📄 magickcom.h
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#define IImage_Read(This,cFilename,pVal) \ (This)->lpVtbl -> Read(This,cFilename,pVal)#define IImage_get_ErrorMsg(This,pVal) \ (This)->lpVtbl -> get_ErrorMsg(This,pVal)#define IImage_put_ErrorMsg(This,newVal) \ (This)->lpVtbl -> put_ErrorMsg(This,newVal)#define IImage_InitMagick(This,cPath) \ (This)->lpVtbl -> InitMagick(This,cPath)#define IImage_get_Columns(This,pVal) \ (This)->lpVtbl -> get_Columns(This,pVal)#define IImage_get_Rows(This,pVal) \ (This)->lpVtbl -> get_Rows(This,pVal)#define IImage_Scale(This,x,y,pVal) \ (This)->lpVtbl -> Scale(This,x,y,pVal)#define IImage_Sample(This,x,y,pVal) \ (This)->lpVtbl -> Sample(This,x,y,pVal)#define IImage_Write(This,cFilename,pVal) \ (This)->lpVtbl -> Write(This,cFilename,pVal)#define IImage_Rotate(This,Degrees,pVal) \ (This)->lpVtbl -> Rotate(This,Degrees,pVal)#define IImage_Flip(This,pVal) \ (This)->lpVtbl -> Flip(This,pVal)#define IImage_Enhance(This,pVal) \ (This)->lpVtbl -> Enhance(This,pVal)#define IImage_Equalize(This,pVal) \ (This)->lpVtbl -> Equalize(This,pVal)#define IImage_Flop(This,pVal) \ (This)->lpVtbl -> Flop(This,pVal)#define IImage_Normalize(This,pVal) \ (This)->lpVtbl -> Normalize(This,pVal)#define IImage_Despeckle(This,pVal) \ (This)->lpVtbl -> Despeckle(This,pVal)#define IImage_Contrast(This,sharpen,pVal) \ (This)->lpVtbl -> Contrast(This,sharpen,pVal)#define IImage_Edge(This,radius,pVal) \ (This)->lpVtbl -> Edge(This,radius,pVal)#define IImage_Emboss(This,radius,sigma,pVal) \ (This)->lpVtbl -> Emboss(This,radius,sigma,pVal)#define IImage_Gamma(This,Red,Green,Blue,pVal) \ (This)->lpVtbl -> Gamma(This,Red,Green,Blue,pVal)#define IImage_GaussianBlur(This,width,sigma,pVal) \ (This)->lpVtbl -> GaussianBlur(This,width,sigma,pVal)#define IImage_Implode(This,factor,pVal) \ (This)->lpVtbl -> Implode(This,factor,pVal)#define IImage_MedianFilter(This,radius,pVal) \ (This)->lpVtbl -> MedianFilter(This,radius,pVal)#define IImage_Minify(This,pVal) \ (This)->lpVtbl -> Minify(This,pVal)#define IImage_Modulate(This,brightness,saturation,hue,pVal) \ (This)->lpVtbl -> Modulate(This,brightness,saturation,hue,pVal)#define IImage_Negate(This,grayscale,pVal) \ (This)->lpVtbl -> Negate(This,grayscale,pVal)#define IImage_OilPaint(This,radius,pVal) \ (This)->lpVtbl -> OilPaint(This,radius,pVal)#define IImage_Opacity(This,opacity,pVal) \ (This)->lpVtbl -> Opacity(This,opacity,pVal)#define IImage_Roll(This,columns,rows,pVal) \ (This)->lpVtbl -> Roll(This,columns,rows,pVal)#define IImage_Solarize(This,factor,pVal) \ (This)->lpVtbl -> Solarize(This,factor,pVal)#define IImage_Spread(This,amount,pVal) \ (This)->lpVtbl -> Spread(This,amount,pVal)#define IImage_Sharpen(This,radius,sigma,pVal) \ (This)->lpVtbl -> Sharpen(This,radius,sigma,pVal)#define IImage_Shade(This,azimuth,elevation,colorShading,pVal) \ (This)->lpVtbl -> Shade(This,azimuth,elevation,colorShading,pVal)#define IImage_Shear(This,xShearAngle,yShearAngle,pVal) \ (This)->lpVtbl -> Shear(This,xShearAngle,yShearAngle,pVal)#define IImage_Swirl(This,degrees,pVal) \ (This)->lpVtbl -> Swirl(This,degrees,pVal)#define IImage_Wave(This,amplitude,wavelength,pVal) \ (This)->lpVtbl -> Wave(This,amplitude,wavelength,pVal)#define IImage_UnsharpMask(This,radius,sigma,amount,threshold,pVal) \ (This)->lpVtbl -> UnsharpMask(This,radius,sigma,amount,threshold,pVal)#define IImage_Trim(This,pVal) \ (This)->lpVtbl -> Trim(This,pVal)#define IImage_Blur(This,radius,sigma,pVal) \ (This)->lpVtbl -> Blur(This,radius,sigma,pVal)#define IImage_Charcoal(This,radius,sigma,pVal) \ (This)->lpVtbl -> Charcoal(This,radius,sigma,pVal)#define IImage_Erase(This,pVal) \ (This)->lpVtbl -> Erase(This,pVal)#define IImage_Magnify(This,pVal) \ (This)->lpVtbl -> Magnify(This,pVal)#define IImage_Quantize(This,measureError,pVal) \ (This)->lpVtbl -> Quantize(This,measureError,pVal)#define IImage_Threshold(This,threshold,pVal) \ (This)->lpVtbl -> Threshold(This,threshold,pVal)#define IImage_Crop(This,geometry,pVal) \ (This)->lpVtbl -> Crop(This,geometry,pVal)#define IImage_get_Format(This,pVal) \ (This)->lpVtbl -> get_Format(This,pVal)#define IImage_get_meanErrorPerPixel(This,pVal) \ (This)->lpVtbl -> get_meanErrorPerPixel(This,pVal)#define IImage_get_Quality(This,pVal) \ (This)->lpVtbl -> get_Quality(This,pVal)#define IImage_put_Quality(This,Quality) \ (This)->lpVtbl -> put_Quality(This,Quality)#define IImage_get_Depth(This,pVal) \ (This)->lpVtbl -> get_Depth(This,pVal)#define IImage_put_Depth(This,newVal) \ (This)->lpVtbl -> put_Depth(This,newVal)#define IImage_get_FileSize(This,pVal) \ (This)->lpVtbl -> get_FileSize(This,pVal)#define IImage_get_Adjoin(This,pVal) \ (This)->lpVtbl -> get_Adjoin(This,pVal)#define IImage_put_Adjoin(This,newVal) \ (This)->lpVtbl -> put_Adjoin(This,newVal)#define IImage_get_AntiAlias(This,pVal) \ (This)->lpVtbl -> get_AntiAlias(This,pVal)#define IImage_put_AntiAlias(This,newVal) \ (This)->lpVtbl -> put_AntiAlias(This,newVal)#define IImage_get_AnimationDelay(This,pVal) \ (This)->lpVtbl -> get_AnimationDelay(This,pVal)#define IImage_put_AnimationDelay(This,newVal) \ (This)->lpVtbl -> put_AnimationDelay(This,newVal)#define IImage_get_AnimationIterations(This,pVal) \ (This)->lpVtbl -> get_AnimationIterations(This,pVal)#define IImage_put_AnimationIterations(This,newVal) \ (This)->lpVtbl -> put_AnimationIterations(This,newVal)#define IImage_get_BackgroundTexture(This,pVal) \ (This)->lpVtbl -> get_BackgroundTexture(This,pVal)#define IImage_put_BackgroundTexture(This,newVal) \ (This)->lpVtbl -> put_BackgroundTexture(This,newVal)#define IImage_get_BaseColumns(This,pVal) \ (This)->lpVtbl -> get_BaseColumns(This,pVal)#define IImage_get_BaseRows(This,pVal) \ (This)->lpVtbl -> get_BaseRows(This,pVal)#define IImage_get_ColorFuzz(This,pVal) \ (This)->lpVtbl -> get_ColorFuzz(This,pVal)#define IImage_put_ColorFuzz(This,newVal) \ (This)->lpVtbl -> put_ColorFuzz(This,newVal)#define IImage_get_Density(This,pVal) \ (This)->lpVtbl -> get_Density(This,pVal)#define IImage_put_Density(This,newVal) \ (This)->lpVtbl -> put_Density(This,newVal)#define IImage_get_GIFDisposeMethod(This,pVal) \ (This)->lpVtbl -> get_GIFDisposeMethod(This,pVal)#define IImage_put_GIFDisposeMethod(This,newVal) \ (This)->lpVtbl -> put_GIFDisposeMethod(This,newVal)#define IImage_get_Magick(This,pVal) \ (This)->lpVtbl -> get_Magick(This,pVal)#define IImage_put_Magick(This,newVal) \ (This)->lpVtbl -> put_Magick(This,newVal)#define IImage_get_Matte(This,pVal) \ (This)->lpVtbl -> get_Matte(This,pVal)#define IImage_put_Matte(This,newVal) \ (This)->lpVtbl -> put_Matte(This,newVal)#define IImage_get_Monochrome(This,pVal) \ (This)->lpVtbl -> get_Monochrome(This,pVal)#define IImage_put_Monochrome(This,newVal) \ (This)->lpVtbl -> put_Monochrome(This,newVal)#define IImage_get_NormalizedMaxError(This,pVal) \ (This)->lpVtbl -> get_NormalizedMaxError(This,pVal)#define IImage_get_NormalizedMeanError(This,pVal) \ (This)->lpVtbl -> get_NormalizedMeanError(This,pVal)#define IImage_get_QuantizedColors(This,pVal) \ (This)->lpVtbl -> get_QuantizedColors(This,pVal)#define IImage_put_QuantizedColors(This,newVal) \ (This)->lpVtbl -> put_QuantizedColors(This,newVal)#define IImage_get_QuantizeDither(This,pVal) \ (This)->lpVtbl -> get_QuantizeDither(This,pVal)#define IImage_put_QuantizeDither(This,newVal) \ (This)->lpVtbl -> put_QuantizeDither(This,newVal)#define IImage_get_QuantizeTreeDepth(This,pVal) \ (This)->lpVtbl -> get_QuantizeTreeDepth(This,pVal)#define IImage_put_QuantizeTreeDepth(This,newVal) \ (This)->lpVtbl -> put_QuantizeTreeDepth(This,newVal)#define IImage_get_Scene(This,pVal) \ (This)->lpVtbl -> get_Scene(This,pVal)#define IImage_put_Scene(This,newVal) \ (This)->lpVtbl -> put_Scene(This,newVal)#define IImage_get_StrokeAntiAlias(This,pVal) \ (This)->lpVtbl -> get_StrokeAntiAlias(This,pVal)#define IImage_put_StrokeAntiAlias(This,newVal) \ (This)->lpVtbl -> put_StrokeAntiAlias(This,newVal)#define IImage_get_StrokeDashOffset(This,pVal) \ (This)->lpVtbl -> get_StrokeDashOffset(This,pVal)#define IImage_put_StrokeDashOffset(This,newVal) \ (This)->lpVtbl -> put_StrokeDashOffset(This,newVal)#define IImage_get_StrokeMiterLimit(This,pVal) \ (This)->lpVtbl -> get_StrokeMiterLimit(This,pVal)#define IImage_put_StrokeMiterLimit(This,newVal) \ (This)->lpVtbl -> put_StrokeMiterLimit(This,newVal)#define IImage_get_StrokeWidth(This,pVal) \ (This)->lpVtbl -> get_StrokeWidth(This,pVal)#define IImage_put_StrokeWidth(This,newVal) \ (This)->lpVtbl -> put_StrokeWidth(This,newVal)#define IImage_get_SubImage(This,pVal) \ (This)->lpVtbl -> get_SubImage(This,pVal)#define IImage_put_SubImage(This,newVal) \ (This)->lpVtbl -> put_SubImage(This,newVal)#define IImage_get_SubRange(This,pVal) \ (This)->lpVtbl -> get_SubRange(This,pVal)#define IImage_put_SubRange(This,newVal) \ (This)->lpVtbl -> put_SubRange(This,newVal)#define IImage_get_TotalColors(This,pVal) \ (This)->lpVtbl -> get_TotalColors(This,pVal)#define IImage_get_XResolution(This,pVal) \ (This)->lpVtbl -> get_XResolution(This,pVal)#define IImage_get_YResolution(This,pVal) \ (This)->lpVtbl -> get_YResolution(This,pVal)#define IImage_get_Signature(This,Force,pVal) \ (This)->lpVtbl -> get_Signature(This,Force,pVal)#define IImage_get_Label(This,pVal) \ (This)->lpVtbl -> get_Label(This,pVal)#define IImage_put_Label(This,newVal) \ (This)->lpVtbl -> put_Label(This,newVal)#define IImage_Border(This,cGeometry,pVal) \ (This)->lpVtbl -> Border(This,cGeometry,pVal)#define IImage_AddNoise(This,nNoiseType,pVal) \ (This)->lpVtbl -> AddNoise(This,nNoiseType,pVal)#define IImage_Channel(This,nChannelType,pVal) \ (This)->lpVtbl -> Channel(This,nChannelType,pVal)#define IImage_Chop(This,cGeometry,pVal) \
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