📄 sdlmain.m
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Darrell Walisser - dwaliss1@purdue.edu
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import "SDLMain.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
static int gArgc;
static char **gArgv;
@implementation SDLMain
/* Invoked from the Quit menu item */
- (void) quit:(id)sender
{
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
exit(0);
}
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory
{
char parentdir[MAXPATHLEN];
char *c;
strncpy ( parentdir, gArgv[0], MAXPATHLEN );
c = (char*) parentdir;
while (*c != '\0') /* go to end */
c++;
while (*c != '/') /* back up to parent */
c--;
*c = '\0'; /* cut off last part (binary name) */
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
/* Set the working directory to the .app's parent directory */
[ self setupWorkingDirectory ];
}
@end
#ifdef main
# undef main
#endif
/*
int SDL_HasAudioDelayMsec(void) { return 0; }
int SDL_AudioDelayMsec(void) { return 0; }
*/
/* Main entry point to executible - should *not* be SDL_main! */
int main (int argc, char **argv) {
/* Copy the arguments into a global variable */
int i;
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgc = 1;
} else {
gArgc = argc;
}
gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
assert (gArgv != NULL);
for (i = 0; i < gArgc; i++) {
gArgv[i] = argv[i];
}
gArgv[i] = NULL;
NSApplicationMain (argc, argv);
return 0;
}
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