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This is an example of extending the "Particles" example in Tutorials 3 and 4 to 3D.Unfortunately, Java3D gets quite slow and memory hungry when drawing largenumbers of shapes (there are over 27,000 in this example in the worst case-- but most are invisible at any time). There's not enough memory in thedefault Java to handle Java3D's ridiculous memory requirements. You'llneed to increase the Java heap like so: java -Xmx200m sim.app.particles3d.Particles3DWithUILikewise, applets won't be able to run this example. The building of allthese shapes is also what causes the very long pause at the beginning ofthe run, and the "unbuilding" is what causes the even LONGER pause at theend of the run. It's not something we can get around -- it's just a flawin Java3D. We're working on a better approach for 3D value grids.
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