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📄 libxvid.dsp

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 DSP
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InputName=yv12_to_rgb32_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yv12_to_rgb32_mmx.asm
InputName=yv12_to_rgb32_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\yv12_to_yuyv_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "image_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=image\colorspace.h
# End Source File
# Begin Source File

SOURCE=image\image.h
# End Source File
# Begin Source File

SOURCE=image\interpolate8x8.h
# End Source File
# End Group
# Begin Source File

SOURCE=image\colorspace.c
# End Source File
# Begin Source File

SOURCE=image\image.c
# End Source File
# Begin Source File

SOURCE=image\interpolate8x8.c
# End Source File
# End Group
# Begin Group "motion"

# PROP Default_Filter ""
# Begin Group "motion_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=motion\x86_asm\sad_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=motion\x86_asm\sad_mmx.asm
InputName=sad_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "motion_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=motion\motion.h
# End Source File
# Begin Source File

SOURCE=motion\sad.h
# End Source File
# End Group
# Begin Source File

SOURCE=motion\motion_comp.c
# End Source File
# Begin Source File

SOURCE=motion\motion_est.c
# End Source File
# Begin Source File

SOURCE=motion\sad.c
# End Source File
# End Group
# Begin Group "prediction"

# PROP Default_Filter ""
# Begin Source File

SOURCE=prediction\mbprediction.c
# End Source File
# Begin Source File

SOURCE=prediction\mbprediction.h
# End Source File
# End Group
# Begin Group "quant"

# PROP Default_Filter ""
# Begin Group "quant_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=quant\x86_asm\quantize4_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=quant\x86_asm\quantize_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build
IntDir=.\Debug
InputPath=quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "quant_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=quant\adapt_quant.h
# End Source File
# Begin Source File

SOURCE=quant\quant_h263.h
# End Source File
# Begin Source File

SOURCE=quant\quant_matrix.h
# End Source File
# Begin Source File

SOURCE=quant\quant_mpeg4.h
# End Source File
# End Group
# Begin Source File

SOURCE=quant\adapt_quant.c
# End Source File
# Begin Source File

SOURCE=quant\quant_h263.c
# End Source File
# Begin Source File

SOURCE=quant\quant_matrix.c
# End Source File
# Begin Source File

SOURCE=quant\quant_mpeg4.c
# End Source File
# End Group
# Begin Group "utils"

# PROP Default_Filter ""
# Begin Group "utils_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=utils\x86_asm\cpuid.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=utils\x86_asm\cpuid.asm
InputName=cpuid

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=utils\x86_asm\mem_transfer_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# End Group
# Begin Group "utils_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=utils\emms.h
# End Source File
# Begin Source File

SOURCE=utils\mbfunctions.h
# End Source File
# Begin Source File

SOURCE=utils\mem_align.h
# End Source File
# Begin Source File

SOURCE=utils\mem_transfer.h
# End Source File
# Begin Source File

SOURCE=utils\ratecontrol.h
# End Source File
# Begin Source File

SOURCE=utils\timer.h
# End Source File
# End Group
# Begin Source File

SOURCE=utils\emms.c
# End Source File
# Begin Source File

SOURCE=utils\mbtransquant.c
# End Source File
# Begin Source File

SOURCE=utils\mem_align.c
# End Source File
# Begin Source File

SOURCE=utils\mem_transfer.c
# End Source File
# Begin Source File

SOURCE=utils\ratecontrol.c
# End Source File
# Begin Source File

SOURCE=utils\timer.c
# End Source File
# End Group
# Begin Group "xvidlibxvid_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=decoder.h
# End Source File
# Begin Source File

SOURCE=divx4.h
# End Source File
# Begin Source File

SOURCE=encoder.h
# End Source File
# Begin Source File

SOURCE=global.h
# End Source File
# Begin Source File

SOURCE=portab.h
# End Source File
# Begin Source File

SOURCE=xvid.h
# End Source File
# End Group
# Begin Source File

SOURCE=decoder.c
# End Source File
# Begin Source File

SOURCE=divx4.c
# End Source File
# Begin Source File

SOURCE=encoder.c
# End Source File
# Begin Source File

SOURCE=xvid.c
# End Source File
# End Target
# End Project

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