📄 swarmgamewithui.java
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package sim.app.swarmgame;import sim.engine.*;import sim.display.*;import sim.portrayal.continuous.*;import javax.swing.*;import java.awt.*;import sim.portrayal.simple.*;public class SwarmGameWithUI extends GUIState { public Display2D display; public JFrame displayFrame; public static void main(String[] args) { SwarmGameWithUI mav = new SwarmGameWithUI(); // randomizes by currentTimeMillis Console c = new Console(mav); c.setVisible(true); } public Object getSimulationInspectedObject() { return state; } // non-volatile ContinuousPortrayal2D agentsPortrayal = new ContinuousPortrayal2D(); public SwarmGameWithUI() { super(new SwarmGame(System.currentTimeMillis())); } public SwarmGameWithUI(SimState state) { super(state); } public String getName() { return "The Swarm Game"; } public void start() { super.start(); setupPortrayals(); } public void load(SimState state) { super.load(state); setupPortrayals(); } public void setupPortrayals() { SwarmGame swarm = (SwarmGame)state; // obstacle portrayal needs no setup agentsPortrayal.setField(swarm.agents); agentsPortrayal.setPortrayalForAll(new OrientedPortrayal2D(new OvalPortrayal2D(Color.black),0,1.0)); // reschedule the displayer display.reset(); display.setBackdrop(Color.white); // redraw the display display.repaint(); } public void init(Controller c) { super.init(c); // make the displayer display = new Display2D(500,500,this,1); display.setClipping(false); displayFrame = display.createFrame(); displayFrame.setTitle("Swarmers"); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); display.attach( agentsPortrayal, "Fear the Swarmers!" ); } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; display = null; } }
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