📄 mpegtoraw.cpp
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/* MPEG/WAVE Sound library
(C) 1997 by Jung woo-jae */
// Mpegtoraw.cc
// Server which get mpeg format and put raw format.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#ifdef DEBUG_AUDIO
#include <stdio.h>
#endif
#include "MPEGaudio.h"
#if 0
#include "MPEGstream.h"
#endif
#if defined(_WIN32)
#include <windows.h>
#endif
#define MY_PI 3.14159265358979323846
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define _KEY 0
#else
#define _KEY 3
#endif
int MPEGaudio::getbits( int bits )
{
union
{
char store[4];
int current;
} u;
int bi;
if( ! bits )
return 0;
u.current = 0;
bi = (bitindex & 7);
u.store[ _KEY ] = _buffer[ bitindex >> 3 ] << bi;
bi = 8 - bi;
bitindex += bi;
while( bits )
{
if( ! bi )
{
u.store[ _KEY ] = _buffer[ bitindex >> 3 ];
bitindex += 8;
bi = 8;
}
if( bits >= bi )
{
u.current <<= bi;
bits -= bi;
bi = 0;
}
else
{
u.current <<= bits;
bi -= bits;
bits = 0;
}
}
bitindex -= bi;
return( u.current >> 8 );
}
// Convert mpeg to raw
// Mpeg headder class
void MPEGaudio::initialize()
{
static bool initialized = false;
register int i;
register REAL *s1,*s2;
REAL *s3,*s4;
forcetomonoflag = false;
forcetostereoflag = false;
downfrequency = 0;
scalefactor=SCALE;
calcbufferoffset=15;
currentcalcbuffer=0;
s1 = calcbufferL[0];
s2 = calcbufferR[0];
s3 = calcbufferL[1];
s4 = calcbufferR[1];
for(i=CALCBUFFERSIZE-1;i>=0;i--)
{
calcbufferL[0][i]=calcbufferL[1][i]=
calcbufferR[0][i]=calcbufferR[1][i]=0.0;
}
if( ! initialized )
{
for(i=0;i<16;i++) hcos_64[i] = (float)
(1.0/(2.0*cos(MY_PI*double(i*2+1)/64.0)));
for(i=0;i< 8;i++) hcos_32[i] = (float)
(1.0/(2.0*cos(MY_PI*double(i*2+1)/32.0)));
for(i=0;i< 4;i++) hcos_16[i] = (float)
(1.0/(2.0*cos(MY_PI*double(i*2+1)/16.0)));
for(i=0;i< 2;i++) hcos_8 [i] = (float)
(1.0/(2.0*cos(MY_PI*double(i*2+1)/ 8.0)));
hcos_4 = (float)(1.0f / (2.0f * cos( MY_PI * 1.0 / 4.0 )));
initialized = true;
}
layer3initialize();
#if WMAY_OUT
#ifdef THREADED_AUDIO
decode_thread = NULL;
ring = NULL;
#endif
Rewind();
ResetSynchro(0);
#endif
};
bool MPEGaudio::loadheader(void)
{
register unsigned char c;
bool flag;
int sampling_freq;
flag = false;
do
{
if (fillbuffer(4) == false)
return false;
c = _buffer[0];
_buffer++;
_buflen--;
if( c == 0xff )
{
while( ! flag )
{
c = _buffer[0];
_buflen--;
_buffer++;
if( (c & 0xe0) == 0xe0 )
{
flag = true;
break;
}
else if( c != 0xff )
{
return false;
}
}
} else {
return false;
}
} while( ! flag );
// Analyzing
if ((c & 0x10) == 0)
_mpeg25 = true;
else
_mpeg25 = false;
c &= 0xf;
protection = c & 1;
layer = 4 - ((c >> 1) & 3);
if (_mpeg25 == false)
version = (_mpegversion) ((c >> 3) ^ 1);
else
version = mpeg2;
#if 0
c = mpeg->copy_byte() >> 1;
#else
c = _buffer[0] >> 1;
_buffer++;
_buflen--;
#endif
padding = (c & 1);
c >>= 1;
frequency = (_frequency) (c&3);
if (frequency == 3)
return false;
c >>= 2;
bitrateindex = (int) c;
if( bitrateindex == 15 )
return false;
sampling_freq = frequency + version * 3;
if (_mpeg25) sampling_freq += 3;
#if 0
c = ((unsigned int)mpeg->copy_byte()) >> 4;
#else
c = _buffer[0] >> 4;
_buffer++;
_buflen--;
#endif
extendedmode = c & 3;
mode = (_mode) (c >> 2);
// Making information
inputstereo = (mode == single) ? 0 : 1;
#if 0
forcetomonoflag = (!stereo && inputstereo);
forcetostereoflag = (stereo && !inputstereo);
#else
forcetomonoflag = false;
forcetostereoflag = false;
#endif
if(forcetomonoflag)
outputstereo=0;
else
outputstereo=inputstereo;
channelbitrate=bitrateindex;
if(inputstereo)
{
if(channelbitrate==4)
channelbitrate=1;
else
channelbitrate-=4;
}
if(channelbitrate==1 || channelbitrate==2)
tableindex=0;
else
tableindex=1;
if(layer==1)
subbandnumber=MAXSUBBAND;
else
{
if(!tableindex)
if(frequency==frequency32000)subbandnumber=12; else subbandnumber=8;
else if(frequency==frequency48000||
(channelbitrate>=3 && channelbitrate<=5))
subbandnumber=27;
else subbandnumber=30;
}
if(mode==single)stereobound=0;
else if(mode==joint)stereobound=(extendedmode+1)<<2;
else stereobound=subbandnumber;
if(stereobound>subbandnumber)stereobound=subbandnumber;
// framesize & slots
if(layer==1)
{
framesize=(12000*bitrate[version][0][bitrateindex])/
frequencies[sampling_freq];
if(frequency==frequency44100 && padding)framesize++;
framesize<<=2;
}
else
{
framesize=(144000*bitrate[version][layer-1][bitrateindex])/
(frequencies[sampling_freq]<<version);
if(padding)framesize++;
if(layer==3)
{
if(version)
layer3slots=framesize-((mode==single)?9:17)
-(protection?0:2)
-4;
else
layer3slots=framesize-((mode==single)?17:32)
-(protection?0:2)
-4;
}
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "MPEG %d audio layer %d (%d kbps), at %d Hz %s [%d]\n", version+1, layer, bitrate[version][layer-1][bitrateindex], frequencies[version][frequency], (mode == single) ? "mono" : "stereo", framesize);
#endif
return true;
}
#if 0
bool MPEGaudio::run( int frames, double *timestamp)
{
double last_timestamp = -1;
int totFrames = frames;
for( ; frames; frames-- )
{
if( loadheader() == false ) {
return false;
}
if (frames == totFrames && timestamp != NULL)
if (last_timestamp != mpeg->timestamp){
if (mpeg->timestamp_pos <= _buffer_pos)
last_timestamp = *timestamp = mpeg->timestamp;
}
else
*timestamp = -1;
if ( layer == 3 ) extractlayer3();
else if( layer == 2 ) extractlayer2();
else if( layer == 1 ) extractlayer1();
/* Handle expanding to stereo output */
if ( forcetostereoflag ) {
Sint16 *in, *out;
in = rawdata+rawdatawriteoffset;
rawdatawriteoffset *= 2;
out = rawdata+rawdatawriteoffset;
while ( in > rawdata ) {
--in;
*(--out) = *in;
*(--out) = *in;
}
}
++decodedframe;
#ifndef THREADED_AUDIO
++currentframe;
#endif
}
return(true);
}
#ifdef THREADED_AUDIO
int Decode_MPEGaudio(void *udata)
{
MPEGaudio *audio = (MPEGaudio *)udata;
double timestamp;
#if defined(_WIN32)
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
#endif
while ( audio->decoding && ! audio->mpeg->eof() ) {
audio->rawdata = (Sint16 *)audio->ring->NextWriteBuffer();
if ( audio->rawdata ) {
audio->rawdatawriteoffset = 0;
audio->run(1, ×tamp);
if((Uint32)audio->rawdatawriteoffset*2 <= audio->ring->BufferSize())
audio->ring->WriteDone(audio->rawdatawriteoffset*2, timestamp);
}
}
audio->decoding = false;
audio->decode_thread = NULL;
return(0);
}
#endif /* THREADED_AUDIO */
// Helper function for SDL audio
void Play_MPEGaudio(void *udata, Uint8 *stream, int len)
{
MPEGaudio *audio = (MPEGaudio *)udata;
int volume;
long copylen;
/* Bail if audio isn't playing */
if ( audio->Status() != MPEG_PLAYING ) {
return;
}
volume = audio->volume;
/* Increment the current play time (assuming fixed frag size) */
switch (audio->frags_playing++) {
// Vivien: Well... the theorical way seems good to me :-)
case 0: /* The first audio buffer is being filled */
break;
case 1: /* The first audio buffer is starting playback */
audio->frag_time = SDL_GetTicks();
break;
default: /* A buffer has completed, filling a new one */
audio->frag_time = SDL_GetTicks();
audio->play_time += ((double)len)/audio->rate_in_s;
break;
}
/* Copy the audio data to output */
#ifdef THREADED_AUDIO
Uint8 *rbuf;
assert(audio);
assert(audio->ring);
do {
/* this is empirical, I don't realy know how to find out when
a certain piece of audio has finished playing or even if
the timestamps refer to the time when the frame starts
playing or then the frame ends playing, but as is works
quite right */
copylen = audio->ring->NextReadBuffer(&rbuf);
if ( copylen > len ) {
SDL_MixAudio(stream, rbuf, len, volume);
audio->ring->ReadSome(len);
len = 0;
for (int i=0; i < N_TIMESTAMPS -1; i++)
audio->timestamp[i] = audio->timestamp[i+1];
audio->timestamp[N_TIMESTAMPS-1] = audio->ring->ReadTimeStamp();
} else {
SDL_MixAudio(stream, rbuf, copylen, volume);
++audio->currentframe;
audio->ring->ReadDone();
//fprintf(stderr, "-");
len -= copylen;
stream += copylen;
}
if (audio->timestamp[0] != -1){
double timeshift = audio->Time() - audio->timestamp[0];
double correction = 0;
assert(audio->timestamp >= 0);
if (fabs(timeshift) > 1.0){
correction = -timeshift;
#ifdef DEBUG_TIMESTAMP_SYNC
fprintf(stderr, "audio jump %f\n", timeshift);
#endif
} else
correction = -timeshift/100;
#ifdef USE_TIMESTAMP_SYNC
audio->play_time += correction;
#endif
#ifdef DEBUG_TIMESTAMP_SYNC
fprintf(stderr, "\raudio: time:%8.3f shift:%8.4f",
audio->Time(), timeshift);
#endif
audio->timestamp[0] = -1;
}
} while ( copylen && (len > 0) && ((audio->currentframe < audio->decodedframe) || audio->decoding));
#else
/* The length is interpreted as being in samples */
len /= 2;
/* Copy in any saved data */
if ( audio->rawdatawriteoffset > 0 ) {
copylen = (audio->rawdatawriteoffset-audio->rawdatareadoffset);
assert(copylen >= 0);
if ( copylen >= len ) {
SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset],
len*2, volume);
audio->rawdatareadoffset += len;
return;
}
SDL_MixAudio(stream, (Uint8 *)&audio->spillover[audio->rawdatareadoffset],
copylen*2, volume);
len -= copylen;
stream += copylen*2;
}
/* Copy in any new data */
audio->rawdata = (Sint16 *)stream;
audio->rawdatawriteoffset = 0;
audio->run(len/audio->samplesperframe);
len -= audio->rawdatawriteoffset;
stream += audio->rawdatawriteoffset*2;
/* Write a save buffer for remainder */
audio->rawdata = audio->spillover;
audio->rawdatawriteoffset = 0;
if ( audio->run(1) ) {
assert(audio->rawdatawriteoffset > len);
SDL_MixAudio(stream, (Uint8 *) audio->spillover, len*2, volume);
audio->rawdatareadoffset = len;
} else {
audio->rawdatareadoffset = 0;
}
#endif
}
#endif
// EOF
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