📄 gd_gd2.c
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/* - we change the file size, so don't want to use the code directly. */ /* but we do need to know the file size. */ /* */ if (_gd2GetHeader (in, &fsx, &fsy, &cs, &vers, &fmt, &ncx, &ncy, &chunkIdx) != 1) { goto fail1; } GD2_DBG (printf ("File size is %dx%d\n", fsx, fsy)); /* This is the difference - make a file based on size of chunks. */ im = gdImageCreate (w, h); if (im == NULL) { goto fail1; }; if (!_gdGetColors (in, im, vers == 2)) { goto fail2; } GD2_DBG (printf ("Image palette completed: %d colours\n", im->colorsTotal)); /* Process the header info */ nc = ncx * ncy; if (fmt == GD2_FMT_COMPRESSED) { /* Find the maximum compressed chunk size. */ compMax = 0; for (i = 0; (i < nc); i++) { if (chunkIdx[i].size > compMax) { compMax = chunkIdx[i].size; }; }; compMax++; if (im->trueColor) { chunkMax = cs * cs * 4; } else { chunkMax = cs * cs; } chunkBuf = gdCalloc (chunkMax, 1); compBuf = gdCalloc (compMax, 1); };/* Don't bother with this... *//* if ( (ncx != sx / cs) || (ncy != sy / cs)) { *//* goto fail2; *//* }; */ /* Work out start/end chunks */ scx = srcx / cs; scy = srcy / cs; if (scx < 0) { scx = 0; }; if (scy < 0) { scy = 0; }; ecx = (srcx + w) / cs; ecy = (srcy + h) / cs; if (ecx >= ncx) { ecx = ncx - 1; }; if (ecy >= ncy) { ecy = ncy - 1; }; /* Remember file position of image data. */ dstart = gdTell (in); GD2_DBG (printf ("Data starts at %d\n", dstart)); /* Loop through the chunks. */ for (cy = scy; (cy <= ecy); cy++) { ylo = cy * cs; yhi = ylo + cs; if (yhi > fsy) { yhi = fsy; }; for (cx = scx; (cx <= ecx); cx++) { xlo = cx * cs; xhi = xlo + cs; if (xhi > fsx) { xhi = fsx; }; GD2_DBG (printf ("Processing Chunk (%d, %d), from %d to %d\n", cx, cy, ylo, yhi)); if (fmt == GD2_FMT_RAW) { GD2_DBG (printf ("Using raw format data\n")); if (im->trueColor) { dpos = (cy * (cs * fsx) + cx * cs * (yhi - ylo) * 4) + dstart; } else { dpos = cy * (cs * fsx) + cx * cs * (yhi - ylo) + dstart; } if (gdSeek (in, dpos) != 0) { printf ("Error from seek: %d\n", errno); goto fail2; }; GD2_DBG (printf ("Reading (%d, %d) from position %d\n", cx, cy, dpos - dstart)); } else { chunkNum = cx + cy * ncx; chunkLen = chunkMax; if (!_gd2ReadChunk (chunkIdx[chunkNum].offset, compBuf, chunkIdx[chunkNum].size, chunkBuf, &chunkLen, in)) { printf ("Error reading comproessed chunk\n"); goto fail2; }; chunkPos = 0; GD2_DBG (printf ("Reading (%d, %d) from chunk %d\n", cx, cy, chunkNum)); }; GD2_DBG (printf (" into (%d, %d) - (%d, %d)\n", xlo, ylo, xhi, yhi)); for (y = ylo; (y < yhi); y++) { for (x = xlo; x < xhi; x++) { if (fmt == GD2_FMT_RAW) { if (im->trueColor) { if (!gdGetInt (&ch, in)) { ch = 0; /*printf("EOF while reading file\n"); */ /*goto fail2; */ } } else { ch = gdGetC (in); if (ch == EOF) { ch = 0; /*printf("EOF while reading file\n"); */ /*goto fail2; */ } } } else { if (im->trueColor) { ch = chunkBuf[chunkPos++] << 24 + chunkBuf[chunkPos++] << 16 + chunkBuf[chunkPos++] << 8 + chunkBuf[chunkPos++]; } else { ch = chunkBuf[chunkPos++]; } }; /* Only use a point that is in the image. */ if ((x >= srcx) && (x < (srcx + w)) && (x < fsx) && (x >= 0) && (y >= srcy) && (y < (srcy + h)) && (y < fsy) && (y >= 0) ) { im->pixels[y - srcy][x - srcx] = ch; } }; }; }; }; gdFree (chunkBuf); gdFree (compBuf); gdFree (chunkIdx); return im;fail2: gdImageDestroy (im);fail1: gdFree (chunkBuf); gdFree (compBuf); gdFree (chunkIdx); return 0;}staticvoid_gd2PutHeader (gdImagePtr im, gdIOCtx * out, int cs, int fmt, int cx, int cy){ int i; /* Send the gd2 id, to verify file format. */ for (i = 0; i < 4; i++) { gdPutC ((unsigned char) (GD2_ID[i]), out); }; /* */ /* We put the version info first, so future versions can easily change header info. */ /* */ gdPutWord (GD2_VERS, out); gdPutWord (im->sx, out); gdPutWord (im->sy, out); gdPutWord (cs, out); gdPutWord (fmt, out); gdPutWord (cx, out); gdPutWord (cy, out);}static void_gdImageGd2 (gdImagePtr im, gdIOCtx * out, int cs, int fmt){ int ncx, ncy, cx, cy; int x, y, ylo, yhi, xlo, xhi; int chunkLen; int chunkNum = 0; char *chunkData = NULL; /* So we can gdFree it with impunity. */ char *compData = NULL; /* So we can gdFree it with impunity. */ uLongf compLen; int idxPos; int idxSize; t_chunk_info *chunkIdx = NULL; int posSave; int bytesPerPixel = im->trueColor ? 4 : 1; int compMax; /*printf("Trying to write GD2 file\n"); */ /* */ /* Force fmt to a valid value since we don't return anything. */ /* */ if ((fmt == 0) || ((fmt != GD2_FMT_RAW) && (fmt != GD2_FMT_COMPRESSED))) { fmt = GD2_FMT_COMPRESSED; }; /* */ /* Make sure chunk size is valid. These are arbitrary values; 64 because it seems */ /* a little silly to expect performance improvements on a 64x64 bit scale, and */ /* 4096 because we buffer one chunk, and a 16MB buffer seems a little largei - it may be */ /* OK for one user, but for another to read it, they require the buffer. */ /* */ if (cs == 0) { cs = GD2_CHUNKSIZE; } else if (cs < GD2_CHUNKSIZE_MIN) { cs = GD2_CHUNKSIZE_MIN; } else if (cs > GD2_CHUNKSIZE_MAX) { cs = GD2_CHUNKSIZE_MAX; }; /* Work out number of chunks. */ ncx = im->sx / cs + 1; ncy = im->sy / cs + 1; /* Write the standard header. */ _gd2PutHeader (im, out, cs, fmt, ncx, ncy); if (fmt == GD2_FMT_COMPRESSED) { /* */ /* Work out size of buffer for compressed data, If CHUNKSIZE is large, */ /* then these will be large! */ /* */ /* The zlib notes say output buffer size should be (input size) * 1.01 * 12 */ /* - we'll use 1.02 to be paranoid. */ /* */ compMax = cs * bytesPerPixel * cs * 1.02 + 12; /* */ /* Allocate the buffers. */ /* */ chunkData = gdCalloc (cs * bytesPerPixel * cs, 1); compData = gdCalloc (compMax, 1); /* */ /* Save the file position of chunk index, and allocate enough space for */ /* each chunk_info block . */ /* */ idxPos = gdTell (out); idxSize = ncx * ncy * sizeof (t_chunk_info); GD2_DBG (printf ("Index size is %d\n", idxSize)); gdSeek (out, idxPos + idxSize); chunkIdx = gdCalloc (idxSize * sizeof (t_chunk_info), 1); }; _gdPutColors (im, out); GD2_DBG (printf ("Size: %dx%d\n", im->sx, im->sy)); GD2_DBG (printf ("Chunks: %dx%d\n", ncx, ncy)); for (cy = 0; (cy < ncy); cy++) { for (cx = 0; (cx < ncx); cx++) { ylo = cy * cs; yhi = ylo + cs; if (yhi > im->sy) { yhi = im->sy; }; GD2_DBG (printf ("Processing Chunk (%dx%d), y from %d to %d\n", cx, cy, ylo, yhi)); chunkLen = 0; for (y = ylo; (y < yhi); y++) { /*GD2_DBG(printf("y=%d: ",y)); */ xlo = cx * cs; xhi = xlo + cs; if (xhi > im->sx) { xhi = im->sx; }; if (fmt == GD2_FMT_COMPRESSED) { for (x = xlo; x < xhi; x++) { int p = im->pixels[y][x]; /*GD2_DBG(printf("%d...",x)); */ if (im->trueColor) { chunkData[chunkLen++] = gdTrueColorGetAlpha (p); chunkData[chunkLen++] = gdTrueColorGetRed (p); chunkData[chunkLen++] = gdTrueColorGetGreen (p); chunkData[chunkLen++] = gdTrueColorGetBlue (p); } else { chunkData[chunkLen++] = p; } }; } else { for (x = xlo; x < xhi; x++) { /*GD2_DBG(printf("%d, ",x)); */ if (im->trueColor) { gdPutInt (im->tpixels[y][x], out); } else { gdPutC ((unsigned char) im->pixels[y][x], out); } }; }; /*GD2_DBG(printf("y=%d done.\n",y)); */ }; if (fmt == GD2_FMT_COMPRESSED) { compLen = compMax; if (compress ((unsigned char *) &compData[0], &compLen, (unsigned char *) &chunkData[0], chunkLen) != Z_OK) { printf ("Error from compressing\n"); } else { chunkIdx[chunkNum].offset = gdTell (out); chunkIdx[chunkNum++].size = compLen; GD2_DBG (printf ("Chunk %d size %d offset %d\n", chunkNum, chunkIdx[chunkNum - 1].size, chunkIdx[chunkNum - 1].offset)); if (gdPutBuf (compData, compLen, out) <= 0) { /* Any alternate suggestions for handling this? */ printf ("Error %d on write\n", errno); }; }; }; }; }; if (fmt == GD2_FMT_COMPRESSED) { /* Save the position, write the index, restore position (paranoia). */ GD2_DBG (printf ("Seeking %d to write index\n", idxPos)); posSave = gdTell (out); gdSeek (out, idxPos); GD2_DBG (printf ("Writing index\n")); for (x = 0; x < chunkNum; x++) { GD2_DBG (printf ("Chunk %d size %d offset %d\n", x, chunkIdx[x].size, chunkIdx[x].offset)); gdPutInt (chunkIdx[x].offset, out); gdPutInt (chunkIdx[x].size, out); }; /* We don't use fwrite for *endian reasons. */ /*fwrite(chunkIdx, sizeof(int)*2, chunkNum, out); */ gdSeek (out, posSave); }; GD2_DBG (printf ("Freeing memory\n")); gdFree (chunkData); gdFree (compData); gdFree (chunkIdx); GD2_DBG (printf ("Done\n")); /*printf("Memory block size is %d\n",gdTell(out)); */}voidgdImageGd2 (gdImagePtr im, FILE * outFile, int cs, int fmt){ gdIOCtx *out = gdNewFileCtx (outFile); _gdImageGd2 (im, out, cs, fmt); out->free (out);}void *gdImageGd2Ptr (gdImagePtr im, int cs, int fmt, int *size){ void *rv; gdIOCtx *out = gdNewDynamicCtx (2048, NULL); _gdImageGd2 (im, out, cs, fmt); rv = gdDPExtractData (out, size); out->free (out); return rv;}
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