gameendwnd.c
来自「brew中有关sprite的应用,典型碰撞的方法,适合初学者.」· C语言 代码 · 共 93 行
C
93 行
#include "GameEndWnd.h"
#include "Fruit.h"
#include "fruit_res.h"
#include "commondef.h"
#include "GameWnd.h"
static void GameEndWnd_Update(GameEndWnd* pthis);
static boolean GameEndWnd_HandleKeyEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam);
boolean GameEndWnd_New(GameEndWnd *pthis, pfruitApp* pMe)
{
pthis->pMe = pMe;
pthis->isSucceed=FALSE;
return TRUE;
}
boolean GameEndWnd_Open(GameEndWnd *pthis)
{
GameEndWnd_Update(pthis);
return TRUE;
}
void GameEndWnd_Close(GameEndWnd *pthis)
{
}
boolean GameEndWnd_HandleEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
switch (eCode) {
case EVT_APP_SUSPEND:
return TRUE;
case EVT_APP_RESUME:
GameEndWnd_Update(pthis);
return TRUE;
default:
return GameEndWnd_HandleKeyEvent(pthis, eCode, wParam);
}
}
void GameEndWnd_Free(GameEndWnd* pthis)
{
}
static void GameEndWnd_Update(GameEndWnd* pthis)
{
IDisplay *m_pIDisplay = pthis->pMe->a.m_pIDisplay;
IShell *m_pIShell = pthis->pMe->a.m_pIShell;
AECHAR str[MAX_STRING_SIZE];
IDISPLAY_ClearScreen(m_pIDisplay);
IDISPLAY_FillRect(m_pIDisplay, NULL, MAKE_RGB(128,138,238));
if(pthis->isSucceed) {
ISHELL_LoadResString(m_pIShell, FRUIT_RES_FILE, IDS_SUCCESS, str, MAX_STRING_SIZE);
} else {
ISHELL_LoadResString(m_pIShell, FRUIT_RES_FILE, IDS_FAILED, str, MAX_STRING_SIZE);
}
IDISPLAY_DrawText(m_pIDisplay, AEE_FONT_NORMAL, str, -1, 0,
70, NULL, IDF_ALIGN_CENTER | IDF_TEXT_TRANSPARENT);
IDISPLAY_Update (m_pIDisplay);
}
static boolean GameEndWnd_HandleKeyEvent(GameEndWnd* pthis, AEEEvent eCode, uint16 wParam)
{
if( eCode == EVT_KEY) {
switch(wParam) {
case AVK_END:
//此处不处理
break;
default:
Pfruit_SetActiveWnd(pthis->pMe, IDW_MAINMENU);
return TRUE;
}
}
return FALSE;
}
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