📄 doublegrid3d.java
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} /** Sets the value at each location in the grid to that value added to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D add(DoubleGrid3D withThis) { double[][][] otherField = withThis.field; double[][] ofieldx = null; double[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; ofieldxy = ofieldx[y]; for(int z=0;z<length;z++) fieldxy[z]+=ofieldxy[z]; } } return this; } /** Sets each value in the grid to that value multiplied <i>byThisMuch</i> Returns the modified grid. */ public final DoubleGrid3D multiply(double byThisMuch) { if (byThisMuch==1.0) return this; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) field[x][y][z]*=byThisMuch; } } return this; } /** Sets the value at each location in the grid to that value multiplied by to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D multiply(IntGrid3D withThis) { int[][][] otherField = withThis.field; int[][] ofieldx = null; int[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { ofieldxy = ofieldx[y]; fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z]*=ofieldxy[z]; } } return this; } /** Sets the value at each location in the grid to that value multiplied by to the value at the equivalent location in the provided grid. Returns the modified grid. */ public final DoubleGrid3D multiply(DoubleGrid3D withThis) { double[][][] otherField = withThis.field; double[][] ofieldx = null; double[] ofieldxy = null; double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; ofieldx = otherField[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; ofieldxy = ofieldx[y]; for(int z=0;z<length;z++) fieldxy[z]*=ofieldxy[z]; } } return this; } /** Sets each value in the grid to floor(value). Returns the modified grid. */ public final DoubleGrid3D floor() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.floor(fieldxy[z]); } } return this; } /** Sets each value in the grid to ceil(value). Returns the modified grid. */ public final DoubleGrid3D ceiling() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.ceil(fieldxy[z]); } } return this; } /** Eliminates the decimal portion of each value in the grid (rounds towards zero). Returns the modified grid. */ public final DoubleGrid3D truncate() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) if (field[x][y][z] > 0.0) /*Strict*/Math.floor(field[x][y][z]); else /*Strict*/Math.ceil(field[x][y][z]); } } return this; } /** Sets each value in the grid to rint(value). That is, each value is rounded to the closest integer value. If two integers are the same distance, the value is rounded to the even integer. Returns the modified grid. */ public final DoubleGrid3D rint() { double[][] fieldx = null; double[] fieldxy = null; final int width = this.width; final int height = this.height; final int length = this.length; for(int x=0;x<width;x++) { fieldx = field[x]; for(int y=0;y<height;y++) { fieldxy = fieldx[y]; for(int z=0;z<length;z++) fieldxy[z] = /*Strict*/Math.rint(fieldxy[z]); } } return this; } /** * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= dist. This region forms a * cube 2*dist+1 cells across, centered at (X,Y,Z). If dist==1, this * is equivalent to the twenty-six neighbors surrounding (X,Y,Z), plus (X,Y) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * Then places into the result DoubleBag the elements at each of those <x,y,z> locations clearning it first. * Returns the result DoubleBag (constructing one if null had been passed in). * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. */ public final DoubleBag getNeighborsMaxDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { if( xPos == null ) xPos = new IntBag(); if( yPos == null ) yPos = new IntBag(); if( zPos == null ) zPos = new IntBag(); if (result == null) result = new DoubleBag(); getNeighborsMaxDistance( x, y, z, dist, toroidal, xPos, yPos, zPos ); result.clear(); for( int i = 0 ; i < xPos.numObjs ; i++ ) result.add( field[xPos.objs[i]][yPos.objs[i]][zPos.objs[i]] ); return result; } /** * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= dist. This region * forms an <a href="http://images.google.com/images?q=octahedron">octohedron</a> 2*dist+1 cells from point * to opposite point inclusive, centered at (X,Y,Y). If dist==1 this is * equivalent to the six neighbors above, below, left, and right, front, and behind (X,Y,Z)), * plus (X,Y,Z) itself. * Places each x, y, and z value of these locations in the provided IntBags xPos, yPos, and zPos, clearing the bags first. * Then places into the result DoubleBag the elements at each of those <x,y,z> locations clearning it first. * Returns the result DoubleBag (constructing one if null had been passed in). * null may be passed in for the various bags, though it is more efficient to pass in a 'scratch bag' for * each one. */ public final DoubleBag getNeighborsHamiltonianDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, DoubleBag result, IntBag xPos, IntBag yPos, IntBag zPos ) { if( xPos == null ) xPos = new IntBag(); if( yPos == null ) yPos = new IntBag(); if( zPos == null ) zPos = new IntBag(); if (result == null) result = new DoubleBag(); getNeighborsHamiltonianDistance( x, y, z, dist, toroidal, xPos, yPos, zPos ); result.clear(); for( int i = 0 ; i < xPos.numObjs ; i++ ) result.add( field[xPos.objs[i]][yPos.objs[i]][zPos.objs[i]] ); return result; } }
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