📄 hexasparsegridportrayal2d.java
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package sim.portrayal.grid;import sim.field.grid.*;import sim.portrayal.*;import sim.portrayal.simple.*;import sim.util.*;import java.awt.*;import java.util.*;import java.awt.geom.*;/** Portrayal for hexagonal grids (each cell has six equally-distanced neighbors). It can draw either continuous and descrete sparse fields.*/public class HexaSparseGridPortrayal2D extends SparseGridPortrayal2D { int[] xPoints = new int[6]; int[] yPoints = new int[6]; double[] xyC = new double[2]; double[] xyC_ul = new double[2]; double[] xyC_up = new double[2]; double[] xyC_ur = new double[2]; final static void getxyC( final int x, final int y, final double xScale, final double yScale, final double tx, final double ty, final double[] xyC ) { xyC[0] = tx + xScale * (1.5 * x + 1); xyC[1] = ty + yScale * (1.0 + 2.0 * y + (x<0?(-x)%2:x%2) ); } public HexaSparseGridPortrayal2D() { super(); defaultPortrayal = new HexagonalPortrayal2D(); } public HexaSparseGridPortrayal2D (DrawPolicy policy) { super(policy); defaultPortrayal = new HexagonalPortrayal2D(); } /** The ratio of the width of a hexagon to its height: 1 / Sin(60 degrees), otherwise known as 2 / Sqrt(3) */ public static final double HEXAGONAL_RATIO = 2/Math.sqrt(3); protected void hitOrDraw(Graphics2D graphics, DrawInfo2D info, Bag putInHere) { final SparseGrid2D field = (SparseGrid2D) this.field; if (field==null) return; int maxX = field.getWidth(); int maxY = field.getHeight(); if (maxX == 0 || maxY == 0) return; final double divideByX = ((maxX%2==0)?(3.0*maxX/2.0+0.5):(3.0*maxX/2.0+2.0)); final double divideByY = (1.0+2.0*maxY); final double xScale = info.draw.width / divideByX; final double yScale = info.draw.height / divideByY; int startx = (int)(((info.clip.x - info.draw.x)/xScale-0.5)/1.5)-2; int starty = (int)((info.clip.y - info.draw.y)/(yScale*2.0))-2; int endx = /*startx +*/ (int)(((info.clip.x - info.draw.x + info.clip.width)/xScale-0.5)/1.5) + 4; // with rounding, width be as much as 1 off int endy = /*starty +*/ (int)((info.clip.y - info.draw.y + info.clip.height)/(yScale*2.0)) + 4; // with rounding, height be as much as 1 off double precomputedWidth = -1; // see discussion further below double precomputedHeight = -1; // see discussion further below // // // CAUTION! // // At some point we should triple check the math for rounding such // that the margins are drawn properly // // // Horizontal hexagons are staggered. This complicates computations. Thus // if you have a M x N grid scaled to SCALE, then // your height is (N + 0.5) * SCALE // and your width is ((M - 1) * (3/4) + 1) * HEXAGONAL_RATIO * SCALE // we invert these calculations here to compute the rough width and height // for the newinfo here. Additionally, because the original screen sizes were likely // converted from floats to ints, there's a round down there, so we round up to // compensate. This usually results in nice circles. final Rectangle clip = (graphics==null ? null : graphics.getClipBounds()); HexaDrawInfo2D newinfo = new HexaDrawInfo2D(new Rectangle2D.Double(0,0, Math.ceil(info.draw.width / (HEXAGONAL_RATIO * ((maxX - 1) * 3.0 / 4.0 + 1))), Math.ceil(info.draw.height / (maxY + 0.5))), info.clip, xPoints, yPoints); // we don't do further clipping // If the person has specified a policy, we have to iterate through the // bags. At present we have to do this by using a hash table iterator // (yuck -- possibly expensive, have to search through empty locations). if (policy != null) { Bag policyBag = new Bag(); Iterator iterator = field.locationBagIterator(); while(iterator.hasNext()) { Bag objects = (Bag)(iterator.next()); // restrict the number of objects to draw policyBag.clear(); // fast boolean val = policy.objectToDraw(objects,policyBag); if (val == DrawPolicy.DONE) objects = policyBag; // draw 'em for(int xO=0;xO<objects.numObjs;xO++) { final Object portrayedObject = objects.objs[xO]; Int2D loc = field.getObjectLocation(portrayedObject); final int x = loc.x; final int y = loc.y; // here we only draw the object if it's within our range. However objects // might leak over to other places, so I dunno... I give them the benefit // of the doubt that they might be three times the size they oughta be, hence the -2 and +2's if (loc.x >= startx -2 && loc.x < endx + 4 && loc.y >= starty -2 && loc.y < endy + 4) { Portrayal p = getPortrayalForObject(portrayedObject); if (!(p instanceof SimplePortrayal2D)) throw new RuntimeException("Unexpected Portrayal " + p + " for object " + portrayedObject + " -- expected a SimplePortrayal2D"); SimplePortrayal2D portrayal = (SimplePortrayal2D) p; getxyC( x, y, xScale, yScale, info.draw.x, info.draw.y, xyC ); getxyC( field.ulx(x,y), field.uly(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ul ); getxyC( field.upx(x,y), field.upy(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_up ); getxyC( field.urx(x,y), field.ury(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ur ); xPoints[0] = (int)(xyC_ur[0]-0.5*xScale); yPoints[0] = (int)(xyC_ur[1]+yScale); xPoints[1] = (int)(xyC_up[0]+0.5*xScale); yPoints[1] = (int)(xyC_up[1]+yScale); xPoints[2] = (int)(xyC_up[0]-0.5*xScale); yPoints[2] = (int)(xyC_up[1]+yScale); xPoints[3] = (int)(xyC_ul[0]+0.5*xScale); yPoints[3] = (int)(xyC_ul[1]+yScale); xPoints[4] = (int)(xyC[0]-0.5*xScale); yPoints[4] = (int)(xyC[1]+yScale); xPoints[5] = (int)(xyC[0]+0.5*xScale); yPoints[5] = (int)(xyC[1]+yScale); // compute the width of the object -- we tried computing the EXACT width each time, but // it results in weird-shaped circles etc, so instead we precomputed a standard width // and height, and just compute the x values here. newinfo.draw.x = xPoints[3]; newinfo.draw.y = yPoints[1]; // adjust drawX and drawY to center newinfo.draw.x +=(xPoints[0]-xPoints[3]) / 2.0; newinfo.draw.y += (yPoints[4]-yPoints[1]) / 2.0; if (graphics == null) { if (portrayal.hitObject(portrayedObject, newinfo)) putInHere.add(getWrapper(portrayedObject)); } else { // MacOS X 10.3 Panther has a bug which resets the clip, YUCK // graphics.setClip(clip); portrayal.draw(portrayedObject, graphics, newinfo); } } } } } else // the easy way -- draw the objects one by one { Bag objects = field.getAllObjects(); for(int xO=0;xO<objects.numObjs;xO++) { final Object portrayedObject = objects.objs[xO]; Int2D loc = field.getObjectLocation(portrayedObject); final int x = loc.x; final int y = loc.y; // here we only draw the object if it's within our range. However objects // might leak over to other places, so I dunno... I give them the benefit // of the doubt that they might be three times the size they oughta be, hence the -2 and +2's if (loc.x >= startx -2 && loc.x < endx + 4 && loc.y >= starty -2 && loc.y < endy + 4) { Portrayal p = getPortrayalForObject(portrayedObject); if (!(p instanceof SimplePortrayal2D)) throw new RuntimeException("Unexpected Portrayal " + p + " for object " + portrayedObject + " -- expected a SimplePortrayal2D"); SimplePortrayal2D portrayal = (SimplePortrayal2D) p; getxyC( x, y, xScale, yScale, info.draw.x, info.draw.y, xyC ); getxyC( field.ulx(x,y), field.uly(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ul ); getxyC( field.upx(x,y), field.upy(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_up ); getxyC( field.urx(x,y), field.ury(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ur ); xPoints[0] = (int)(xyC_ur[0]-0.5*xScale); yPoints[0] = (int)(xyC_ur[1]+yScale); xPoints[1] = (int)(xyC_up[0]+0.5*xScale); yPoints[1] = (int)(xyC_up[1]+yScale); xPoints[2] = (int)(xyC_up[0]-0.5*xScale); yPoints[2] = (int)(xyC_up[1]+yScale); xPoints[3] = (int)(xyC_ul[0]+0.5*xScale); yPoints[3] = (int)(xyC_ul[1]+yScale); xPoints[4] = (int)(xyC[0]-0.5*xScale); yPoints[4] = (int)(xyC[1]+yScale); xPoints[5] = (int)(xyC[0]+0.5*xScale); yPoints[5] = (int)(xyC[1]+yScale); // compute the width of the object -- we tried computing the EXACT width each time, but // it results in weird-shaped circles etc, so instead we precomputed a standard width // and height, and just compute the x values here. newinfo.draw.x = xPoints[3]; newinfo.draw.y = yPoints[1]; // adjust drawX and drawY to center newinfo.draw.x +=(xPoints[0]-xPoints[3]) / 2.0; newinfo.draw.y += (yPoints[4]-yPoints[1]) / 2.0; if (graphics == null) { if (portrayal.hitObject(portrayedObject, newinfo)) putInHere.add(getWrapper(portrayedObject)); } else { // MacOS X 10.3 Panther has a bug which resets the clip, YUCK // graphics.setClip(clip); portrayal.draw(portrayedObject, graphics, newinfo); } } } } } }
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