📄 player_session.cpp
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media->set_video_sync(set_up_video_sync());
} else {
media->set_audio_sync(set_up_audio_sync());
}
media= media->get_next();
}
m_sync_sem = SDL_CreateSemaphore(0);
#ifndef _WINDOWS
m_sync_thread = SDL_CreateThread(c_sync_thread, this);
#endif
}
/*
* play_all_media - get all media to play
*/
int CPlayerSession::play_all_media (int start_from_begin, double start_time)
{
int ret;
CPlayerMedia *p;
range_desc_t *range;
if (m_sdp_info && m_sdp_info->session_range.have_range != FALSE) {
range = &m_sdp_info->session_range;
} else {
range = NULL;
p = m_my_media;
while (range == NULL && p != NULL) {
media_desc_t *media;
media = p->get_sdp_media_desc();
if (media && media->media_range.have_range) {
range = &media->media_range;
}
p = p->get_next();
}
}
p = m_my_media;
m_session_state = SESSION_BUFFERING;
if (m_paused == 1 && start_time == 0.0 && start_from_begin == FALSE) {
/*
* we were paused. Continue.
*/
m_play_start_time = m_current_time;
#ifdef _WINDOWS
start_time = (double)(int64_t)m_current_time;
#else
start_time = (double) m_current_time;
#endif
start_time /= 1000.0;
player_debug_message("Restarting at " LLU ", %g", m_current_time, start_time);
} else {
/*
* We might have been paused, but we're told to seek
*/
// Indicate what time we're starting at for sync task.
m_play_start_time = (uint64_t)(start_time * 1000.0);
}
m_paused = 0;
send_sync_thread_a_message(MSG_START_SESSION);
// If we're doing aggregate rtsp, send the play command...
if (session_control_is_aggregate()) {
char buffer[80];
rtsp_command_t cmd;
rtsp_decode_t *decode;
memset(&cmd, 0, sizeof(rtsp_command_t));
if (range != NULL) {
sprintf(buffer, "npt=%g-%g", start_time, range->range_end);
cmd.range = buffer;
}
if (rtsp_send_aggregate_play(m_rtsp_client,
m_sdp_info->control_string,
&cmd,
&decode) != 0) {
player_debug_message("RTSP aggregate play command failed");
free_decode_response(decode);
return (-1);
}
if (decode->rtp_info == NULL) {
player_error_message("No rtp info field");
} else {
player_debug_message("rtp info is \'%s\'", decode->rtp_info);
}
int ret = process_rtsp_rtpinfo(decode->rtp_info, this, NULL);
free_decode_response(decode);
if (ret < 0) {
player_debug_message("rtsp aggregate rtpinfo failed");
return (-1);
}
}
while (p != NULL) {
ret = p->do_play(start_time);
if (ret != 0) return (ret);
p = p->get_next();
}
return (0);
}
/*
* pause_all_media - do a spin loop until the sync thread indicates it's
* paused.
*/
int CPlayerSession::pause_all_media (void)
{
int ret;
CPlayerMedia *p;
m_session_state = SESSION_PAUSED;
if (session_control_is_aggregate()) {
rtsp_command_t cmd;
rtsp_decode_t *decode;
memset(&cmd, 0, sizeof(rtsp_command_t));
if (rtsp_send_aggregate_pause(m_rtsp_client,
m_sdp_info->control_string,
&cmd,
&decode) != 0) {
player_debug_message("RTSP aggregate pause command failed");
free_decode_response(decode);
return (-1);
}
free_decode_response(decode);
}
p = m_my_media;
while (p != NULL) {
ret = p->do_pause();
if (ret != 0) return (ret);
p = p->get_next();
}
m_sync_pause_done = 0;
send_sync_thread_a_message(MSG_PAUSE_SESSION);
#ifndef _WINDOWS
do {
#endif
SDL_Delay(100);
#ifndef _WINDOWS
} while (m_sync_pause_done == 0);
#endif
m_paused = 1;
return (0);
}
void CPlayerSession::add_media (CPlayerMedia *m)
{
CPlayerMedia *p;
if (m_my_media == NULL) {
m_my_media = m;
} else {
p = m_my_media;
while (p->get_next() != NULL) {
if (p == m) return;
p = p->get_next();
}
p->set_next(m);
}
}
int CPlayerSession::session_has_audio (void)
{
CPlayerMedia *p;
p = m_my_media;
while (p != NULL) {
if (p->is_video() == FALSE) {
return (1);
}
p = p->get_next();
}
return (0);
}
int CPlayerSession::session_has_video (void)
{
CPlayerMedia *p;
p = m_my_media;
while (p != NULL) {
if (p->is_video() != FALSE) {
return (1);
}
p = p->get_next();
}
return (0);
}
void CPlayerSession::set_audio_volume (int volume)
{
m_audio_volume = volume;
if (m_audio_sync) {
m_audio_sync->set_volume(m_audio_volume);
}
}
void CPlayerSession::set_screen_location (int x, int y)
{
m_screen_pos_x = x;
m_screen_pos_y = y;
}
void CPlayerSession::set_screen_size (int scaletimes2, int fullscreen)
{
m_screen_scale = scaletimes2;
m_fullscreen = fullscreen;
if (m_video_sync) {
m_video_sync->set_screen_size(scaletimes2);
m_video_sync->set_fullscreen(fullscreen);
send_sync_thread_a_message(MSG_SYNC_RESIZE_SCREEN);
}
}
double CPlayerSession::get_max_time (void)
{
CPlayerMedia *p;
double max = 0.0;
p = m_my_media;
while (p != NULL) {
double temp = p->get_max_playtime();
if (temp > max) max = temp;
p = p->get_next();
}
return (max);
}
/*
* Matches a url with the corresponding media.
* Return the media, or NULL if no match.
*/
CPlayerMedia *CPlayerSession::rtsp_url_to_media (const char *url)
{
CPlayerMedia *p = m_my_media;
while (p != NULL) {
rtsp_session_t *session = p->get_rtsp_session();
if (rtsp_is_url_my_stream(session, url, m_content_base,
m_session_name) == 1)
return p;
p = p->get_next();
}
return (NULL);
}
int CPlayerSession::set_session_desc (int line, const char *desc)
{
if (line >= SESSION_DESC_COUNT) {
return -1;
}
if (m_session_desc[line] != NULL) free((void *)m_session_desc[line]);
m_session_desc[line] = strdup(desc);
if (m_session_desc[line] == NULL)
return -1;
return (0);
}
const char *CPlayerSession::get_session_desc (int line)
{
return m_session_desc[line];
}
/*
* audio_is_ready - when the audio indicates that it's ready, it will
* send a latency number, and a play time
*/
void CPlayerSession::audio_is_ready (uint64_t latency, uint64_t time)
{
m_start = get_time_of_day();
sync_message(LOG_DEBUG, "Aisready "LLU, m_start);
m_start -= time;
m_latency = latency;
if (latency != 0) {
m_clock_wrapped = -1;
}
sync_message(LOG_DEBUG, "Audio is ready "LLU" - latency "LLU, time, latency);
sync_message(LOG_DEBUG, "m_start is "LLX, m_start);
m_waiting_for_audio = 0;
SDL_SemPost(m_sync_sem);
}
void CPlayerSession::adjust_start_time (int64_t time)
{
m_start -= time;
m_clock_wrapped = -1;
#if 0
sync_message(LOG_INFO, "Adjusting start time "LLD " to " LLU, time,
get_current_time());
#endif
SDL_SemPost(m_sync_sem);
}
/*
* get_current_time. Gets the time of day, subtracts off the start time
* to get the current play time.
*/
uint64_t CPlayerSession::get_current_time (void)
{
uint64_t current_time;
if (m_waiting_for_audio != 0) {
return 0;
}
current_time = get_time_of_day();
#if 0
sync_message(LOG_DEBUG, "current time %llx m_start %llx",
current_time, m_start);
if (current_time < m_start) {
if (m_clock_wrapped == -1) {
return (0);
} else {
m_clock_wrapped = 1;
}
} else{
if (m_clock_wrapped > 0) {
uint64_t temp;
temp = 1;
temp <<= 32;
temp /= 1000;
current_time += temp;
} else {
m_clock_wrapped = 0;
}
}
#endif
//if (current_time < m_start) return 0;
m_current_time = current_time - m_start;
if (m_current_time >= m_latency) m_current_time -= m_latency;
return(m_current_time);
}
/* end file player_session.cpp */
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