📄 xvid_st.dsp
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InputName=yv12_to_rgb32_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug_st
InputPath=image\x86_asm\yv12_to_rgb32_mmx.asm
InputName=yv12_to_rgb32_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=image\x86_asm\yv12_to_yuyv_mmx.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug_st
InputPath=image\x86_asm\yv12_to_yuyv_mmx.asm
InputName=yv12_to_yuyv_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "image_h"
# PROP Default_Filter ""
# Begin Source File
SOURCE=image\colorspace.h
# End Source File
# Begin Source File
SOURCE=image\image.h
# End Source File
# Begin Source File
SOURCE=image\interpolate8x8.h
# End Source File
# End Group
# Begin Source File
SOURCE=image\colorspace.c
# End Source File
# Begin Source File
SOURCE=image\image.c
# End Source File
# Begin Source File
SOURCE=image\interpolate8x8.c
# End Source File
# End Group
# Begin Group "motion"
# PROP Default_Filter ""
# Begin Group "motion_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=motion\x86_asm\sad_mmx.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=motion\x86_asm\sad_mmx.asm
InputName=sad_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug_st
InputPath=motion\x86_asm\sad_mmx.asm
InputName=sad_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "motion_h"
# PROP Default_Filter ""
# Begin Source File
SOURCE=motion\motion.h
# End Source File
# Begin Source File
SOURCE=motion\sad.h
# End Source File
# End Group
# Begin Source File
SOURCE=motion\motion_comp.c
# End Source File
# Begin Source File
SOURCE=motion\motion_est.c
# End Source File
# Begin Source File
SOURCE=motion\sad.c
# End Source File
# End Group
# Begin Group "prediction"
# PROP Default_Filter ""
# Begin Source File
SOURCE=prediction\mbprediction.c
# End Source File
# Begin Source File
SOURCE=prediction\mbprediction.h
# End Source File
# End Group
# Begin Group "quant"
# PROP Default_Filter ""
# Begin Group "quant_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=quant\x86_asm\quantize4_mmx.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug_st
InputPath=quant\x86_asm\quantize4_mmx.asm
InputName=quantize4_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=quant\x86_asm\quantize_mmx.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build
IntDir=.\Debug_st
InputPath=quant\x86_asm\quantize_mmx.asm
InputName=quantize_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "quant_h"
# PROP Default_Filter ""
# Begin Source File
SOURCE=quant\adapt_quant.h
# End Source File
# Begin Source File
SOURCE=quant\quant_h263.h
# End Source File
# Begin Source File
SOURCE=quant\quant_matrix.h
# End Source File
# Begin Source File
SOURCE=quant\quant_mpeg4.h
# End Source File
# End Group
# Begin Source File
SOURCE=quant\adapt_quant.c
# End Source File
# Begin Source File
SOURCE=quant\quant_h263.c
# End Source File
# Begin Source File
SOURCE=quant\quant_matrix.c
# End Source File
# Begin Source File
SOURCE=quant\quant_mpeg4.c
# End Source File
# End Group
# Begin Group "utils"
# PROP Default_Filter ""
# Begin Group "utils_asm"
# PROP Default_Filter ""
# Begin Source File
SOURCE=utils\x86_asm\cpuid.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=utils\x86_asm\cpuid.asm
InputName=cpuid
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug_st
InputPath=utils\x86_asm\cpuid.asm
InputName=cpuid
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=utils\x86_asm\mem_transfer_mmx.asm
!IF "$(CFG)" == "xvid_st - Win32 Release"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Release_st
InputPath=utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ELSEIF "$(CFG)" == "xvid_st - Win32 Debug"
# Begin Custom Build - Assembling $(InputPath)
IntDir=.\Debug_st
InputPath=utils\x86_asm\mem_transfer_mmx.asm
InputName=mem_transfer_mmx
"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
nasm -f win32 -DPREFIX -o $(IntDir)\$(InputName).obj $(InputPath)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "utils_h"
# PROP Default_Filter ""
# Begin Source File
SOURCE=utils\emms.h
# End Source File
# Begin Source File
SOURCE=utils\mbfunctions.h
# End Source File
# Begin Source File
SOURCE=utils\mem_align.h
# End Source File
# Begin Source File
SOURCE=utils\mem_transfer.h
# End Source File
# Begin Source File
SOURCE=utils\ratecontrol.h
# End Source File
# Begin Source File
SOURCE=utils\timer.h
# End Source File
# End Group
# Begin Source File
SOURCE=utils\emms.c
# End Source File
# Begin Source File
SOURCE=utils\mbtransquant.c
# End Source File
# Begin Source File
SOURCE=utils\mem_align.c
# End Source File
# Begin Source File
SOURCE=utils\mem_transfer.c
# End Source File
# Begin Source File
SOURCE=utils\ratecontrol.c
# End Source File
# Begin Source File
SOURCE=utils\timer.c
# End Source File
# End Group
# Begin Group "xvidxvid_st_h"
# PROP Default_Filter ""
# Begin Source File
SOURCE=decoder.h
# End Source File
# Begin Source File
SOURCE=divx4.h
# End Source File
# Begin Source File
SOURCE=encoder.h
# End Source File
# Begin Source File
SOURCE=global.h
# End Source File
# Begin Source File
SOURCE=portab.h
# End Source File
# Begin Source File
SOURCE=xvid.h
# End Source File
# End Group
# Begin Source File
SOURCE=decoder.c
# End Source File
# Begin Source File
SOURCE=divx4.c
# End Source File
# Begin Source File
SOURCE=encoder.c
# End Source File
# Begin Source File
SOURCE=xvid.c
# End Source File
# End Target
# End Project
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