📄 gd_topal.c
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/* The original version hand-rolled the array lookup a little, but with four dimensions, I don't even want to think about it. TBB */ if (c2max > c2min) for (c2 = c2min; c2 <= c2max; c2++) for (c0 = c0min; c0 <= c0max; c0++) for (c1 = c1min; c1 <= c1max; c1++) for (c3 = c3min; c3 <= c3max; c3++) if (histogram[c0][c1][c2][c3] != 0) { boxp->c2min = c2min = c2; goto have_c2min; }have_c2min: if (c2max > c2min) for (c2 = c2max; c2 >= c2min; c2--) for (c0 = c0min; c0 <= c0max; c0++) for (c1 = c1min; c1 <= c1max; c1++) for (c3 = c3min; c3 <= c3max; c3++) if (histogram[c0][c1][c2][c3] != 0) { boxp->c2max = c2max = c2; goto have_c2max; }have_c2max: if (c3max > c3min) for (c3 = c3min; c3 <= c3max; c3++) for (c0 = c0min; c0 <= c0max; c0++) for (c1 = c1min; c1 <= c1max; c1++) for (c2 = c2min; c2 <= c2max; c2++) if (histogram[c0][c1][c2][c3] != 0) { boxp->c3min = c3min = c3; goto have_c3min; }have_c3min: if (c3max > c3min) for (c3 = c3max; c3 >= c3min; c3--) for (c0 = c0min; c0 <= c0max; c0++) for (c1 = c1min; c1 <= c1max; c1++) for (c2 = c2min; c2 <= c2max; c2++) if (histogram[c0][c1][c2][c3] != 0) { boxp->c3max = c3max = c3; goto have_c3max; }have_c3max: /* Update box volume. * We use 2-norm rather than real volume here; this biases the method * against making long narrow boxes, and it has the side benefit that * a box is splittable iff norm > 0. * Since the differences are expressed in histogram-cell units, * we have to shift back to 8-bit units to get consistent distances; * after which, we scale according to the selected distance scale factors. * TBB: alpha shifts back to 7 bit units. That was accounted for in the * alpha scale factor. */ dist0 = ((c0max - c0min) << C0_SHIFT) * C0_SCALE; dist1 = ((c1max - c1min) << C1_SHIFT) * C1_SCALE; dist2 = ((c2max - c2min) << C2_SHIFT) * C2_SCALE; dist3 = ((c3max - c3min) << C3_SHIFT) * C3_SCALE; boxp->volume = dist0 * dist0 + dist1 * dist1 + dist2 * dist2 + dist3 * dist3; /* Now scan remaining volume of box and compute population */ ccount = 0; for (c0 = c0min; c0 <= c0max; c0++) for (c1 = c1min; c1 <= c1max; c1++) for (c2 = c2min; c2 <= c2max; c2++) { histp = &histogram[c0][c1][c2][c3min]; for (c3 = c3min; c3 <= c3max; c3++, histp++) if (*histp != 0) { ccount++; } } boxp->colorcount = ccount;}static intmedian_cut (gdImagePtr im, my_cquantize_ptr cquantize, boxptr boxlist, int numboxes, int desired_colors)/* Repeatedly select and split the largest box until we have enough boxes */{ int n, lb; int c0, c1, c2, c3, cmax; register boxptr b1, b2; while (numboxes < desired_colors) { /* Select box to split. * Current algorithm: by population for first half, then by volume. */ if (numboxes * 2 <= desired_colors) { b1 = find_biggest_color_pop (boxlist, numboxes); } else { b1 = find_biggest_volume (boxlist, numboxes); } if (b1 == NULL) /* no splittable boxes left! */ break; b2 = &boxlist[numboxes]; /* where new box will go */ /* Copy the color bounds to the new box. */ b2->c0max = b1->c0max; b2->c1max = b1->c1max; b2->c2max = b1->c2max; b2->c3max = b1->c3max; b2->c0min = b1->c0min; b2->c1min = b1->c1min; b2->c2min = b1->c2min; b2->c3min = b1->c3min; /* Choose which axis to split the box on. * Current algorithm: longest scaled axis. * See notes in update_box about scaling distances. */ c0 = ((b1->c0max - b1->c0min) << C0_SHIFT) * C0_SCALE; c1 = ((b1->c1max - b1->c1min) << C1_SHIFT) * C1_SCALE; c2 = ((b1->c2max - b1->c2min) << C2_SHIFT) * C2_SCALE; c3 = ((b1->c3max - b1->c3min) << C3_SHIFT) * C3_SCALE; /* We want to break any ties in favor of green, then red, then blue, with alpha last. */ cmax = c1; n = 1; if (c0 > cmax) { cmax = c0; n = 0; } if (c2 > cmax) { cmax = c2; n = 2; } if (c3 > cmax) { n = 3; } /* Choose split point along selected axis, and update box bounds. * Current algorithm: split at halfway point. * (Since the box has been shrunk to minimum volume, * any split will produce two nonempty subboxes.) * Note that lb value is max for lower box, so must be < old max. */ switch (n) { case 0: lb = (b1->c0max + b1->c0min) / 2; b1->c0max = lb; b2->c0min = lb + 1; break; case 1: lb = (b1->c1max + b1->c1min) / 2; b1->c1max = lb; b2->c1min = lb + 1; break; case 2: lb = (b1->c2max + b1->c2min) / 2; b1->c2max = lb; b2->c2min = lb + 1; break; case 3: lb = (b1->c3max + b1->c3min) / 2; b1->c3max = lb; b2->c3min = lb + 1; break; } /* Update stats for boxes */ update_box (im, cquantize, b1); update_box (im, cquantize, b2); numboxes++; } return numboxes;}static voidcompute_color (gdImagePtr im, my_cquantize_ptr cquantize, boxptr boxp, int icolor)/* Compute representative color for a box, put it in palette index icolor */{ /* Current algorithm: mean weighted by pixels (not colors) */ /* Note it is important to get the rounding correct! */ hist4d histogram = cquantize->histogram; histptr histp; int c0, c1, c2, c3; int c0min, c0max, c1min, c1max, c2min, c2max, c3min, c3max; long count; long total = 0; long c0total = 0; long c1total = 0; long c2total = 0; long c3total = 0; c0min = boxp->c0min; c0max = boxp->c0max; c1min = boxp->c1min; c1max = boxp->c1max; c2min = boxp->c2min; c2max = boxp->c2max; c3min = boxp->c3min; c3max = boxp->c3max; for (c0 = c0min; c0 <= c0max; c0++) { for (c1 = c1min; c1 <= c1max; c1++) { for (c2 = c2min; c2 <= c2max; c2++) { histp = &histogram[c0][c1][c2][c3min]; for (c3 = c3min; c3 <= c3max; c3++) { if ((count = *histp++) != 0) { total += count; c0total += ((c0 << C0_SHIFT) + ((1 << C0_SHIFT) >> 1)) * count; c1total += ((c1 << C1_SHIFT) + ((1 << C1_SHIFT) >> 1)) * count; c2total += ((c2 << C2_SHIFT) + ((1 << C2_SHIFT) >> 1)) * count; c3total += ((c3 << C3_SHIFT) + ((1 << C3_SHIFT) >> 1)) * count; } } } } } im->red[icolor] = (int) ((c0total + (total >> 1)) / total); im->green[icolor] = (int) ((c1total + (total >> 1)) / total); im->blue[icolor] = (int) ((c2total + (total >> 1)) / total); im->alpha[icolor] = (int) ((c3total + (total >> 1)) / total); im->open[icolor] = 0; if (im->colorsTotal <= icolor) { im->colorsTotal = icolor + 1; }}static voidselect_colors (gdImagePtr im, my_cquantize_ptr cquantize, int desired_colors)/* Master routine for color selection */{ boxptr boxlist; int numboxes; int i; /* Allocate workspace for box list */ boxlist = (boxptr) gdMalloc (desired_colors * sizeof (box)); /* Initialize one box containing whole space */ numboxes = 1; /* Note maxval for alpha is different */ boxlist[0].c0min = 0; boxlist[0].c0max = 255 >> C0_SHIFT; boxlist[0].c1min = 0; boxlist[0].c1max = 255 >> C1_SHIFT; boxlist[0].c2min = 0; boxlist[0].c2max = 255 >> C2_SHIFT; boxlist[0].c3min = 0; boxlist[0].c3max = gdAlphaMax >> C3_SHIFT; /* Shrink it to actually-used volume and set its statistics */ update_box (im, cquantize, &boxlist[0]); /* Perform median-cut to produce final box list */ numboxes = median_cut (im, cquantize, boxlist, numboxes, desired_colors); /* Compute the representative color for each box, fill colormap */ for (i = 0; i < numboxes; i++) compute_color (im, cquantize, &boxlist[i], i); /* TBB: if the image contains colors at both scaled ends of the alpha range, rescale slightly to make sure alpha covers the full spectrum from 100% transparent to 100% opaque. Even a faint distinct background color is generally considered failure with regard to alpha. */ im->colorsTotal = numboxes; gdFree (boxlist);}/* * These routines are concerned with the time-critical task of mapping input * colors to the nearest color in the selected colormap. * * We re-use the histogram space as an "inverse color map", essentially a * cache for the results of nearest-color searches. All colors within a * histogram cell will be mapped to the same colormap entry, namely the one * closest to the cell's center. This may not be quite the closest entry to * the actual input color, but it's almost as good. A zero in the cache * indicates we haven't found the nearest color for that cell yet; the array * is cleared to zeroes before starting the mapping pass. When we find the * nearest color for a cell, its colormap index plus one is recorded in the * cache for future use. The pass2 scanning routines call fill_inverse_cmap * when they need to use an unfilled entry in the cache. * * Our method of efficiently finding nearest colors is based on the "locally * sorted search" idea described by Heckbert and on the incremental distance * calculation described by Spencer W. Thomas in chapter III.1 of Graphics * Gems II (James Arvo, ed. Academic Press, 1991). Thomas points out that * the distances from a given colormap entry to each cell of the histogram can * be computed quickly using an incremental method: the differences between * distances to adjacent cells themselves differ by a constant. This allows a * fairly fast implementation of the "brute force" approach of computing the * distance from every colormap entry to every histogram cell. Unfortunately, * it needs a work array to hold the best-distance-so-far for each histogram * cell (because the inner loop has to be over cells, not colormap entries). * The work array elements have to be INT32s, so the work array would need * 256Kb at our recommended precision. This is not feasible in DOS machines. * * To get around these problems, we apply Thomas' method to compute the * nearest colors for only the cells within a small subbox of the histogram. * The work array need be only as big as the subbox, so the memory usage * problem is solved. Furthermore, we need not fill subboxes that are never * referenced in pass2; many images use only part of the color gamut, so a * fair amount of work is saved. An additional advantage of this * approach is that we can apply Heckbert's locality criterion to quickly * eliminate colormap entries that are far away from the subbox; typically * three-fourths of the colormap entries are rejected by Heckbert's criterion, * and we need not compute their distances to individual cells in the subbox. * The speed of this approach is heavily influenced by the subbox size: too * small means too much overhead, too big loses because Heckbert's criterion * can't eliminate as many colormap entries. Empirically the best subbox * size seems to be about 1/512th of the histogram (1/8th in each direction). * * Thomas' article also describes a refined method which is asymptotically * faster than the brute-force method, but it is also far more complex and * cannot efficiently be applied to small subboxes. It is therefore not * useful for programs intended to be portable to DOS machines. On machines * with plenty of memory, filling the whole histogram in one shot with Thomas' * refined method might be faster than the present code --- but then again, * it might not be any faster, and it's certainly more complicated. *//* log2(histogram cells in update box) for each axis; this can be adjusted */#define BOX_C0_LOG (HIST_C0_BITS-3)#define BOX_C1_LOG (HIST_C1_BITS-3)#define BOX_C2_LOG (HIST_C2_BITS-3)#define BOX_C3_LOG (HIST_C3_BITS-3)#define BOX_C0_ELEMS (1<<BOX_C0_LOG) /* # of hist cells in update box */#define BOX_C1_ELEMS (1<<BOX_C1_LOG)#define BOX_C2_ELEMS (1<<BOX_C2_LOG)#define BOX_C3_ELEMS (1<<BOX_C3_LOG)#define BOX_C0_SHIFT (C0_SHIFT + BOX_C0_LOG)#define BOX_C1_SHIFT (C1_SHIFT + BOX_C1_LOG)#define BOX_C2_SHIFT (C2_SHIFT + BOX_C2_LOG)#define BOX_C3_SHIFT (C3_SHIFT + BOX_C3_LOG)/* * The next three routines implement inverse colormap filling. They could * all be folded into one big routine, but splitting them up this way saves * some stack space (the mindist[] and bestdist[] arrays need not coexist) * and may allow some compilers to produce better code by registerizing more * inner-loop variables. */static intfind_nearby_colors (gdImagePtr im, my_cquantize_ptr cquantize, int minc0, int minc1, int minc2, int minc3, int colorlist[])/* Locate the colormap entries close enough to an update box to be candidates * for the nearest entry to some cell(s) in the update box. The update box * is specified by the center coordinates of its first cell. The number of * candidate colormap entries is returned, and their colormap indexes are * placed in colorlist[]. * This routine uses Heckbert's "locally sorted search" criterion to select * the colors that need further consideration. */{ int numcolors = im->colorsTotal; int maxc0, maxc1, maxc2, maxc3; int centerc0, centerc1, centerc2, centerc3; int i, x, ncolors; int minmaxdist, min_dist, max_dist, tdist; int mindist[MAXNUMCOLORS]; /* min distance to colormap entry i */ /* Compute true coordinates of update box's upper corner and center. * Actually we compute the coordinates of the center of the upper-corner * histogram cell, which are the upper bounds of the volume we care about. * Note that since ">>" rounds down, the "center" values may be closer to * min than to max; hence comparisons to them must be "<=", not "<". */ maxc0 = minc0 + ((1 << BOX_C0_SHIFT) - (1 << C0_SHIFT)); centerc0 = (minc0 + maxc0) >> 1; maxc1 = minc1 + ((1 << BOX_C1_SHIFT) - (1 << C1_SHIFT)); centerc1 = (minc1 + maxc1) >> 1; maxc2 = minc2 + ((1 << BOX_C2_SHIFT) - (1 << C2_SHIFT)); centerc2 = (minc2 + maxc2) >> 1; maxc3 = minc3 + ((1 << BOX_C3_SHIFT) - (1 << C3_SHIFT)); centerc3 = (minc3 + maxc3) >> 1; /* For each color in colormap, find: * 1. its minimum squared-distance to any point in the update box * (zero if color is within update box); * 2. its maximum squared-distance to any point in the update box. * Both of these can be found by considering only the corners of the box. * We save the minimum distance for each color in mindist[]; * only the smallest maximum distance is of interest. */ minmaxdist = 0x7FFFFFFFL; for (i = 0; i < numcolors; i++) { /* We compute the squared-c0-distance term, then add in the other three. */ x = im->red[i]; if (x < minc0) { tdist = (x - minc0) * C0_SCALE; min_dist = tdist * tdist; tdist = (x - maxc0) * C0_SCALE; max_dist = tdist * tdist; } else if (x > maxc0) { tdist = (x - maxc0) * C0_SCALE; min_dist = tdist * tdist; tdist = (x - minc0) * C0_SCALE; max_dist = tdist * tdist; } else { /* within cell range so no contribution to min_dist */ min_dist = 0;
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