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📄 mousetrapswithui.java

📁 MASON代表多主体邻里或网络仿真(Multi-Agent Simulator of Neighborhoods or Networks)。它是乔治梅森大学用Java开发的离散事件多主体仿真核心库
💻 JAVA
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package sim.app.mousetraps;import sim.engine.*;import sim.display.*;import sim.portrayal.grid.*;import sim.util.gui.*;import java.awt.*;import javax.swing.*;public class MouseTrapsWithUI extends GUIState    {    public Display2D display;    public JFrame displayFrame;            FastValueGridPortrayal2D trapPortrayal = new FastValueGridPortrayal2D("Traps");            public static void main(String[] args)        {        MouseTrapsWithUI sim = new MouseTrapsWithUI();        Console c = new Console(sim);        c.setVisible(true);        }            public MouseTrapsWithUI() { super(new MouseTraps(System.currentTimeMillis())); }    public MouseTrapsWithUI(SimState state) { super(state); }    public String getName() { return "Mouse Traps"; }            public String getInfo()        {        MouseTraps sim = (MouseTraps) state;                    return             "<H2>Mouse Traps</H2>by Gabriel Balan.<p>" +            "<p><table><tr><td bgcolor=\"#3366CC\">Name</td><td bgcolor=\"#3366CC\">Value</td></tr>"+            "<tr><td>Number of balls on a trap </td><td>" + MouseTraps.BALLS_PER_TRAP  + "</td></tr>" +            "<tr><td>Initial velocity of ball leaving a trap</td><td>" + sim.initialVelocity  + "</td></tr>" +            "<tr><td>Number of traps</td><td>" + sim.trapGridWidth+" x "+ sim.trapGridHeight + "</td></tr>" +            "</table>";         }            public void start()        {        super.start();        // set up our portrayals        setupPortrayals();        }            public void load(SimState state)        {        super.load(state);        // we now have new grids.  Set up the portrayals to reflect that        setupPortrayals();        }                // This is called by start() and by load() because they both had this code    // so I didn't have to type it twice :-)    public void setupPortrayals()        {        // tell the portrayals what to portray and how to portray them        trapPortrayal.setField(((MouseTraps)state).trapStateGrid);        ((SimpleColorMap)trapPortrayal.getMap()).setLevels(0,1,Color.black,Color.red);                        // reschedule the displayer        display.reset();                            // redraw the display        display.repaint();        }            public void init(Controller c)        {        super.init(c);                    // Make the Display2D.  We'll have it display stuff later.        display = new Display2D(400,400,this,1); // at 400x400, we've got 4x4 per array position        displayFrame = display.createFrame();        c.registerFrame(displayFrame);   // register the frame so it appears in the "Display" list        displayFrame.setVisible(true);                // attach the portrayals        display.attach(trapPortrayal,"Traps");                // specify the backdrop color  -- what gets painted behind the displays        display.setBackdrop(Color.black);        }                public void quit()        {        super.quit();                    if (displayFrame!=null) displayFrame.dispose();        displayFrame = null;  // let gc        display = null;       // let gc        }    }                                        

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