📄 sparsegridportrayal2d.java
字号:
package sim.portrayal.grid;import sim.portrayal.*;import sim.portrayal.simple.*;import sim.field.grid.*;import sim.util.*;import java.awt.*;import java.util.*;import java.awt.geom.*;/** Can be used to draw both continuous and descrete sparse fields*/public class SparseGridPortrayal2D extends FieldPortrayal2D { public DrawPolicy policy; public SparseGridPortrayal2D() { super(); } public SparseGridPortrayal2D (DrawPolicy policy) { super(); this.policy = policy; } // a grey oval. You should provide your own protrayals... SimplePortrayal2D defaultPortrayal = new OvalPortrayal2D(); public Portrayal getDefaultPortrayal() { return defaultPortrayal; } public void setField(Object field) { dirtyField = true; if (field instanceof SparseGrid2D ) this.field = field; else throw new RuntimeException("Invalid field for Sparse2DPortrayal: " + field); } protected void hitOrDraw(Graphics2D graphics, DrawInfo2D info, Bag putInHere) { final SparseGrid2D field = (SparseGrid2D) this.field; if (field==null) return; int maxX = field.getWidth(); int maxY = field.getHeight(); final double xScale = info.draw.width / maxX; final double yScale = info.draw.height / maxY; final int startx = (int)((info.clip.x - info.draw.x) / xScale); final int starty = (int)((info.clip.y - info.draw.y) / yScale); // assume that the X coordinate is proportional -- and yes, it's _width_ int endx = /*startx +*/ (int)((info.clip.x - info.draw.x + info.clip.width) / xScale) + /*2*/ 1; // with rounding, width be as much as 1 off int endy = /*starty +*/ (int)((info.clip.y - info.draw.y + info.clip.height) / yScale) + /*2*/ 1; // with rounding, height be as much as 1 off final Rectangle clip = (graphics==null ? null : graphics.getClipBounds()); DrawInfo2D newinfo = new DrawInfo2D(new Rectangle2D.Double(0,0, xScale, yScale), info.clip); // we don't do further clipping // If the person has specified a policy, we have to iterate through the // bags. At present we have to do this by using a hash table iterator // (yuck -- possibly expensive, have to search through empty locations). if (policy != null) { Bag policyBag = new Bag(); Iterator iterator = field.locationBagIterator(); while(iterator.hasNext()) { Bag objects = (Bag)(iterator.next()); // restrict the number of objects to draw policyBag.clear(); // fast boolean val = policy.objectToDraw(objects,policyBag); if (val == DrawPolicy.DONE) objects = policyBag; // draw 'em for(int x=0;x<objects.numObjs;x++) { final Object portrayedObject = objects.objs[x]; Int2D loc = field.getObjectLocation(portrayedObject); // here we only draw the object if it's within our range. However objects // might leak over to other places, so I dunno... I give them the benefit // of the doubt that they might be three times the size they oughta be, hence the -2 and +2's if (loc.x >= startx -2 && loc.x < endx + 4 && loc.y >= starty -2 && loc.y < endy + 4) { Portrayal p = getPortrayalForObject(portrayedObject); if (!(p instanceof SimplePortrayal2D)) throw new RuntimeException("Unexpected Portrayal " + p + " for object " + portrayedObject + " -- expected a SimplePortrayal2D"); SimplePortrayal2D portrayal = (SimplePortrayal2D) p; // translate --- the + newinfo.width/2.0 etc. moves us to the center of the object newinfo.draw.x = (int)(info.draw.x + (xScale) * loc.x); newinfo.draw.y = (int)(info.draw.y + (yScale) * loc.y); newinfo.draw.width = (int)(info.draw.x + (xScale) * (loc.x+1)) - newinfo.draw.x; newinfo.draw.height = (int)(info.draw.y + (yScale) * (loc.y+1)) - newinfo.draw.y; // adjust drawX and drawY to center newinfo.draw.x += newinfo.draw.width / 2.0; newinfo.draw.y += newinfo.draw.height / 2.0; if (graphics == null) { if (portrayal.hitObject(portrayedObject, newinfo)) putInHere.add(getWrapper(portrayedObject)); } else { // MacOS X 10.3 Panther has a bug which resets the clip, YUCK graphics.setClip(clip); portrayal.draw(portrayedObject, graphics, newinfo); } } } } } else // the easy way -- draw the objects one by one { Bag objects = field.getAllObjects(); for(int x=0;x<objects.numObjs;x++) { final Object portrayedObject = objects.objs[x]; Int2D loc = field.getObjectLocation(portrayedObject); // here we only draw the object if it's within our range. However objects // might leak over to other places, so I dunno... I give them the benefit // of the doubt that they might be three times the size they oughta be, hence the -2 and +2's if (loc.x >= startx -2 && loc.x < endx + 4 && loc.y >= starty -2 && loc.y < endy + 4) { Portrayal p = getPortrayalForObject(portrayedObject); if (!(p instanceof SimplePortrayal2D)) throw new RuntimeException("Unexpected Portrayal " + p + " for object " + portrayedObject + " -- expected a SimplePortrayal2D"); SimplePortrayal2D portrayal = (SimplePortrayal2D) p; // translate --- the + newinfo.width/2.0 etc. moves us to the center of the object newinfo.draw.x = (int)(info.draw.x + (xScale) * loc.x); newinfo.draw.y = (int)(info.draw.y + (yScale) * loc.y); newinfo.draw.width = (int)(info.draw.x + (xScale) * (loc.x+1)) - newinfo.draw.x; newinfo.draw.height = (int)(info.draw.y + (yScale) * (loc.y+1)) - newinfo.draw.y; // adjust drawX and drawY to center newinfo.draw.x += newinfo.draw.width / 2.0; newinfo.draw.y += newinfo.draw.height / 2.0; if (graphics == null) { if (portrayal.hitObject(portrayedObject, newinfo)) putInHere.add(getWrapper(portrayedObject)); } else { // MacOS X 10.3 Panther has a bug which resets the clip, YUCK graphics.setClip(clip); portrayal.draw(portrayedObject, graphics, newinfo); } } } } } // The easiest way to make an inspector which gives the location of my objects public LocationWrapper getWrapper(Object object) { final SparseGrid2D field = (SparseGrid2D) this.field; return new LocationWrapper( object, null, this ) // don't care about location { public Object getLocation() { if (field==null) return null; else return field.getObjectLocation(this.object); } public String getLocationName() { Object loc = getLocation(); if (loc == null) return "Gone"; else return ((Int2D)loc).toCoordinates(); } }; } }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -