📄 i830_drm.h
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#ifndef _I830_DRM_H_#define _I830_DRM_H_/* WARNING: These defines must be the same as what the Xserver uses. * if you change them, you must change the defines in the Xserver. */#ifndef _I830_DEFINES_#define _I830_DEFINES_#define I830_DMA_BUF_ORDER 12#define I830_DMA_BUF_SZ (1<<I830_DMA_BUF_ORDER)#define I830_DMA_BUF_NR 256#define I830_NR_SAREA_CLIPRECTS 8/* Each region is a minimum of 64k, and there are at most 64 of them. */#define I830_NR_TEX_REGIONS 64#define I830_LOG_MIN_TEX_REGION_SIZE 16/* if defining I830_ENABLE_4_TEXTURES, do it in i830_3d_reg.h, too */#if !defined(I830_ENABLE_4_TEXTURES)#define I830_TEXTURE_COUNT 2#define I830_TEXBLEND_COUNT 2 /* always same as TEXTURE_COUNT? */#else /* defined(I830_ENABLE_4_TEXTURES) */#define I830_TEXTURE_COUNT 4#define I830_TEXBLEND_COUNT 4 /* always same as TEXTURE_COUNT? */#endif /* I830_ENABLE_4_TEXTURES */#define I830_TEXBLEND_SIZE 12 /* (4 args + op) * 2 + COLOR_FACTOR */#define I830_UPLOAD_CTX 0x1#define I830_UPLOAD_BUFFERS 0x2#define I830_UPLOAD_CLIPRECTS 0x4#define I830_UPLOAD_TEX0_IMAGE 0x100 /* handled clientside */#define I830_UPLOAD_TEX0_CUBE 0x200 /* handled clientside */#define I830_UPLOAD_TEX1_IMAGE 0x400 /* handled clientside */#define I830_UPLOAD_TEX1_CUBE 0x800 /* handled clientside */#define I830_UPLOAD_TEX2_IMAGE 0x1000 /* handled clientside */#define I830_UPLOAD_TEX2_CUBE 0x2000 /* handled clientside */#define I830_UPLOAD_TEX3_IMAGE 0x4000 /* handled clientside */#define I830_UPLOAD_TEX3_CUBE 0x8000 /* handled clientside */#define I830_UPLOAD_TEX_N_IMAGE(n) (0x100 << (n * 2))#define I830_UPLOAD_TEX_N_CUBE(n) (0x200 << (n * 2))#define I830_UPLOAD_TEXIMAGE_MASK 0xff00#define I830_UPLOAD_TEX0 0x10000#define I830_UPLOAD_TEX1 0x20000#define I830_UPLOAD_TEX2 0x40000#define I830_UPLOAD_TEX3 0x80000#define I830_UPLOAD_TEX_N(n) (0x10000 << (n))#define I830_UPLOAD_TEX_MASK 0xf0000#define I830_UPLOAD_TEXBLEND0 0x100000#define I830_UPLOAD_TEXBLEND1 0x200000#define I830_UPLOAD_TEXBLEND2 0x400000#define I830_UPLOAD_TEXBLEND3 0x800000#define I830_UPLOAD_TEXBLEND_N(n) (0x100000 << (n))#define I830_UPLOAD_TEXBLEND_MASK 0xf00000#define I830_UPLOAD_TEX_PALETTE_N(n) (0x1000000 << (n))#define I830_UPLOAD_TEX_PALETTE_SHARED 0x4000000/* Indices into buf.Setup where various bits of state are mirrored per * context and per buffer. These can be fired at the card as a unit, * or in a piecewise fashion as required. *//* Destbuffer state * - backbuffer linear offset and pitch -- invarient in the current dri * - zbuffer linear offset and pitch -- also invarient * - drawing origin in back and depth buffers. * * Keep the depth/back buffer state here to acommodate private buffers * in the future. */#define I830_DESTREG_CBUFADDR 0/* Invarient */#define I830_DESTREG_DBUFADDR 1#define I830_DESTREG_DV0 2#define I830_DESTREG_DV1 3#define I830_DESTREG_SENABLE 4#define I830_DESTREG_SR0 5#define I830_DESTREG_SR1 6#define I830_DESTREG_SR2 7#define I830_DESTREG_DR0 8#define I830_DESTREG_DR1 9#define I830_DESTREG_DR2 10#define I830_DESTREG_DR3 11#define I830_DESTREG_DR4 12#define I830_DEST_SETUP_SIZE 13/* Context state */#define I830_CTXREG_STATE1 0#define I830_CTXREG_STATE2 1#define I830_CTXREG_STATE3 2#define I830_CTXREG_STATE4 3#define I830_CTXREG_STATE5 4#define I830_CTXREG_IALPHAB 5#define I830_CTXREG_STENCILTST 6#define I830_CTXREG_ENABLES_1 7#define I830_CTXREG_ENABLES_2 8#define I830_CTXREG_AA 9#define I830_CTXREG_FOGCOLOR 10#define I830_CTXREG_BLENDCOLR0 11#define I830_CTXREG_BLENDCOLR 12 /* Dword 1 of 2 dword command */#define I830_CTXREG_VF 13#define I830_CTXREG_VF2 14#define I830_CTXREG_MCSB0 15#define I830_CTXREG_MCSB1 16#define I830_CTX_SETUP_SIZE 17/* Texture state (per tex unit) */#define I830_TEXREG_MI0 0 /* GFX_OP_MAP_INFO (6 dwords) */#define I830_TEXREG_MI1 1#define I830_TEXREG_MI2 2#define I830_TEXREG_MI3 3#define I830_TEXREG_MI4 4#define I830_TEXREG_MI5 5#define I830_TEXREG_MF 6 /* GFX_OP_MAP_FILTER */#define I830_TEXREG_MLC 7 /* GFX_OP_MAP_LOD_CTL */#define I830_TEXREG_MLL 8 /* GFX_OP_MAP_LOD_LIMITS */#define I830_TEXREG_MCS 9 /* GFX_OP_MAP_COORD_SETS */#define I830_TEX_SETUP_SIZE 10#define I830_FRONT 0x1#define I830_BACK 0x2#define I830_DEPTH 0x4#endif /* _I830_DEFINES_ */typedef struct _drm_i830_init { enum { I830_INIT_DMA = 0x01, I830_CLEANUP_DMA = 0x02 } func; unsigned int mmio_offset; unsigned int buffers_offset; int sarea_priv_offset; unsigned int ring_start; unsigned int ring_end; unsigned int ring_size; unsigned int front_offset; unsigned int back_offset; unsigned int depth_offset; unsigned int w; unsigned int h; unsigned int pitch; unsigned int pitch_bits; unsigned int back_pitch; unsigned int depth_pitch; unsigned int cpp;} drm_i830_init_t;/* Warning: If you change the SAREA structure you must change the Xserver * structure as well */typedef struct _drm_i830_tex_region { unsigned char next, prev; /* indices to form a circular LRU */ unsigned char in_use; /* owned by a client, or free? */ int age; /* tracked by clients to update local LRU's */} drm_i830_tex_region_t;typedef struct _drm_i830_sarea { unsigned int ContextState[I830_CTX_SETUP_SIZE]; unsigned int BufferState[I830_DEST_SETUP_SIZE]; unsigned int TexState[I830_TEXTURE_COUNT][I830_TEX_SETUP_SIZE]; unsigned int TexBlendState[I830_TEXBLEND_COUNT][I830_TEXBLEND_SIZE]; unsigned int TexBlendStateWordsUsed[I830_TEXBLEND_COUNT]; unsigned int Palette[2][256]; unsigned int dirty; unsigned int nbox; drm_clip_rect_t boxes[I830_NR_SAREA_CLIPRECTS]; /* Maintain an LRU of contiguous regions of texture space. If * you think you own a region of texture memory, and it has an * age different to the one you set, then you are mistaken and * it has been stolen by another client. If global texAge * hasn't changed, there is no need to walk the list. * * These regions can be used as a proxy for the fine-grained * texture information of other clients - by maintaining them * in the same lru which is used to age their own textures, * clients have an approximate lru for the whole of global * texture space, and can make informed decisions as to which * areas to kick out. There is no need to choose whether to * kick out your own texture or someone else's - simply eject * them all in LRU order. */ drm_i830_tex_region_t texList[I830_NR_TEX_REGIONS+1]; /* Last elt is sentinal */ int texAge; /* last time texture was uploaded */ int last_enqueue; /* last time a buffer was enqueued */ int last_dispatch; /* age of the most recently dispatched buffer */ int last_quiescent; /* */ int ctxOwner; /* last context to upload state */ int vertex_prim;} drm_i830_sarea_t;typedef struct _drm_i830_clear { int clear_color; int clear_depth; int flags; unsigned int clear_colormask; unsigned int clear_depthmask;} drm_i830_clear_t;/* These may be placeholders if we have more cliprects than * I830_NR_SAREA_CLIPRECTS. In that case, the client sets discard to * false, indicating that the buffer will be dispatched again with a * new set of cliprects. */typedef struct _drm_i830_vertex { int idx; /* buffer index */ int used; /* nr bytes in use */ int discard; /* client is finished with the buffer? */} drm_i830_vertex_t;typedef struct _drm_i830_copy_t { int idx; /* buffer index */ int used; /* nr bytes in use */ void *address; /* Address to copy from */} drm_i830_copy_t;typedef struct drm_i830_dma { void *virtual; int request_idx; int request_size; int granted;} drm_i830_dma_t;#endif /* _I830_DRM_H_ */
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