📄 audio_faac.h
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/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is MPEG4IP.
*
* The Initial Developer of the Original Code is Cisco Systems Inc.
* Portions created by Cisco Systems Inc. are
* Copyright (C) Cisco Systems Inc. 2000, 2001. All Rights Reserved.
*
* Contributor(s):
* Dave Mackie dmackie@cisco.com
*/
#ifndef __AUDIO_FAAC_H__
#define __AUDIO_FAAC_H__
#include "audio_encoder.h"
#include <faac.h>
class CFaacAudioEncoder : public CAudioEncoder {
public:
CFaacAudioEncoder();
bool Init(
CLiveConfig* pConfig, bool realTime = true);
MediaType GetFrameType() {
return CMediaFrame::AacAudioFrame;
}
u_int32_t GetSamplesPerFrame();
bool EncodeSamples(
u_int16_t* pBuffer,
u_int32_t bufferLength);
bool EncodeSamples(
u_int16_t* pLeftBuffer,
u_int16_t* pRightBuffer,
u_int32_t bufferLength);
bool GetEncodedSamples(
u_int8_t** ppBuffer,
u_int32_t* pBufferLength,
u_int32_t* pNumSamples);
void Stop();
protected:
faacEncHandle m_faacHandle;
faacEncConfigurationPtr m_faacConfig;
u_int32_t m_samplesPerFrame;
u_int8_t* m_aacFrameBuffer;
u_int32_t m_aacFrameBufferLength;
u_int32_t m_aacFrameMaxSize;
};
#endif /* __AUDIO_FAAC_H__ */
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