📄 dlgalarmlook.h
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#if !defined(AFX_DLGALARMLOOK_H__CB64D8BC_BBC4_4BC2_A5A6_F8BE46CD3A2B__INCLUDED_)
#define AFX_DLGALARMLOOK_H__CB64D8BC_BBC4_4BC2_A5A6_F8BE46CD3A2B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgAlarmLook.h : header file
//
#include "dib.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgAlarmLook dialog
class CDlgAlarmLook : public CDialog
{
// Construction
public:
BOOL Save2DB();
bool RecordChange(long pos,bool IfShowBox=true);
bool OpenRecord(long nXH);
CDIB m_hpDib;
CDIB m_txDib;
LONG m_nXH;
void SetAlarm(CString XH,CString PASSTIME,CString PPHP,CString HPHM,CString HPYS,CString BJDM);
CDlgAlarmLook(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgAlarmLook)
enum { IDD = IDD_DIALOG_ALARMLOOK };
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgAlarmLook)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgAlarmLook)
afx_msg void OnOk();
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg void OnButtonP();
afx_msg void OnButtonN();
afx_msg void OnButtonD();
afx_msg void OnButtonT();
afx_msg void OnButtonExit();
afx_msg void OnCloseupComboHphz();
afx_msg void OnKillfocusEditHphm();
afx_msg void OnSelchangeListBkhp();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGALARMLOOK_H__CB64D8BC_BBC4_4BC2_A5A6_F8BE46CD3A2B__INCLUDED_)
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