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📄 hexaobjectgridportrayal2d.java

📁 MASON代表多主体邻里或网络仿真(Multi-Agent Simulator of Neighborhoods or Networks)。它是乔治梅森大学用Java开发的离散事件多主体仿真核心库
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package sim.portrayal.grid;import sim.field.grid.*;import sim.portrayal.*;import sim.portrayal.simple.*;import java.awt.*;import java.awt.geom.*;import sim.util.*;/**   Portrayal for hexagonal grids (each cell has six equally-distanced neighbors) containing objects.*/public class HexaObjectGridPortrayal2D extends ObjectGridPortrayal2D    {    int[] xPoints = new int[6];    int[] yPoints = new int[6];    double[] xyC = new double[2];    double[] xyC_ul = new double[2];    double[] xyC_up = new double[2];    double[] xyC_ur = new double[2];        final static void getxyC( final int x, final int y, final double xScale, final double yScale, final double tx, final double ty, final double[] xyC )        {        xyC[0] = tx + xScale * (1.5 * x + 1);        xyC[1] = ty + yScale * (1.0 + 2.0 * y + (x<0?(-x)%2:x%2) );        }    public HexaObjectGridPortrayal2D()        {        super();        defaultPortrayal = new HexagonalPortrayal2D();        }            /** The ratio of the width of a hexagon to its height: 1 / Sin(60 degrees), otherwise known as 2 / Sqrt(3) */    public static final double HEXAGONAL_RATIO = 2/Math.sqrt(3);    protected void hitOrDraw(Graphics2D graphics, DrawInfo2D info, Bag putInHere)        {        final ObjectGrid2D field = (ObjectGrid2D) this.field;        if (field==null) return;                // Scale graphics to desired shape -- according to p. 90 of Java2D book,        // this will change the line widths etc. as well.  Maybe that's not what we        // want.                // first question: determine the range in which we need to draw.        // We assume that we will fill exactly the info.draw rectangle.        // We can do the item below because we're an expensive operation ourselves                final int maxX = field.getWidth();        final int maxY = field.getHeight();        if (maxX == 0 || maxY == 0) return;                final double divideByX = ((maxX%2==0)?(3.0*maxX/2.0+0.5):(3.0*maxX/2.0+2.0));        final double divideByY = (1.0+2.0*maxY);        final double xScale = info.draw.width / divideByX;        final double yScale = info.draw.height / divideByY;        int startx = (int)(((info.clip.x - info.draw.x)/xScale-0.5)/1.5)-2;        int starty = (int)((info.clip.y - info.draw.y)/(yScale*2.0))-2;        int endx = /*startx +*/ (int)(((info.clip.x - info.draw.x + info.clip.width)/xScale-0.5)/1.5) + 4;  // with rounding, width be as much as 1 off        int endy = /*starty +*/ (int)((info.clip.y - info.draw.y + info.clip.height)/(yScale*2.0)) + 4;  // with rounding, height be as much as 1 off        double precomputedWidth = -1;  // see discussion further below        double precomputedHeight = -1;  // see discussion further below        //        //        // CAUTION!        //        // At some point we should triple check the math for rounding such        // that the margins are drawn properly        //        //        // Horizontal hexagons are staggered.  This complicates computations.  Thus        // if  you have a M x N grid scaled to SCALE, then        // your height is (N + 0.5) * SCALE        // and your width is ((M - 1) * (3/4) + 1) * HEXAGONAL_RATIO * SCALE        // we invert these calculations here to compute the rough width and height        // for the newinfo here.  Additionally, because the original screen sizes were likely        // converted from floats to ints, there's a round down there, so we round up to        // compensate.  This usually results in nice circles.        final Rectangle clip = (graphics==null ? null : graphics.getClipBounds());        HexaDrawInfo2D newinfo = new HexaDrawInfo2D(new Rectangle2D.Double(0,0,                                                                            Math.ceil(info.draw.width / (HEXAGONAL_RATIO * ((maxX - 1) * 3.0 / 4.0 + 1))),                                                                           Math.ceil(info.draw.height / (maxY + 0.5))),                                                    info.clip, xPoints, yPoints);  // we don't do further clipping         if( startx < 0 ) startx = 0;        if( starty < 0 ) starty = 0;        if (endx > maxX) endx = maxX;        if (endy > maxY) endy = maxY;        for(int y=starty;y<endy;y++)            for(int x=startx;x<endx;x++)                {                Object obj = field.field[x][y];                Portrayal p = getPortrayalForObject(obj);                if (!(p instanceof SimplePortrayal2D))                    throw new RuntimeException("Unexpected Portrayal " + p + " for object " +                                                obj + " -- expected a SimplePortrayal2D");                SimplePortrayal2D portrayal = (SimplePortrayal2D) p;                                getxyC( x, y, xScale, yScale, info.draw.x, info.draw.y, xyC );                getxyC( field.ulx(x,y), field.uly(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ul );                getxyC( field.upx(x,y), field.upy(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_up );                getxyC( field.urx(x,y), field.ury(x,y), xScale, yScale, info.draw.x, info.draw.y, xyC_ur );                xPoints[0] = (int)(xyC_ur[0]-0.5*xScale);                yPoints[0] = (int)(xyC_ur[1]+yScale);                xPoints[1] = (int)(xyC_up[0]+0.5*xScale);                yPoints[1] = (int)(xyC_up[1]+yScale);                xPoints[2] = (int)(xyC_up[0]-0.5*xScale);                yPoints[2] = (int)(xyC_up[1]+yScale);                xPoints[3] = (int)(xyC_ul[0]+0.5*xScale);                yPoints[3] = (int)(xyC_ul[1]+yScale);                xPoints[4] = (int)(xyC[0]-0.5*xScale);                yPoints[4] = (int)(xyC[1]+yScale);                xPoints[5] = (int)(xyC[0]+0.5*xScale);                yPoints[5] = (int)(xyC[1]+yScale);                // compute the width of the object -- we tried computing the EXACT width each time, but                // it results in weird-shaped circles etc, so instead we precomputed a standard width                // and height, and just compute the x values here.                newinfo.draw.x = xPoints[3];                newinfo.draw.y = yPoints[1];                                // adjust drawX and drawY to center                newinfo.draw.x +=(xPoints[0]-xPoints[3]) / 2.0;                newinfo.draw.y += (yPoints[4]-yPoints[1]) / 2.0;                            if (graphics == null)                    {                    if (portrayal.hitObject(obj, newinfo))                        putInHere.add(getWrapper(new Int2D(x,y)));                    }                else                    {                    // MacOS X 10.3 Panther has a bug which resets the clip, YUCK                    //                    graphics.setClip(clip);                    portrayal.draw(obj, graphics, newinfo);                    }                }        }    }

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