gameendwnd.c

来自「brew中有关sprite的应用,典型碰撞的方法,适合初学者.」· C语言 代码 · 共 93 行

C
93
字号
#include "GameEndWnd.h"

#include "Fruit.h"
#include "fruit_res.h"
#include "commondef.h"
#include "GameWnd.h"


static void GameEndWnd_Update(GameEndWnd* pthis);
static boolean GameEndWnd_HandleKeyEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam);

boolean GameEndWnd_New(GameEndWnd *pthis, pfruitApp* pMe)
{
	pthis->pMe = pMe;
	pthis->isSucceed=FALSE;

	return TRUE;
}

boolean GameEndWnd_Open(GameEndWnd *pthis)
{

	GameEndWnd_Update(pthis);
	return TRUE;
}

void GameEndWnd_Close(GameEndWnd *pthis)
{
	
}

boolean GameEndWnd_HandleEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
	switch (eCode) {
	case EVT_APP_SUSPEND:
		return TRUE;
		
	case EVT_APP_RESUME:
		GameEndWnd_Update(pthis);
		return TRUE;
		
	default:
		return GameEndWnd_HandleKeyEvent(pthis, eCode, wParam);		 
	}
}

void GameEndWnd_Free(GameEndWnd* pthis)
{

}


static void GameEndWnd_Update(GameEndWnd* pthis)
{
	IDisplay *m_pIDisplay = pthis->pMe->a.m_pIDisplay;
	IShell   *m_pIShell = pthis->pMe->a.m_pIShell;	

 
	AECHAR   str[MAX_STRING_SIZE];



    IDISPLAY_ClearScreen(m_pIDisplay); 
	IDISPLAY_FillRect(m_pIDisplay, NULL, MAKE_RGB(128,138,238));

	
 
	if(pthis->isSucceed) {
		ISHELL_LoadResString(m_pIShell, FRUIT_RES_FILE, IDS_SUCCESS, str, MAX_STRING_SIZE);
	} else {
		ISHELL_LoadResString(m_pIShell, FRUIT_RES_FILE, IDS_FAILED, str, MAX_STRING_SIZE);
	}
	IDISPLAY_DrawText(m_pIDisplay, AEE_FONT_NORMAL, str, -1, 0,
		70, NULL, IDF_ALIGN_CENTER | IDF_TEXT_TRANSPARENT);
	
	IDISPLAY_Update (m_pIDisplay);
}

static boolean GameEndWnd_HandleKeyEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam)
{
	if( eCode == EVT_KEY) {
 		switch(wParam) {
		case AVK_END:
			//此处不处理
			break;
		default:
            Pfruit_SetActiveWnd(pthis->pMe, IDW_MAINMENU);
			return TRUE;
		}
	}
	return FALSE;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?