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📄 libxvid.dsp

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 DSP
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# Microsoft Developer Studio Project File - Name="libxvid" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libxvid - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libxvid.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libxvid.mak" CFG="libxvid - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libxvid - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libxvid - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libxvid - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /D "NDEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32" /YX /FD /c
# ADD BASE RSC /l 0xc09 /d "NDEBUG"
# ADD RSC /l 0xc09 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"libxvid.lib"

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\.." /I "..\..\include" /D "_DEBUG" /D "ARCH_X86" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WIN32" /YX /FD /GZ /c
# ADD BASE RSC /l 0xc09 /d "_DEBUG"
# ADD RSC /l 0xc09 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"libxvid.lib"

!ENDIF 

# Begin Target

# Name "libxvid - Win32 Release"
# Name "libxvid - Win32 Debug"
# Begin Group "docs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=authors.txt
# End Source File
# Begin Source File

SOURCE=gpl.txt
# End Source File
# Begin Source File

SOURCE=todo.txt
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# End Group
# Begin Group "bitstream"

# PROP Default_Filter ""
# Begin Group "bitstream_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=bitstream\x86_asm\cbp_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

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# PROP Default_Filter ""
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SOURCE=bitstream\bitstream.h
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# Begin Source File

SOURCE=bitstream\cbp.h
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# Begin Source File

SOURCE=bitstream\mbcoding.h
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# Begin Source File

SOURCE=bitstream\vlc_codes.h
# End Source File
# Begin Source File

SOURCE=bitstream\zigzag.h
# End Source File
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# Begin Source File

SOURCE=bitstream\bitstream.c
# End Source File
# Begin Source File

SOURCE=bitstream\cbp.c
# End Source File
# Begin Source File

SOURCE=bitstream\mbcoding.c
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# End Group
# Begin Group "dct"

# PROP Default_Filter ""
# Begin Group "dct_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=dct\x86_asm\fdct_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=dct\x86_asm\idct_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=dct\x86_asm\idct_mmx.asm
InputName=idct_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
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# Begin Group "dct_h"

# PROP Default_Filter ""
# Begin Source File

SOURCE=dct\fdct.h
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# Begin Source File

SOURCE=dct\idct.h
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# End Group
# Begin Source File

SOURCE=dct\fdct.c
# End Source File
# Begin Source File

SOURCE=dct\idct.c
# End Source File
# End Group
# Begin Group "image"

# PROP Default_Filter ""
# Begin Group "image_asm"

# PROP Default_Filter ""
# Begin Source File

SOURCE=image\x86_asm\interpolate8x8_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\rgb_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\yuv_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\yuyv_to_yv12_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\yv12_to_rgb24_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ELSEIF  "$(CFG)" == "libxvid - Win32 Debug"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=image\x86_asm\yv12_to_rgb32_mmx.asm

!IF  "$(CFG)" == "libxvid - Win32 Release"

# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yv12_to_rgb32_mmx.asm

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