📄 tutorial4withui.java
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package sim.app.tutorial4;import sim.engine.*;import sim.display.*;import sim.portrayal.grid.*;import sim.portrayal.*;import java.awt.*;import javax.swing.*;public class Tutorial4WithUI extends GUIState { public Display2D display; public JFrame displayFrame; public Display2D display2; public JFrame displayFrame2; SparseGridPortrayal2D particlesPortrayal = new SparseGridPortrayal2D(); SparseGridPortrayal2D particlesPortrayal2 = new SparseGridPortrayal2D(); FastValueGridPortrayal2D trailsPortrayal = new FastValueGridPortrayal2D("Trail"); public static void main(String[] args) { Tutorial4WithUI t = new Tutorial4WithUI(); Console c = new Console(t); c.setVisible(true); } public Tutorial4WithUI() { super(new Tutorial4(System.currentTimeMillis())); } public Tutorial4WithUI(SimState state) { super(state); } public String getName() { return "Tutorial4: Particles"; } public String getInfo() { return "<H2>Tutorial4</H2><p>An odd little particle-interaction example."; } public void quit() { super.quit(); if (displayFrame!=null) displayFrame.dispose(); displayFrame = null; // let gc display = null; // let gc } public void start() { super.start(); // set up our portrayals setupPortrayals(); } public void load(SimState state) { super.load(state); // we now have new grids. Set up the portrayals to reflect that setupPortrayals(); } // This is called by start() and by load() because they both had this code // so I didn't have to type it twice :-) public void setupPortrayals() { // tell the portrayals what to portray and how to portray them trailsPortrayal.setField(((Tutorial4)state).trails); trailsPortrayal.setMap( new sim.util.gui.SimpleColorMap( 0.0,1.0,Color.black,Color.white)); particlesPortrayal.setField(((Tutorial4)state).particles); particlesPortrayal.setPortrayalForClass( Particle.class, new sim.portrayal.simple.OvalPortrayal2D(Color.green) ); particlesPortrayal.setPortrayalForClass( BigParticle.class, new sim.portrayal.simple.RectanglePortrayal2D(Color.red, 1.5) { public Inspector getInspector(LocationWrapper wrapper, GUIState state) { // make the inspector return new BigParticleInspector(super.getInspector(wrapper,state), wrapper, state); } }); particlesPortrayal2.setField(((Tutorial4)state).particles); particlesPortrayal2.setPortrayalForAll( new sim.portrayal.simple.RectanglePortrayal2D(Color.green) ); // reschedule the displayer display.reset(); display2.reset(); // redraw the display display.repaint(); display2.repaint(); } public void init(Controller c) { super.init(c); display = new Display2D(400,400,this,1); displayFrame = display.createFrame(); c.registerFrame(displayFrame); displayFrame.setVisible(true); display.setBackdrop(Color.black); display.attach(trailsPortrayal,"Trails"); display.attach(particlesPortrayal,"Particles"); display2 = new Display2D(400,600,this,1); displayFrame2 = display2.createFrame(); displayFrame2.setTitle("The Other Display"); c.registerFrame(displayFrame2); displayFrame2.setVisible(true); display2.setBackdrop(Color.blue); display2.attach(particlesPortrayal2,"Squished Particles!"); } public Object getSimulationInspectedObject() { return state; } public Inspector getInspector() { Inspector i = super.getInspector(); i.setVolatile(true); return i; } }
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