📄 sdl_dx5events.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_dx5events.c,v 1.4 2002/04/22 21:38:05 wmay Exp $";
#endif
/* CAUTION!!!! If you modify this file, check ../windib/SDL_sysevents.c */
#include "directx.h"
#include <stdio.h>
#include "SDL_events.h"
#include "SDL_video.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_lowvideo.h"
#include "SDL_dx5video.h"
#ifndef WM_APP
#define WM_APP 0x8000
#endif
/* The keyboard and mouse device input */
#define MAX_INPUTS 16 /* Maximum of 16-1 input devices */
#define INPUT_QSIZE 32 /* Buffer up to 32 input messages */
static LPDIRECTINPUT dinput = NULL;
static LPDIRECTINPUTDEVICE2 SDL_DIdev[MAX_INPUTS];
static HANDLE SDL_DIevt[MAX_INPUTS];
static void (*SDL_DIfun[MAX_INPUTS])(const int, DIDEVICEOBJECTDATA *);
static int SDL_DIndev = 0;
static int mouse_lost;
static int mouse_pressed;
/* The translation table from a DirectInput scancode to an SDL keysym */
static SDLKey DIK_keymap[256];
static SDL_keysym *TranslateKey(UINT scancode, SDL_keysym *keysym, int pressed);
/* DJM: If the user setup the window for us, we want to save his window proc,
and give him a chance to handle some messages. */
static WNDPROC userWindowProc = NULL;
/* Convert a DirectInput return code to a text message */
static void SetDIerror(char *function, int code)
{
static char *error;
static char errbuf[BUFSIZ];
errbuf[0] = 0;
switch (code) {
case DIERR_GENERIC:
error = "Undefined error!";
break;
case DIERR_OLDDIRECTINPUTVERSION:
error = "Your version of DirectInput needs upgrading";
break;
case DIERR_INVALIDPARAM:
error = "Invalid parameters";
break;
case DIERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DIERR_DEVICENOTREG:
error = "Device not registered";
break;
case DIERR_NOINTERFACE:
error = "Interface not supported";
break;
case DIERR_NOTINITIALIZED:
error = "Device not initialized";
break;
default:
sprintf(errbuf, "%s: Unknown DirectInput error: 0x%x",
function, code);
break;
}
if ( ! errbuf[0] ) {
sprintf(errbuf, "%s: %s", function, error);
}
SDL_SetError("%s", errbuf);
return;
}
/* Initialize DirectInput
Note: If NONEXCLUSIVE access is requested for the devices, normal
windows input messages will continue to be generated for that
input device, in addition to DirectInput messages.
*/
static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *events);
static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *events);
struct {
char *name;
REFGUID guid;
LPCDIDATAFORMAT format;
DWORD win_level;
DWORD raw_level;
void (*fun)(const int numevents, DIDEVICEOBJECTDATA *events);
} inputs[] = {
{ "keyboard",
&GUID_SysKeyboard, &c_dfDIKeyboard,
(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE), handle_keyboard },
{ "mouse",
&GUID_SysMouse, &c_dfDIMouse,
(DISCL_FOREGROUND|DISCL_NONEXCLUSIVE),
(DISCL_FOREGROUND|DISCL_EXCLUSIVE), handle_mouse },
{ NULL, NULL, NULL, 0, 0, NULL }
};
static int DX5_DInputInit(_THIS)
{
int i;
LPDIRECTINPUTDEVICE device;
HRESULT result;
DIPROPDWORD dipdw;
/* Create the DirectInput object */
result = DInputCreate(SDL_Instance, DIRECTINPUT_VERSION,
&dinput, NULL);
if ( result != DI_OK ) {
SetDIerror("DirectInputCreate", result);
return(-1);
}
/* Create all of our registered input devices */
SDL_DIndev = 0;
for ( i=0; inputs[i].name; ++i ) {
/* Create the DirectInput device */
result = IDirectInput_CreateDevice(dinput, inputs[i].guid,
&device, NULL);
if ( result != DI_OK ) {
SetDIerror("DirectInput::CreateDevice", result);
return(-1);
}
result = IDirectInputDevice_QueryInterface(device,
&IID_IDirectInputDevice2, (LPVOID *)&SDL_DIdev[i]);
IDirectInputDevice_Release(device);
if ( result != DI_OK ) {
SetDIerror("DirectInputDevice::QueryInterface", result);
return(-1);
}
result = IDirectInputDevice2_SetCooperativeLevel(SDL_DIdev[i],
SDL_Window, inputs[i].win_level);
if ( result != DI_OK ) {
SetDIerror("DirectInputDevice::SetCooperativeLevel",
result);
return(-1);
}
result = IDirectInputDevice2_SetDataFormat(SDL_DIdev[i],
inputs[i].format);
if ( result != DI_OK ) {
SetDIerror("DirectInputDevice::SetDataFormat", result);
return(-1);
}
/* Set buffered input -- we aren't polling */
memset(&dipdw, 0, sizeof(dipdw));
dipdw.diph.dwSize = sizeof(dipdw);
dipdw.diph.dwHeaderSize = sizeof(dipdw.diph);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = INPUT_QSIZE;
result = IDirectInputDevice2_SetProperty(SDL_DIdev[i],
DIPROP_BUFFERSIZE, &dipdw.diph);
if ( result != DI_OK ) {
SetDIerror("DirectInputDevice::SetProperty", result);
return(-1);
}
/* Create an event to be signaled when input is ready */
SDL_DIevt[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
if ( SDL_DIevt[i] == NULL ) {
SDL_SetError("Couldn't create DirectInput event");
return(-1);
}
result = IDirectInputDevice2_SetEventNotification(SDL_DIdev[i],
SDL_DIevt[i]);
if ( result != DI_OK ) {
SetDIerror("DirectInputDevice::SetEventNotification",
result);
return(-1);
}
SDL_DIfun[i] = inputs[i].fun;
/* Acquire the device for input */
IDirectInputDevice2_Acquire(SDL_DIdev[i]);
/* Increment the number of devices we have */
++SDL_DIndev;
}
mouse_pressed = 0;
/* DirectInput is ready! */
return(0);
}
/* Change cooperative level based on whether or not we are fullscreen */
void DX5_DInputReset(_THIS, int fullscreen)
{
DWORD level;
int i;
HRESULT result;
for ( i=0; i<MAX_INPUTS; ++i ) {
if ( SDL_DIdev[i] != NULL ) {
if ( fullscreen ) {
level = inputs[i].raw_level;
} else {
level = inputs[i].win_level;
}
IDirectInputDevice2_Unacquire(SDL_DIdev[i]);
result = IDirectInputDevice2_SetCooperativeLevel(
SDL_DIdev[i], SDL_Window, level);
IDirectInputDevice2_Acquire(SDL_DIdev[i]);
if ( result != DI_OK ) {
SetDIerror(
"DirectInputDevice::SetCooperativeLevel", result);
}
}
}
mouse_lost = 1;
}
/* Clean up DirectInput */
static void DX5_DInputQuit(_THIS)
{
int i;
if ( dinput != NULL ) {
/* Close and release all DirectInput devices */
for ( i=0; i<MAX_INPUTS; ++i ) {
if ( SDL_DIdev[i] != NULL ) {
IDirectInputDevice2_Unacquire(SDL_DIdev[i]);
IDirectInputDevice2_SetEventNotification(
SDL_DIdev[i], NULL);
if ( SDL_DIevt[i] != NULL ) {
CloseHandle(SDL_DIevt[i]);
SDL_DIevt[i] = NULL;
}
IDirectInputDevice2_Release(SDL_DIdev[i]);
SDL_DIdev[i] = NULL;
}
}
/* Release DirectInput */
IDirectInput_Release(dinput);
dinput = NULL;
}
}
/* Flag to tell SDL whether or not we queued an event */
static int posted = 0;
/* Input event handler functions */
static void handle_keyboard(const int numevents, DIDEVICEOBJECTDATA *keybuf)
{
int i;
SDL_keysym keysym;
/* Translate keyboard messages */
for ( i=0; i<numevents; ++i ) {
if ( keybuf[i].dwData & 0x80 ) {
posted = SDL_PrivateKeyboard(SDL_PRESSED,
TranslateKey(keybuf[i].dwOfs, &keysym, 1));
} else {
posted = SDL_PrivateKeyboard(SDL_RELEASED,
TranslateKey(keybuf[i].dwOfs, &keysym, 0));
}
}
}
static void handle_mouse(const int numevents, DIDEVICEOBJECTDATA *ptrbuf)
{
int i;
Sint16 xrel, yrel;
Uint8 state;
Uint8 button;
/* If we are in windowed mode, Windows is taking care of the mouse */
if ( (SDL_PublicSurface->flags & SDL_OPENGL) ||
!(SDL_PublicSurface->flags & SDL_FULLSCREEN) ) {
return;
}
/* If the mouse was lost, regain some sense of mouse state */
if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
/* Set ourselves up with the current cursor position */
GetCursorPos(&mouse_pos);
ScreenToClient(SDL_Window, &mouse_pos);
posted = SDL_PrivateMouseMotion(0, 0,
(Sint16)mouse_pos.x, (Sint16)mouse_pos.y);
/* Check for mouse button changes */
old_state = SDL_GetMouseState(NULL, NULL);
new_state = 0;
{ /* Get the new DirectInput button state for the mouse */
DIMOUSESTATE distate;
HRESULT result;
result=IDirectInputDevice2_GetDeviceState(SDL_DIdev[1],
sizeof(distate), &distate);
if ( result != DI_OK ) {
/* Try again next time */
SetDIerror(
"IDirectInputDevice2::GetDeviceState", result);
return;
}
for ( i=3; i>=0; --i ) {
if ( (distate.rgbButtons[i]&0x80) == 0x80 ) {
new_state |= 0x01;
}
new_state <<= 1;
}
}
for ( i=0; i<8; ++i ) {
if ( (old_state&0x01) != (new_state&0x01) ) {
button = (Uint8)(i+1);
/* Button #2 on two button mice is button 3
(the middle button is button 2)
*/
if ( button == 2 ) {
button = 3;
} else
if ( button == 3 ) {
button = 2;
}
if ( new_state & 0x01 ) {
/* Grab mouse so we get mouse-up */
if ( ++mouse_pressed > 0 ) {
SetCapture(SDL_Window);
}
state = SDL_PRESSED;
} else {
/* Release mouse after all mouse-ups */
if ( --mouse_pressed <= 0 ) {
ReleaseCapture();
mouse_pressed = 0;
}
state = SDL_RELEASED;
}
posted = SDL_PrivateMouseButton(state, button,
0, 0);
}
old_state >>= 1;
new_state >>= 1;
}
mouse_lost = 0;
return;
}
/* Translate mouse messages */
xrel = 0;
yrel = 0;
for ( i=0; i<(int)numevents; ++i ) {
switch (ptrbuf[i].dwOfs) {
case DIMOFS_X:
xrel += (Sint16)ptrbuf[i].dwData;
break;
case DIMOFS_Y:
yrel += (Sint16)ptrbuf[i].dwData;
break;
case DIMOFS_Z:
if ( xrel || yrel ) {
posted = SDL_PrivateMouseMotion(
0, 1, xrel, yrel);
xrel = 0;
yrel = 0;
}
if((int)ptrbuf[i].dwData > 0)
button = 4;
else
button = 5;
posted = SDL_PrivateMouseButton(
SDL_PRESSED, button, 0, 0);
posted |= SDL_PrivateMouseButton(
SDL_RELEASED, button, 0, 0);
break;
case DIMOFS_BUTTON0:
case DIMOFS_BUTTON1:
case DIMOFS_BUTTON2:
case DIMOFS_BUTTON3:
if ( xrel || yrel ) {
posted = SDL_PrivateMouseMotion(
0, 1, xrel, yrel);
xrel = 0;
yrel = 0;
}
button = (Uint8)(ptrbuf[i].dwOfs-DIMOFS_BUTTON0)+1;
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