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# Microsoft Developer Studio Project File - Name="libxvid" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=libxvid - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libxvid.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "libxvid.mak" CFG="libxvid - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "libxvid - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libxvid - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
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LIB32=link.exe -lib
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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!ENDIF
# Begin Target
# Name "libxvid - Win32 Release"
# Name "libxvid - Win32 Debug"
# Begin Group "docs"
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# Begin Source File
SOURCE=authors.txt
# End Source File
# Begin Source File
SOURCE=gpl.txt
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# Begin Source File
SOURCE=todo.txt
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# Begin Source File
SOURCE=bitstream\x86_asm\cbp_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=bitstream\x86_asm\cbp_mmx.asm
InputName=cbp_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
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SOURCE=bitstream\mbcoding.h
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SOURCE=bitstream\vlc_codes.h
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SOURCE=bitstream\zigzag.h
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# Begin Source File
SOURCE=bitstream\bitstream.c
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# Begin Source File
SOURCE=dct\x86_asm\fdct_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=dct\x86_asm\fdct_mmx.asm
InputName=fdct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# Begin Source File
SOURCE=dct\x86_asm\idct_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=dct\x86_asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=dct\x86_asm\idct_mmx.asm
InputName=idct_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
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# PROP Default_Filter ""
# Begin Source File
SOURCE=dct\fdct.h
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# Begin Source File
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# Begin Source File
SOURCE=dct\fdct.c
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# Begin Source File
SOURCE=dct\idct.c
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# Begin Group "image_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=image\x86_asm\interpolate8x8_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\interpolate8x8_mmx.asm
InputName=interpolate8x8_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\rgb_to_yv12_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\rgb_to_yv12_mmx.asm
InputName=rgb_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\yuv_to_yv12_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yuv_to_yv12_mmx.asm
InputName=yuv_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\yuyv_to_yv12_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yuyv_to_yv12_mmx.asm
InputName=yuyv_to_yv12_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\yv12_to_rgb24_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "libxvid - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug
InputPath=image\x86_asm\yv12_to_rgb24_mmx.asm
InputName=yv12_to_rgb24_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\yv12_to_rgb32_mmx.asm
!IF "$(CFG)" == "libxvid - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release
InputPath=image\x86_asm\yv12_to_rgb32_mmx.asm
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