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📄 grayf.cpp

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 CPP
📖 第 1 页 / 共 4 页
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			*ppxlfDst = checkrange ( (*ppxlfSrc * 3 + *ppxlfSrcPlusOne) / 4,
									0.0F, 255.0F);
			ppxlfDst++;
			*ppxlfDst = checkrange ( (*ppxlfSrc + *ppxlfSrcPlusOne * 3) / 4,
									0.0F, 255.0F);
			ppxlfDst++;
			ppxlfSrc++;
			ppxlfSrcPlusOne = (i >= iWidthSrc - 2) ? ppxlfSrc : ppxlfSrc + 1;
		}
	} 
	delete pfiBuffer;
	return pfiRet;
}

own CFloatImage* CFloatImage::biInterpolate (UInt accuracy) const // bilinearly interpolate the vframe
{
	const CoordI left = where ().left * accuracy;
	const CoordI top = where ().top * accuracy;
	const CoordI right = where ().right * accuracy;
	const CoordI bottom = where ().bottom * accuracy;

	CFloatImage* pfiRet = new CFloatImage (CRct (left, top, right, bottom));
	PixelF* ppxlfRet = (PixelF*) pfiRet -> pixels ();
	for (CoordI y = top; y < bottom; y++) { // x-direction interpolation
		for (CoordI x = left; x < right; x++) {
			*ppxlfRet = pixel (x, y, accuracy);
			ppxlfRet++;
		}
	}
	return pfiRet;
}

own CFloatImage* CFloatImage::transpose () const
{
	CRct rctDst = where ();
	rctDst.transpose ();
	CFloatImage* pfiDst = new CFloatImage (rctDst);
	const PixelF* ppxlSrc = pixels ();
	PixelF* ppxlDstRow = (PixelF*) pfiDst->pixels ();
	PixelF* ppxlDst;
	UInt height = where ().height ();
	for (CoordI iy = where ().top; iy < where ().bottom; iy++)	{
		ppxlDst = ppxlDstRow;
		for (CoordI ix = where ().left; ix < where ().right; ix++)	{
			*ppxlDst = *ppxlSrc++;
			ppxlDst += height;
		}
		ppxlDstRow++;
	}
	return pfiDst;
}

own CFloatImage* CFloatImage::warp (const CAffine2D& aff) const // affine warp
{
	CSiteD stdLeftTopWarp = aff * CSiteD (where ().left, where ().top);
	CSiteD stdRightTopWarp = aff * CSiteD (where ().right, where ().top);
	CSiteD stdLeftBottomWarp = aff * CSiteD (where ().left, where ().bottom);
	CSiteD stdRightBottomWarp = aff * CSiteD (where ().right, where ().bottom);
	CRct rctWarp (stdLeftTopWarp, stdRightTopWarp, stdLeftBottomWarp, stdRightBottomWarp);

	CFloatImage* pfiRet = new CFloatImage (rctWarp);
	PixelF* ppxlfRet = (PixelF*) pfiRet -> pixels ();
	CAffine2D affInv = aff.inverse ();
	for (CoordI y = rctWarp.top; y != rctWarp.bottom; y++) {
		for (CoordI x = rctWarp.left; x != rctWarp.right; x++) {
			CSiteD src = affInv * CSiteD (x, y); 
			CoordI fx = (CoordI) floor (src.x); //.5 is for better truncation
			CoordI fy = (CoordI) floor (src.y); //.5 is for better truncation
			CoordI cx = (CoordI) ceil (src.x); //.5 is for better truncation
			CoordI cy = (CoordI) ceil (src.y); //.5 is for better truncation
			if (
				where ().includes (fx, fy) && 
				where ().includes (fx, cy) && 
				where ().includes (cx, fy) && 
				where ().includes (cx, cy)
			)
				*ppxlfRet = pixel (src);
			ppxlfRet++;
		}
	}
	return pfiRet;
}


own CFloatImage* CFloatImage::warp (const CPerspective2D& persp) const // perspective warp
{
	CSiteD src [4], dest [4];
	src [0] = CSiteD (where ().left, where ().top);
	src [1] = CSiteD (where ().right, where ().top);
	src [2] = CSiteD (where ().left, where ().bottom);
	src [3] = CSiteD (where ().right, where ().bottom);
	for (UInt i = 0; i < 4; i++) {
		dest [i] = (persp * src [i]).s;
	}
	CRct rctWarp (dest [0], dest [1], dest [2], dest [3]);

	CFloatImage* pfiRet = new CFloatImage (rctWarp);
	PixelF* ppxlfRet = (PixelF*) pfiRet -> pixels ();
	CPerspective2D perspInv = CPerspective2D (dest, src);
	for (CoordI y = rctWarp.top; y != rctWarp.bottom; y++) {
		for (CoordI x = rctWarp.left; x != rctWarp.right; x++) {
			CSiteD src = (perspInv * CSiteD (x, y)).s; 
			CoordI fx = (CoordI) floor (src.x); //.5 is for better truncation
			CoordI fy = (CoordI) floor (src.y); //.5 is for better truncation
			CoordI cx = (CoordI) ceil (src.x); //.5 is for better truncation
			CoordI cy = (CoordI) ceil (src.y); //.5 is for better truncation
			if (
				where ().includes (fx, fy) && 
				where ().includes (fx, cy) && 
				where ().includes (cx, fy) && 
				where ().includes (cx, cy)
			)
				*ppxlfRet = pixel (src);
			ppxlfRet++;
		}
	}
	return pfiRet;
}

own CFloatImage* CFloatImage::warp (const CPerspective2D& persp, const CRct& rctWarp) const // perspective warp
{
	CFloatImage* pfiRet = new CFloatImage (rctWarp);
	PixelF* ppxlfRet = (PixelF*) pfiRet -> pixels ();
	CPerspective2D perspInv = persp.inverse ();
	for (CoordI y = rctWarp.top; y != rctWarp.bottom; y++) {
		for (CoordI x = rctWarp.left; x != rctWarp.right; x++) {
			CSiteD src = (perspInv * CSiteD (x, y)).s; 
			CoordI fx = (CoordI) floor (src.x); //.5 is for better truncation
			CoordI fy = (CoordI) floor (src.y); //.5 is for better truncation
			CoordI cx = (CoordI) ceil (src.x); //.5 is for better truncation
			CoordI cy = (CoordI) ceil (src.y); //.5 is for better truncation
			if (
				where ().includes (fx, fy) && 
				where ().includes (fx, cy) && 
				where ().includes (cx, fy) && 
				where ().includes (cx, cy)
			)
				*ppxlfRet = pixel (src);
			ppxlfRet++;
		}
	}
	return pfiRet;
}

own CFloatImage* CFloatImage::warp (const CPerspective2D& persp, const CRct& rctWarp, const UInt accuracy) const // perspective warp
{
	CFloatImage* pfiRet = new CFloatImage (rctWarp);
	PixelF* ppxlfRet = (PixelF*) pfiRet -> pixels ();
	for (CoordI y = rctWarp.top; y != rctWarp.bottom; y++) {
		for (CoordI x = rctWarp.left; x != rctWarp.right; x++) {
			CSite src = (persp * CSite (x, y)).s; 
			CoordI fx = (CoordI) floor ((CoordD) src.x / (CoordD) accuracy); //.5 is for better truncation
			CoordI fy = (CoordI) floor ((CoordD) src.y / (CoordD) accuracy); //.5 is for better truncation
			CoordI cx = (CoordI) ceil ((CoordD) src.x / (CoordD) accuracy); //.5 is for better truncation
			CoordI cy = (CoordI) ceil ((CoordD) src.y / (CoordD) accuracy); //.5 is for better truncation
			if (
				where ().includes (fx, fy) && 
				where ().includes (fx, cy) && 
				where ().includes (cx, fy) && 
				where ().includes (cx, cy)
			)
				*ppxlfRet = pixel (src, accuracy);
			ppxlfRet++;
		}
	}
	return pfiRet;
}

PixelF CFloatImage::pixel (CoordD x, CoordD y) const
{
	CoordI left = (CoordI) floor (x); // find the coordinates of the four corners
	CoordI wLeft = where ().left, wRight1 = where ().right - 1, wTop = where ().top, wBottom1 = where ().bottom - 1;
	left = checkrange (left, wLeft, wRight1);
	CoordI right = (CoordI) ceil (x);
	right = checkrange (right, wLeft, wRight1);
	CoordI top = (CoordI) floor (y);
	top	= checkrange (top, wTop, wBottom1);
	CoordI bottom = (CoordI) ceil (y);
	bottom = checkrange (bottom, wTop, wBottom1);

	const PixelF lt = pixel (left, top);
	const PixelF rt = pixel (right, top);
	const PixelF lb = pixel (left, bottom);
	const PixelF rb = pixel (right, bottom);
	const Double distX = x - left;
	const Double distY = y - top;
	Double x01 = distX * (rt - lt) + lt; // use p.59's notation (Wolberg, Digital Image Warping)
	Double x23 = distX * (rb - lb) + lb;
	PixelF pxlRet = checkrange ((Float) (x01 + (x23 - x01) * distY), 0.0f, 255.0f);
	return pxlRet;
}

PixelF CFloatImage::pixel (CoordI x, CoordI y, UInt accuracy) const	// accuracy indicates the 2/4/8/16 quantization
{
	CoordI left = (CoordI) floor ((CoordD)x / (CoordD)accuracy); // find the coordinates of the four corners
	CoordI wLeft = where ().left, wRight1 = where ().right - 1, wTop = where ().top, wBottom1 = where ().bottom - 1;
	left = checkrange (left, wLeft, wRight1);
	CoordI right = (CoordI) ceil ((CoordD)x / (CoordD)accuracy);
	right = checkrange (right, wLeft, wRight1);
	CoordI top = (CoordI) floor ((CoordD)y / (CoordD)accuracy);
	top	= checkrange (top, wTop, wBottom1);
	CoordI bottom = (CoordI) ceil ((CoordD)y / (CoordD)accuracy);
	bottom = checkrange (bottom, wTop, wBottom1);

	const PixelF lt = pixel (left, top);
	const PixelF rt = pixel (right, top);
	const PixelF lb = pixel (left, bottom);
	const PixelF rb = pixel (right, bottom);
	const CoordI distX = x - left * accuracy;
	const CoordI distY = y - top * accuracy;
	Double x01 = distX * (rt - lt) + accuracy * lt; // use p.59's notation (Wolberg, Digital Image Warping)
	Double x23 = distX * (rb - lb) + accuracy * lb;
	PixelF pxlRet = checkrange ((Float) ((accuracy * x01 + (x23 - x01) * distY)) / (accuracy * accuracy), 0.0f, 255.0f);
	return pxlRet;
}

own CFloatImage* CFloatImage::complement () const
{
	CFloatImage* pfiDst = new CFloatImage (where(), (PixelF) transpValue);
	const PixelF* ppxlfSrc = pixels ();
	PixelF* ppxlfDst = (PixelF*) pfiDst->pixels ();
	for (UInt iPxl = 0; iPxl < where ().area (); iPxl++)	{
		if (*ppxlfSrc == (PixelF) opaqueValue)
			*ppxlfDst = (PixelF) transpValue;
		else if (*ppxlfSrc == (PixelF) transpValue)
			*ppxlfDst = (PixelF) opaqueValue;
		else
			assert (FALSE);				//complemetn only work on pseudo-binary data
		ppxlfSrc++;
		ppxlfDst++;
	}
	return pfiDst;
}

Void CFloatImage::overlay (const CFloatImage& fi)
{
	if (!valid () || !fi.valid () || fi.where ().empty ()) return;
	CRct r = m_rc; 
	r.include (fi.m_rc); // overlay is defined on union of rects
	where (r); 
	if (!valid ()) return; 
	assert (fi.m_ppxlf != NULL); 
	CRct rctFi = fi.m_rc;

	Int widthFi = rctFi.width;
	Int widthCurr = where ().width;
	PixelF* ppxlfThis = (PixelF*) pixels (rctFi.left, rctFi.top);
	const PixelF* ppxlfFi = fi.pixels ();
	for (CoordI y = rctFi.top; y < rctFi.bottom; y++) { // loop through VOP CRct
		memcpy (ppxlfThis, ppxlfFi, rctFi.width * sizeof (PixelF));
		ppxlfThis += widthCurr; 
		ppxlfFi += widthFi;
	}
}


own CFloatImage* CFloatImage::smooth_ (UInt window) const
{
	const UInt offset = window >> 1;
	const UInt offset2 = offset << 1;
	const UInt size = window * window; // array size to be sorted
	const UInt med = size >> 1;
	CFloatImage* pfmgRet = new CFloatImage (*this);
	// bound of the image to be filtered.
	const CoordI left = where ().left + offset;
	const CoordI top = where ().top + offset;
	const CoordI right = where ().right - offset;
	const CoordI bottom = where ().bottom - offset;
	const Int width = where ().width;
	const Int dist = offset + offset * width;
	const Int wwidth = width - window;
	PixelF* rgValues = new PixelF [size];
	PixelF* pRet = (PixelF*) pfmgRet -> pixels (left, top);
	const PixelF* p = pixels (left, top);
	for (CoordI y = top; y != bottom; y++) {
		for (CoordI x = left; x != right; x++) {
			const PixelF* pp = p - dist; // get correct index
			UInt numTransp = 0;
			for (UInt sy = 0; sy != window; sy++) {
				for (UInt sx = 0; sx != window; sx++) {
					if (*pp == (PixelF) transpValue)
						numTransp++;
					pp++;
				}
				pp += wwidth;
			}
			*pRet++ = (PixelF) ((numTransp <= med) ? opaqueValue : transpValue);
			p++;
		}
		pRet += offset2;
		p += offset2;
	}
	delete [] rgValues;
	return pfmgRet;
}

own CFloatImage* CFloatImage::smooth (UInt window) const
{
	UInt offset = window >> 1;
	CRct rctExp (where ());
	rctExp.expand (offset);
	CFloatImage* pfiExp = new CFloatImage (*this, rctExp);
	CFloatImage* pfiSmooth = pfiExp -> smooth_ (window);
	pfiSmooth -> where (where ());
	delete pfiExp;
	return pfiSmooth;
}

Void CFloatImage::xorFi (const CFloatImage& fi)
{
	CRct rctIntersect = m_rc;
	rctIntersect.clip (fi.where());
	if (!rctIntersect.valid () || rctIntersect.empty ()) return;

	PixelF* ppxlfRowStart1 = (PixelF*) pixels (rctIntersect.left, rctIntersect.top);
	const PixelF* ppxlfRowStart2 = fi.pixels (rctIntersect.left, rctIntersect.top);
	for (CoordI iy = rctIntersect.top; iy < rctIntersect.bottom; iy++)	  {
		PixelF* ppxlf1 = ppxlfRowStart1;
		const PixelF* ppxlf2 = ppxlfRowStart2;
		for (CoordI ix = rctIntersect.left; ix < rctIntersect.right; ix++)	{
			assert (*ppxlf1 == (PixelF) transpValue || *ppxlf1 == (PixelF) opaqueValue);
			assert (*ppxlf2 == (PixelF) transpValue || *ppxlf2 == (PixelF) opaqueValue);		
			if (*ppxlf1 == *ppxlf2)	
				*ppxlf1 = (PixelF) transpValue;
			else 
				*ppxlf1 = (PixelF) opaqueValue;
			ppxlf1++;
			ppxlf2++;
		}
		ppxlfRowStart1 += where().width;
		ppxlfRowStart2 += fi.where().width;
	}
}

Void CFloatImage::orFi (const CFloatImage& fi)
{
	CRct rctIntersect = m_rc;
	rctIntersect.clip (fi.where());
	if (!rctIntersect.valid () || rctIntersect.empty ()) return;

	PixelF* ppxlfRowStart1 = (PixelF*) pixels (rctIntersect.left, rctIntersect.top);
	const PixelF* ppxlfRowStart2 = fi.pixels (rctIntersect.left, rctIntersect.top);
	for (CoordI iy = rctIntersect.top; iy < rctIntersect.bottom; iy++)	  {
		PixelF* ppxlf1 = ppxlfRowStart1;
		const PixelF* ppxlf2 = ppxlfRowStart2;
		for (CoordI ix = rctIntersect.left; ix < rctIntersect.right; ix++)	{
			assert (*ppxlf1 == (PixelF) transpValue || *ppxlf1 == (PixelF) opaqueValue);
			assert (*ppxlf2 == (PixelF) transpValue || *ppxlf2 == (PixelF) opaqueValue);		
			if (*ppxlf2 == opaqueValue)
				*ppxlf1 = (PixelF) opaqueValue;
			ppxlf1++;
			ppxlf2++;
		}
		ppxlfRowStart1 += where().width;
		ppxlfRowStart2 += fi.where().width;
	}
}

Void CFloatImage::andFi (const CFloatImage& fi)
{
	CRct rctIntersect = m_rc;
	rctIntersect.clip (fi.where());
	if (!rctIntersect.valid () || rctIntersect.empty ()) return;

	PixelF* ppxlfRowStart1 = (PixelF*) pixels (rctIntersect.left, rctIntersect.top);
	const PixelF* ppxlfRowStart2 = fi.pixels (rctIntersect.left, rctIntersect.top);
	for (CoordI iy = rctIntersect.top; iy < rctIntersect.bottom; iy++)	  {
		PixelF* ppxlf1 = ppxlfRowStart1;
		const PixelF* ppxlf2 = ppxlfRowStart2;
		for (CoordI ix = rctIntersect.left; ix < rctIntersect.right; ix++)	{
			assert (*ppxlf1 == (PixelF) transpValue || *ppxlf1 == (PixelF) opaqueValue);
			assert (*ppxlf2 == (PixelF) transpValue || *ppxlf2 == (PixelF) opaqueValue);		
			if (*ppxlf2 == transpValue)
				*ppxlf1 = (PixelF) transpValue;
			ppxlf1++;
			ppxlf2++;
		}
		ppxlfRowStart1 += where().width;
		ppxlfRowStart2 += fi.where().width;
	}
}


Void CFloatImage::maskOut (const CFloatImage& fi)
{
	CRct rctIntersect = m_rc;
	rctIntersect.clip (fi.where());
	if (!rctIntersect.valid () || rctIntersect.empty ()) return;

	PixelF* ppxlfRowStart = (PixelF*) pixels (rctIntersect.left, rctIntersect.top);
	const PixelF* ppxlfRowStartMask = fi.pixels (rctIntersect.left, rctIntersect.top);
	for (CoordI iy = rctIntersect.top; iy < rctIntersect.bottom; iy++)	  {
		PixelF* ppxlf = ppxlfRowStart;
		const PixelF* ppxlfMask = ppxlfRowStartMask;
		for (CoordI ix = rctIntersect.left; ix < rctIntersect.right; ix++)	{
			assert (*ppxlfMask == (PixelF) transpValue || *ppxlfMask == (PixelF) opaqueValue);
			assert (*ppxlf == (PixelF) transpValue || *ppxlf == (PixelF) opaqueValue);		
			if (*ppxlfMask == (PixelF) transpValue)	{
			}
			else
				*ppxlf = (PixelF) transpValue;
			ppxlf++;
			ppxlfMask++;
		}
		ppxlfRowStart += where().width;
		ppxlfRowStartMask += fi.where().width;

	}
}

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