_;}inline Magick::Color Magick::Montage::transparentColor ( void ) const{  return _transparentColor;}//// Implementation of MontageFramed//inline void Magick::MontageFramed::borderColor ( const Magick::Color &borderColor_ ){  _borderColor = borderColor_;}inline Magick::Color Magick::MontageFramed::borderColor ( void ) const{  return _borderColor;}inline void Magick::MontageFramed::borderWidth ( unsigned int borderWidth_ ){  _borderWidth = borderWidth_;}inline unsigned int Magick::MontageFramed::borderWidth ( void ) const{  return _borderWidth;}inline void Magick::MontageFramed::frameGeometry ( const Magick::Geometry &frame_ ){  _frame = frame_;}inline Magick::Geometry Magick::MontageFramed::frameGeometry ( void ) const{  return _frame;}inline void Magick::MontageFramed::matteColor ( const Magick::Color &matteColor_ ){  _matteColor = matteColor_;}inline Magick::Color Magick::MontageFramed::matteColor ( void ) const{  return _matteColor;}#endif // Magick_Montage_header

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