📄 flipbdlg.cpp
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// flipbdlg.cpp : implementation file
//
#include "stdafx.h"
#include "flipbook.h"
#include "flipbdlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFlipbookDlg dialog
CFlipbookDlg::CFlipbookDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFlipbookDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFlipbookDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
CFlipbookDlg::~CFlipbookDlg(void)
{
//Free memory.
if (m_palette != NULL)
delete m_palette;
if (m_hDIB != NULL)
::GlobalFree((HGLOBAL) m_hDIB);
}
void CFlipbookDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFlipbookDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFlipbookDlg, CDialog)
//{{AFX_MSG_MAP(CFlipbookDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_FORWARD, OnForward)
ON_BN_CLICKED(IDC_REVERSE, OnReverse)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFlipbookDlg message handlers
BOOL CFlipbookDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow();
//Load the bitmap.
CFile file;
if (!file.Open("FLIPBOOK.BMP", CFile::modeRead | CFile::shareDenyWrite, NULL))
{
AfxMessageBox("Could not open bitmap file.");
return FALSE;
}
m_hDIB = ::ReadDIBFile(file);
if (m_hDIB == NULL)
{
AfxMessageBox("Cannot load bitmap", NULL, MB_ICONINFORMATION | MB_OK);
return FALSE;
}
//Get the bitmap's palette.
m_palette = new CPalette;
if (m_palette == NULL) //Low on memory!
{
::GlobalFree((HGLOBAL) m_hDIB);
m_hDIB = NULL;
return FALSE;
}
if (::CreateDIBPalette(m_hDIB, m_palette) == NULL)
{
//DIB may not have a palette.
delete m_palette;
m_palette = NULL;
}
m_row = m_col = 1;
CButton* p;
p = (CButton*) GetDlgItem(IDC_REVERSE);
p->EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CFlipbookDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this); // device context for painting
//Be sure there's a bitmap available.
if (m_hDIB == NULL)
return;
//Get the dialog box size.
CRect dbRect;
GetClientRect(&dbRect);
//Define the output rectangle to be the size of the animation
//frame, centered left-to-right, near the top of the dialog box.
m_outRect.left = (dbRect.right - X_SIZE) / 2;
m_outRect.right = m_outRect.left + X_SIZE;
m_outRect.top = dbRect.bottom / 20;
m_outRect.bottom = m_outRect.top + Y_SIZE;
//Define the source rectangle, the section of the source bitmap
//that contains the frame to be displayed.
CRect bmRect;
bmRect.left = X_START + (m_col - 1) * X_INCR;
bmRect.right = bmRect.left + X_SIZE;
bmRect.top = Y_START + (m_row - 1) * Y_INCR;
bmRect.bottom = bmRect.top + Y_SIZE;
//Display the bitmap.
dc.SelectPalette(m_palette, FALSE);
dc.RealizePalette();
::PaintDIB(dc.m_hDC, &m_outRect, m_hDIB, &bmRect, m_palette);
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFlipbookDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CFlipbookDlg::OnForward()
{
int nTimer = SetTimer(1, ANIM_SPEED, NULL);
ASSERT(nTimer != 0);
m_direction = FORWARD;
CButton* p;
p = (CButton*) GetDlgItem(IDC_REVERSE);
p->EnableWindow(TRUE);
p = (CButton*) GetDlgItem(IDC_FORWARD);
p->EnableWindow(FALSE);
}
void CFlipbookDlg::OnReverse()
{
int nTimer = SetTimer(1, ANIM_SPEED, NULL);
ASSERT(nTimer != 0);
m_direction = REVERSE;
CButton* p;
p = (CButton*) GetDlgItem(IDC_REVERSE);
p->EnableWindow(FALSE);
p = (CButton*) GetDlgItem(IDC_FORWARD);
p->EnableWindow(TRUE);
}
void CFlipbookDlg::OnTimer(UINT nIDEvent)
{
if (m_direction == FORWARD) //Going forward.
{
if (m_col < NUM_COLS)
m_col++;
else
{
m_col = 1;
m_row++;
}
InvalidateRect(m_outRect, FALSE);
if (m_col == NUM_COLS && m_row == NUM_ROWS)
KillTimer(1);
}
else //Going backward.
{
if (m_col > 1)
m_col--;
else
{
m_col = NUM_COLS;
m_row--;
}
InvalidateRect(m_outRect, FALSE);
if (m_col == 1 && m_row == 1)
KillTimer(1);
}
}
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