📄 osd.h
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// Volume display the words on screen char code Volume[0x06] = {0x15,0x28,0x25,0x2e,0x26,0x1e}; // Volume// define the display words .char code Brit[0x0b] = {0x6d,0x01,0x2b,0x22,0x20,0x21,0x2d,0x27,0x1e,0x2c,0x2c}; // Brightnesschar code Cont[0x09] = {0x6d,0x02,0x28,0x27,0x2d,0x2b,0x1a,0x2c,0x2d}; // Contrastchar code Color[5] = {0x02,0x0e,0x0b,0x0e,0x11}; // Colorchar code Satr[11] = {0x6d,0x12,0x1a,0x2d,0x2e,0x2b,0x1a,0x2d,0x22,0x28,0x27}; //Saturation.char code Hue[0x05] = {0x6d,0x07,0x2e,0x1e}; // Huechar code Sharp[0x0a] = {0x6d,0x12,0x21,0x1A,0x2B,0x29,0x27,0x1E,0x2C,0x2C}; // Sharpness logo Line2char code Reset[0x05] = {0x11,0x1e,0x2c,0x1e,0x2d}; // Resetchar code Save[0x04] = {0x12,0x1a,0x2f,0x1e}; // Savechar code Rtn[6] = {0x11,0x1e,0x2d,0x2e,0x2b,0x27}; //Return .char code Exit[5] = {0x6d,0x04,0x31,0x22,0x2d}; //Exit .char code OK[0x03] = {0x0e,0x0a,0x43}; // OK!char code Position[8] = {0x0f,0x28,0x2c,0x22,0x2d,0x22,0x28,0x27};char code mute[02]={0x3c,0x6d}; //mute speaker.char code BiosV[14]={0x6d,0x6d,0x6d,0x6d,0x15,0x04,0x11,0x47, #if LG 0x0b, #endif #if AU 0x00, #endif 0x64,0x45,0x62,0x6d,0x6d} ;// define the words drawing in top-left on the screen .char code Video[0x05] = {0x15,0x08,0x03,0x04,0x0e}; // Videochar code PALN[0x05]={0x0f,0x00,0x0b,0x54,0x0D}; //PAL-Nchar code PALB[0x05]={0x0f,0x00,0x0b,0x54,0x01}; //PAL-Bchar code PALM[0x05]={0x0f,0x00,0x0b,0x54,0x0C}; //PAL-Mchar code NTSC[0x05]={0x0d,0x13,0x12,0x02}; //NTSCchar code NESS[0x04]={0x0d,0x04,0x12,0x12}; //NESS.char code Svideo[0x07] = {0x12,0x54,0x15,0x22,0x1d,0x1e,0x28}; // S-Videochar code AV[0x02]={0x00,0x15};char code AV1[0x03] = {0x00,0x15,0x63}; // AV1char code AV2[0x03] = {0x00,0x15,0x64}; // AV2char code memorycard[11] = {0x0c,0x1e,0x26,0x28,0x2b,0x32,0x6d,0x02,0x1a,0x2b,0x1d}; // vxis 跌肚char code NULLC[0x10]={0x6d,0x6D,0x6D,0x6D,0x6D,0x6D,0x6D,0x6D, 0x6D,0x6D,0x6D,0x6D,0x6D,0x6D,0x6D,0x6D};
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