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📄 geometry.h

📁 下载来的一个看图软件的源代码
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// This may look like C code, but it is really -*- C++ -*-//// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002//// Geometry Definition//// Representation of an ImageMagick geometry specification// X11 geometry specification plus hints#if !defined (Magick_Geometry_header)#define Magick_Geometry_header#include "Magick++/Include.h"#include <string>namespace Magick{  class MagickDLLDecl Geometry;  // Compare two Geometry objects regardless of LHS/RHS  int MagickDLLDecl operator == ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  int MagickDLLDecl operator != ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  int MagickDLLDecl operator >  ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  int MagickDLLDecl operator <  ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  int MagickDLLDecl operator >= ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  int MagickDLLDecl operator <= ( const Magick::Geometry& left_, const Magick::Geometry& right_ );  class MagickDLLDecl Geometry  {  public:        Geometry ( unsigned int width_,	       unsigned int height_,	       unsigned int xOff_ = 0,	       unsigned int yOff_ = 0,	       bool xNegative_ = false,	       bool yNegative_ = false );    Geometry ( const std::string &geometry_ );    Geometry ( const char * geometry_ );    Geometry ( const Geometry &geometry_ );    Geometry ( );    ~Geometry ( void );        // Width    void          width ( unsigned int width_ );    unsigned int  width ( void ) const;        // Height    void          height ( unsigned int height_ );    unsigned int  height ( void ) const;        // X offset from origin    void          xOff ( unsigned int xOff_ );    unsigned int  xOff ( void ) const;        // Y offset from origin    void          yOff ( unsigned int yOff_ );    unsigned int  yOff ( void ) const;        // Sign of X offset negative? (X origin at right)    void          xNegative ( bool xNegative_ );    bool          xNegative ( void ) const;        // Sign of Y offset negative? (Y origin at bottom)    void          yNegative ( bool yNegative_ );    bool          yNegative ( void ) const;        // Width and height are expressed as percentages    void          percent ( bool percent_ );    bool          percent ( void ) const;    // Resize without preserving aspect ratio (!)    void          aspect ( bool aspect_ );    bool          aspect ( void ) const;        // Resize if image is greater than size (>)    void          greater ( bool greater_ );    bool          greater ( void ) const;        // Resize if image is less than size (<)    void          less ( bool less_ );    bool          less ( void ) const;        // Does object contain valid geometry?    void          isValid ( bool isValid_ );    bool          isValid ( void ) const;        // Set via geometry string    const Geometry& operator = ( const std::string &geometry_ );    const Geometry& operator = ( const char * geometry_ );    // Assignment operator    Geometry& operator= ( const Geometry& Geometry_ );        // Return geometry string    operator std::string() const;        //    // Public methods below this point are for Magick++ use only.    //    // Construct from RectangleInfo    Geometry ( const MagickLib::RectangleInfo &rectangle_ );    // Return an ImageMagick RectangleInfo struct    operator MagickLib::RectangleInfo() const;      private:    unsigned int  _width;    unsigned int  _height;    unsigned int  _xOff;    unsigned int  _yOff;    bool          _xNegative;    bool          _yNegative;    bool          _isValid;    bool          _percent;        // Interpret width & height as percentages (%)    bool          _aspect;         // Force exact size (!)    bool          _greater;        // Re-size only if larger than geometry (>)    bool          _less;           // Re-size only if smaller than geometry (<)  };} // namespace Magick//// Inlines//// Does object contain valid geometry?inline void Magick::Geometry::isValid ( bool isValid_ ){  _isValid = isValid_;}inline bool Magick::Geometry::isValid ( void ) const{  return _isValid;}// Widthinline void Magick::Geometry::width ( unsigned int width_ ){  _width = width_;  isValid( true );}inline unsigned int Magick::Geometry::width ( void ) const{  return _width;}// Heightinline void Magick::Geometry::height ( unsigned int height_ ){  _height = height_;}inline unsigned int Magick::Geometry::height ( void ) const{  return _height;}// X offset from origininline void Magick::Geometry::xOff ( unsigned int xOff_ ){  _xOff = xOff_;}inline unsigned int Magick::Geometry::xOff ( void ) const{  return _xOff;}// Y offset from origininline void Magick::Geometry::yOff ( unsigned int yOff_ ){  _yOff = yOff_;}inline unsigned int Magick::Geometry::yOff ( void ) const{  return _yOff;}// Sign of X offset negative? (X origin at right)inline void Magick::Geometry::xNegative ( bool xNegative_ ){  _xNegative = xNegative_;}inline bool Magick::Geometry::xNegative ( void ) const{  return _xNegative;}// Sign of Y offset negative? (Y origin at bottom)inline void Magick::Geometry::yNegative ( bool yNegative_ ){  _yNegative = yNegative_;}inline bool Magick::Geometry::yNegative ( void ) const{  return _yNegative;}// Interpret width & height as percentages (%)inline void Magick::Geometry::percent ( bool percent_ ){  _percent = percent_;}inline bool Magick::Geometry::percent ( void ) const{  return _percent;}// Resize without preserving aspect ratio (!)inline void Magick::Geometry::aspect ( bool aspect_ ){  _aspect = aspect_;}inline bool Magick::Geometry::aspect ( void ) const{  return _aspect;}// Resize if image is greater than size (>)inline void Magick::Geometry::greater ( bool greater_ ){  _greater = greater_;}inline bool Magick::Geometry::greater ( void ) const{  return _greater;}// Resize if image is less than size (<)inline void Magick::Geometry::less ( bool less_ ){  _less = less_;}inline bool Magick::Geometry::less ( void ) const{  return _less;}#endif // Magick_Geometry_header

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