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📄 tileset.java

📁 html解析包 可以很方便的解析html 纯java 实现
💻 JAVA
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// HTMLParser Library $Name: v1_6_20051112 $ - A java-based parser for HTML// http://sourceforge.org/projects/htmlparser// Copyright (C) 2003 Derrick Oswald//// Revision Control Information//// $Source: /cvsroot/htmlparser/htmlparser/src/org/htmlparser/lexerapplications/thumbelina/TileSet.java,v $// $Author: derrickoswald $// $Date: 2004/07/31 16:42:30 $// $Revision: 1.2 $//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Lesser General Public// License as published by the Free Software Foundation; either// version 2.1 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Lesser General Public License for more details.//// You should have received a copy of the GNU Lesser General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//package org.htmlparser.lexerapplications.thumbelina;import java.awt.Rectangle;import java.util.Enumeration;import java.util.Vector;/** * Class to track picture regions. */public class TileSet/*    extends        java.awt.Canvas    implements        java.awt.event.ActionListener,        java.awt.event.MouseListener,        java.awt.event.WindowListener*/{    /**     * The list of Pictures.     */    protected Vector mRegions;    /**     * Construct a tile set.     */    public TileSet ()    {        mRegions = new Vector ();    }    /**     * Get the number of tiles in this collection.     * @return The number of pictures showing.     * Note that the same image and URL may be showing     * (different pieces) in several locations.     */    public int getSize ()    {        return (mRegions.size ());    }    /**     * Get the list of pictures.     * @return An enumeration over the picture objects in this set.     */    public Enumeration getPictures ()    {        return (mRegions.elements ());    }    /**     * Add a single picture to the list.     * @param r The picture to add.     */    public void add (final Picture r)    {        Vector regions; // this will be the new set        Enumeration e;        Picture rover;        Rectangle intersection;        Vector splits;        Enumeration frags;        regions = new Vector ();        for (e = getPictures (); e.hasMoreElements (); )        {            rover = (Picture)e.nextElement ();            if (rover.intersects (r))            {                intersection = rover.intersection (r);                if (!intersection.equals (rover))                {                    // incoming lies completely within the existing picture                    // or touches the existing picture somehow                    splits = split (r, rover, false);                    for (frags = splits.elements (); frags.hasMoreElements (); )                        regions.addElement (frags.nextElement ());                }                else                    // incoming covers existing... drop the existing picture                    // but be sure to release the image memory                    rover.setImage (null);            }            else                // no conflict, keep the existing                regions.addElement (rover);        }        regions.addElement (r);        mRegions = regions;    }    /**     * Split the large picture.     * Strategy: split horizontally (full width strips top and bottom).     * NOTE: top and bottom make sense only in terms of AWT coordinates.     * @param small The incoming picture.     * @param large The encompassing picture. The attributes of this one     * are propagated to the fragments.     * @param keep If <code>true</code>, the center area is kept,     * otherwise discarded.     * @return The fragments from the large picture.     */    private Vector split (        final Picture small,        final Picture large,        final boolean keep)    {        Picture m;        Vector ret;        ret = new Vector ();        if (large.intersects (small))        {            Rectangle intersection = large.intersection (small);            // if tops don't match split off the top            if ((intersection.y + intersection.height)                != (large.y + large.height))            {                m = new Picture (large);                m.y = (intersection.y + intersection.height);                m.height = (large.y + large.height) - m.y;                ret.addElement (m);            }            // if left sides don't match make a left fragment            if (intersection.x != large.x)            {                m = new Picture (large);                m.y = intersection.y;                m.width = intersection.x - large.x;                m.height = intersection.height;                ret.addElement (m);            }            // the center bit            if (keep)            {                m = new Picture (large);                m.x = intersection.x;                m.y = intersection.y;                m.width = intersection.width;                m.height = intersection.height;                ret.addElement (m);            }            // if right sides don't match make a right fragment            if ((intersection.x + intersection.width)                != (large.x + large.width))            {                m = new Picture (large);                m.x = intersection.x + intersection.width;                m.y = intersection.y;                m.width = (large.x + large.width) - m.x;                m.height = intersection.height;                ret.addElement (m);            }            // if bottoms don't match split off the bottom            if (intersection.y != large.y)            {                m = new Picture (large);                m.height = (intersection.y - large.y);                ret.addElement (m);            }        }        return (ret);    }    /**     * Find the Picture at position x,y     * @param x The x coordinate of the point to examine.     * @param y The y coordinate of the point to examine.     * @return The picture at that point, or <code>null</code>     * if there are none.     */    public Picture pictureAt (final int x, final int y)    {        Picture m;        Picture ret;        ret = null;        for (int i = 0; (null == ret) && (i < mRegions.size ()); i++)        {            m = (Picture)mRegions.elementAt (i);            if (m.contains (x, y))                ret = m;        }        return (ret);    }    /**     * Move the given picture to the top of the Z order.     * @param picture The picture to add.     */    public void bringToTop (final Picture picture)    {        Picture m;        Picture ret;        ret = null;        for (int i = 0; (null == ret) && (i < mRegions.size ()); )        {            m = (Picture)mRegions.elementAt (i);            if (picture.same (m))                mRegions.removeElementAt (i);            else                i++;        }        add (picture);    }//    ////    // Unit test.//    //////    // and need to add://    extends//        java.awt.Canvas//    implements//        java.awt.event.ActionListener,//        java.awt.event.MouseListener,//        java.awt.event.WindowListener//    // to the class definition////    boolean mVerbose;//    int mCounter;//    java.awt.Point origin;//    Rectangle last;//    int type;////  static java.awt.MenuBar menuMain;//  static java.awt.Menu Options;//  static java.awt.MenuItem repeat;//  static java.awt.MenuItem clear;//    static java.awt.TextField status;////    // checks if adding the rectangle causes an overlap//    boolean checkAdd (Rectangle r, Vector v)//    {//        Enumeration e;//        boolean ret;//        ret = false;

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