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📄 faad.dsp

📁 AAC音频解码算法程序
💻 DSP
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# Microsoft Developer Studio Project File - Name="faad" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=faad - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "faad.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "faad.mak" CFG="faad - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "faad - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "faad - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "faad - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ReleaseFAAD"
# PROP BASE Intermediate_Dir "ReleaseFAAD"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseFAAD"
# PROP Intermediate_Dir "ReleaseFAAD"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x413 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /profile /machine:I386

!ELSEIF  "$(CFG)" == "faad - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "DebugFAAD"
# PROP BASE Intermediate_Dir "DebugFAAD"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "DebugFAAD"
# PROP Intermediate_Dir "DebugFAAD"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x413 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /profile /debug /machine:I386

!ENDIF 

# Begin Target

# Name "faad - Win32 Release"
# Name "faad - Win32 Debug"
# Begin Source File

SOURCE=.\all.h
# End Source File
# Begin Source File

SOURCE=.\audio_out.cpp
# End Source File
# Begin Source File

SOURCE=.\audio_out.h
# End Source File
# Begin Source File

SOURCE=.\block.c
# End Source File
# Begin Source File

SOURCE=.\block.h
# End Source File
# Begin Source File

SOURCE=.\config.c
# End Source File
# Begin Source File

SOURCE=.\decdata.c
# End Source File
# Begin Source File

SOURCE=.\decoder.c
# End Source File
# Begin Source File

SOURCE=.\dolby_adapt.c
# End Source File
# Begin Source File

SOURCE=.\dolby_def.h
# End Source File
# Begin Source File

SOURCE=.\dolby_win.h
# End Source File
# Begin Source File

SOURCE=.\error.h
# End Source File
# Begin Source File

SOURCE=.\faad.c
# End Source File
# Begin Source File

SOURCE=.\faad.h
# End Source File
# Begin Source File

SOURCE=.\fastfft.c
# End Source File
# Begin Source File

SOURCE=.\fastfft.h
# End Source File
# Begin Source File

SOURCE=.\huffdec1.c
# End Source File
# Begin Source File

SOURCE=.\huffdec2.c
# End Source File
# Begin Source File

SOURCE=.\huffdec3.c
# End Source File
# Begin Source File

SOURCE=.\huffinit.c
# End Source File
# Begin Source File

SOURCE=.\hufftables.c
# End Source File
# Begin Source File

SOURCE=.\In2.h
# End Source File
# Begin Source File

SOURCE=.\intensity.c
# End Source File
# Begin Source File

SOURCE=.\interface.h
# End Source File
# Begin Source File

SOURCE=.\nok_lt_prediction.c
# End Source File
# Begin Source File

SOURCE=.\nok_lt_prediction.h
# End Source File
# Begin Source File

SOURCE=.\nok_ltp_common.h
# End Source File
# Begin Source File

SOURCE=.\nok_ltp_common_internal.h
# End Source File
# Begin Source File

SOURCE=.\Out.h
# End Source File
# Begin Source File

SOURCE=.\pns.c
# End Source File
# Begin Source File

SOURCE=.\port.h
# End Source File
# Begin Source File

SOURCE=.\portio.c
# End Source File
# Begin Source File

SOURCE=.\stdinc.h
# End Source File
# Begin Source File

SOURCE=.\stereo.c
# End Source File
# Begin Source File

SOURCE=.\tns.c
# End Source File
# Begin Source File

SOURCE=.\tns.h
# End Source File
# Begin Source File

SOURCE=.\transfo.c
# End Source File
# Begin Source File

SOURCE=.\transfo.h
# End Source File
# Begin Source File

SOURCE=.\wave.c
# End Source File
# Begin Source File

SOURCE=.\wave.h
# End Source File
# Begin Source File

SOURCE=.\weave.h
# End Source File
# End Target
# End Project

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