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Some frequently used predicates: file frequent.pl
CHAPTER 1
Figure 1.8 The family program.
CHAPTER 2
Figure 2.14 A program for the monkey and banana problem.
Figure 2.16 Four versions of the predecessor program.
CHAPTER 4
Figure 4.5 A flight route planner and an example flight timetable.
Figure 4.7 Program 1 for the eight queens problem.
Figure 4.9 Program 2 for the eight queens problem.
Figure 4.11 Program 3 for the eight queens problem.
CHAPTER 7
Figure 7.2 A program for cryptoarithmetic puzzles.
Figure 7.3 A procedure for substituting a subterm of a term by another subterm.
Figure 7.4 An implementation of the findall relation.
CHAPTER 9
Figure 9.2 Quicksort.
Figure 9.3 A more efficient implementation of quicksort using difference-pair
representation for lists.
Figure 9.7 Finding an item X in a binary dictionary.
Figure 9.10 Inserting an item as a leaf into the binary dictionary.
Figure 9.13 Deleting from the binary dictionary.
Figure 9.15 Insertion into the binary dictionary at any level of the tree.
Figure 9.17 Displaying a binary tree.
Figure 9.20 Finding an acyclic path, Path, from A to Z in Graph.
Figure 9.21 Path-finding in a graph: Path is an acyclic path with cost Cost from A to Z in Graph.
Figure 9.22 Finding a spanning tree of a graph: an `algorithmic' program.
Figure 9.23 Finding a spanning tree of a graph: a `declarative' program.
CHAPTER 10
Figure 10.6 Inserting and deleting in the 2-3 dictionary.
Figure 10.7 A program to display a 2-3 dictionary.
Figure 10.10 AVL-dictionary insertion.
CHAPTER 11
Figure 11.7 A depth-first search program that avoids cycling.
Figure 11.8 A depth-limited, depth-first search program.
Figure 11.10 An implementation of breadth-first search.
Figure 11.11 A more efficient program than that of Figure 11.10 for
the breadth-first search.
CHAPTER 12
Figure 12.3 A best-first search program.
Figure 12.6 Problem-specific procedures for the eight puzzle,
to be used in best-first search of Figure 12.3.
Figure 12.9 Problem-specific relations for the task-scheduling problem.
Figure 12.10 An implementation of the IDA* algorithm.
Figure 12.13 A best-first search program that only requires
space linear in the depth of search (RBFS algorithm).
CHAPTER 13
Figure 13.8: Depth-first search for AND/OR graphs.
Figure 13.12 Best-first AND/OR search program.
CHAPTER 14
Figure 14.3 Scheduling with precedence constraints and no resource constraints.
Figure 14.4 A CLP(R) scheduling program for problems with precedence and resource constraints.
Figure 14.6 Constraints for some electrical components and connections.
Figure 14.7 Two electrical circuits.
Figure 14.8 A cryptarithmetic puzzle in CLP(FD).
Figure 14.9 A CLP(FD) program for eight queens.
CHAPTER 15
Figure 15.6 A backward chaining interpreter for if-then rules.
Figure 15.7 A forward chaining rule interpreter.
Figure 15.8 Generating proof trees.
Figure 15.9 An interpreter for rules with certainties.
Figure 15.11 An interpreter for belief networks.
Figure 15.12 A specification of the belief network of Fig. 15.10 as
expected by the program of Fig. 15.11.
Figure 15.14 Some frames.
CHAPTER 16
Figure 16.1 A simple knowledge base for identifying animals.
Figure 16.3 A knowledge base for identifying faults in an electric network.
Figures 16.6, 16.7, 16.8, 16.9 combined, with small modifications, into file shell.pl:
(an expert system shell)
CHAPTER 17
Figure 17.2 A definition of the planning space for the blocks world.
Figure 17.3 A definition of the planning space for manipulating camera.
Figure 17.5 A simple means-ends planner.
Figure 17.6 A means-ends planner with goal protection.
Figure 17.8 A planner based on goal regression.
Figure 17.9 A state-space definition for means-ends planning based on goal regression.
CHAPTER 18
Figure 18.9 Attribute definitions and examples for learning to recognize
objects from their silhouettes (from Figure 18.8).
Figure 18.11 A program that induces if-then rules.
File learn_tree.pl: Induction of decision trees (program sketched on pages 466-468)
File prune_tree.pl: Solution to Exercise 18.6
CHAPTER 19
Figure 19.1 A definition of the problem of learning predicate has_daughter.
Figure 19.3 A loop-avoiding interpreter for hypotheses.
Figure 19.4 MINIHYPER - a simple ILP program.
Figure 19.5 Problem definition for learning list membership.
Figure 19.7 The HYPER program. The procedure prove/3 is as in Figure 19.3.
Figure 19.8 Learning about odd-length and even-length simultaneously.
Figure 19.9 Learning about a path in a graph.
Figure 19.10 Learning insertion sort.
Figure 19.12 Learning the concept of arch.
CHAPTER 20
Figure 20.3 Qualitative modelling program for simple circuits.
Figure 20.8 A simulation program for qualitative differential equations.
Figure 20.9 A qualitative model of bath tub.
Figure 20.11 A qualitative model of the circuit in Figure 20.10.
Figure 20.14 A qualitative model of the block-spring system.
File energy.pl: An oscillator model with energy constraint (alternative to one in Fig. 20.14).
CHAPTER 21
Figure 17.6 A DCG handling the syntax and meaning of a small subset of natural language.
CHAPTER 22
Figure 22.2 A game tree translated to Prolog.
Figure 22.3 A straightforward implementation of the minimax principle.
Figure 22.5 An implementation of the alpha-beta algorithm.
Figures 22.6, 22.7, 22.10 combined into single file chess.pl.
CHAPTER 23
Figure 23.1 The basic Prolog meta-interpreter.
Figure 23.2 A Prolog meta-interpreter for tracing programs in pure Prolog.
Figure 23.3 Two problem definitions for explanation-based generalization.
Figure 23.4 Explanation-based generalization.
Figure 23.5 A simple interpreter for object-oriented programs.
Figure 23.6 An object-oriented program about geometric figures.
Figure 23.8 An object-oriented program about a robot world.
Figure 23.12 A pattern-directed program to find the greatest
common divisor of a set of numbers.
Figure 23.13 A small interpreter for pattern-directed programs.
Figure 23.15 A pattern-directed program for simple resolution theorem proving.
Figure 23.16 Translating a propositional calculus formula into a set of (asserted) clauses.
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