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📄 sdl_dx5video.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
📖 第 1 页 / 共 5 页
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	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface::QueryInterface", result);
		return(NULL);
	}
	result = IDirectDrawSurface_Release(dd_surface1);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface::Release", result);
		return(NULL);
	}

	/* Get the format of the primary DirectDraw surface */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = DDSD_PIXELFORMAT|DDSD_CAPS;
	result = IDirectDrawSurface3_GetSurfaceDesc(SDL_primary, &ddsd);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface::Release", result);
		return(NULL);
	}
	if ( ! (ddsd.ddpfPixelFormat.dwFlags&DDPF_RGB) ) {
		SDL_SetError("Primary DDRAW surface is not RGB format");
		return(NULL);
	}

	/* Free old palette and create a new one if we're in 8-bit mode */
	if ( SDL_palette != NULL ) {
		IDirectDrawPalette_Release(SDL_palette);
		SDL_palette = NULL;
	}
#if defined(NONAMELESSUNION)
	if ( ddsd.ddpfPixelFormat.u1.dwRGBBitCount == 8 ) {
#else
	if ( ddsd.ddpfPixelFormat.dwRGBBitCount == 8 ) {
#endif
		int i;

		if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
			/* We have access to the entire palette */
			for ( i=0; i<256; ++i ) {
				SDL_colors[i].peFlags =
						(PC_NOCOLLAPSE|PC_RESERVED);
				SDL_colors[i].peRed = 0;
				SDL_colors[i].peGreen = 0;
				SDL_colors[i].peBlue = 0;
			}
		} else {
			/* First 10 colors are reserved by Windows */
			for ( i=0; i<10; ++i ) {
				SDL_colors[i].peFlags = PC_EXPLICIT;
				SDL_colors[i].peRed = i;
				SDL_colors[i].peGreen = 0;
				SDL_colors[i].peBlue = 0;
			}
			for ( i=10; i<(10+236); ++i ) {
				SDL_colors[i].peFlags = PC_NOCOLLAPSE;
				SDL_colors[i].peRed = 0;
				SDL_colors[i].peGreen = 0;
				SDL_colors[i].peBlue = 0;
			}
			/* Last 10 colors are reserved by Windows */
			for ( i=246; i<256; ++i ) {
				SDL_colors[i].peFlags = PC_EXPLICIT;
				SDL_colors[i].peRed = i;
				SDL_colors[i].peGreen = 0;
				SDL_colors[i].peBlue = 0;
			}
		}
		result = IDirectDraw2_CreatePalette(ddraw2,
		     			(DDPCAPS_8BIT|DDPCAPS_ALLOW256),
						SDL_colors, &SDL_palette, NULL);
		if ( result != DD_OK ) {
			SetDDerror("DirectDraw2::CreatePalette", result);
			return(NULL);
		}
		result = IDirectDrawSurface3_SetPalette(SDL_primary,
								SDL_palette);
		if ( result != DD_OK ) {
			SetDDerror("DirectDrawSurface3::SetPalette", result);
			return(NULL);
		}
	}

	/* Create our video surface using the same pixel format */
	video = current;
	if ( (width != video->w) || (height != video->h)
			|| (video->format->BitsPerPixel != 
#if defined(NONAMELESSUNION)
				ddsd.ddpfPixelFormat.u1.dwRGBBitCount) ) {
#else
				ddsd.ddpfPixelFormat.dwRGBBitCount) ) {
#endif
		SDL_FreeSurface(video);
		video = SDL_CreateRGBSurface(SDL_SWSURFACE, 0, 0,
#if defined(NONAMELESSUNION)
				ddsd.ddpfPixelFormat.u1.dwRGBBitCount,
					ddsd.ddpfPixelFormat.u2.dwRBitMask,
					ddsd.ddpfPixelFormat.u3.dwGBitMask,
					ddsd.ddpfPixelFormat.u4.dwBBitMask,
#else
				ddsd.ddpfPixelFormat.dwRGBBitCount,
					ddsd.ddpfPixelFormat.dwRBitMask,
					ddsd.ddpfPixelFormat.dwGBitMask,
					ddsd.ddpfPixelFormat.dwBBitMask,
#endif
								0);
		if ( video == NULL ) {
			SDL_OutOfMemory();
			return(NULL);
		}
		video->w = width;
		video->h = height;
		video->pitch = 0;
	}
	video->flags = 0;	/* Clear flags */

	/* If not fullscreen, locking is possible, but it doesn't do what 
	   the caller really expects -- if the locked surface is written to,
	   the appropriate portion of the entire screen is modified, not 
	   the application window, as we would like.
	   Note that it is still possible to write directly to display
	   memory, but the application must respect the clip list of
	   the surface.  There might be some odd timing interactions
	   involving clip list updates and background refreshing as
	   Windows moves other windows across our window.
	   We currently don't support this, even though it might be a
	   good idea since BeOS has an implementation of BDirectWindow
	   that does the same thing.  This would be most useful for
	   applications that do complete screen updates every frame.
	    -- Fixme?
	*/
	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
		/* Necessary if we're going from fullscreen to window */
		if ( video->pixels == NULL ) {
			video->pitch = (width*video->format->BytesPerPixel);
			/* Pitch needs to be QWORD (8-byte) aligned */
			video->pitch = (video->pitch + 7) & ~7;
			video->pixels = (void *)malloc(video->h*video->pitch);
			if ( video->pixels == NULL ) {
				if ( video != current ) {
					SDL_FreeSurface(video);
				}
				SDL_OutOfMemory();
				return(NULL);
			}
		}
		dd_surface3 = NULL;
		video->flags |= SDL_SWSURFACE;
		if ( (flags & SDL_RESIZABLE) && !(flags & SDL_NOFRAME) ) {
			video->flags |= SDL_RESIZABLE;
		}
		if ( flags & SDL_NOFRAME ) {
			video->flags |= SDL_NOFRAME;
		}
	} else {
		/* Necessary if we're going from window to fullscreen */
		if ( video->pixels != NULL ) {
			free(video->pixels);
			video->pixels = NULL;
		}
		dd_surface3 = SDL_primary;
		video->flags |= SDL_HWSURFACE;
	}

	/* See if the primary surface has double-buffering enabled */
	if ( (ddsd.ddsCaps.dwCaps & DDSCAPS_FLIP) == DDSCAPS_FLIP ) {
		video->flags |= SDL_DOUBLEBUF;
	}

	/* Allocate the SDL surface associated with the primary surface */
	if ( DX5_AllocDDSurface(this, video, dd_surface3,
	                        video->flags&SDL_HWSURFACE) < 0 ) {
		if ( video != current ) {
			SDL_FreeSurface(video);
		}
		return(NULL);
	}

	/* Use the appropriate blitting function */
	if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
		video->flags |= SDL_FULLSCREEN;
		if ( video->format->palette != NULL ) {
			video->flags |= SDL_HWPALETTE;
		}
		this->UpdateRects = DX5_DirectUpdate;
	} else {
		this->UpdateRects = DX5_WindowUpdate;
	}

	/* Make our window the proper size, set the clipper, then show it */
	if ( (flags & SDL_FULLSCREEN) != SDL_FULLSCREEN ) {
		RECT bounds;
		int  x, y;
		UINT swp_flags;

		/* Create and set a clipper on our primary surface */
		if ( SDL_clipper == NULL ) {
			result = IDirectDraw2_CreateClipper(ddraw2,
							0, &SDL_clipper, NULL);
			if ( result != DD_OK ) {
				if ( video != current ) {
					SDL_FreeSurface(video);
				}
				SetDDerror("DirectDraw2::CreateClipper",result);
				return(NULL);
			}
		}
		result = IDirectDrawClipper_SetHWnd(SDL_clipper, 0, SDL_Window);
		if ( result != DD_OK ) {
			if ( video != current ) {
				SDL_FreeSurface(video);
			}
			SetDDerror("DirectDrawClipper::SetHWnd", result);
			return(NULL);
		}
		result = IDirectDrawSurface3_SetClipper(SDL_primary,
								SDL_clipper);
		if ( result != DD_OK ) {
			if ( video != current ) {
				SDL_FreeSurface(video);
			}
			SetDDerror("DirectDrawSurface3::SetClipper", result);
			return(NULL);
		}

		/* Set the size of the window, centering and adjusting */
		SDL_resizing = 1;
		bounds.left = 0;
		bounds.top = 0;
		bounds.right = video->w;
		bounds.bottom = video->h;
		AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE),
									FALSE);
		width = bounds.right-bounds.left;
		height = bounds.bottom-bounds.top;
		x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
		y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
		if ( y < 0 ) { /* Cover up title bar for more client area */
			y -= GetSystemMetrics(SM_CYCAPTION)/2;
		}
		swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER);
		if ( was_visible ) {
			swp_flags |= SWP_NOMOVE;
		}
		SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
		SDL_resizing = 0;
	}
	ShowWindow(SDL_Window, SW_SHOW);
	SetForegroundWindow(SDL_Window);

	/* We're live! */
	return(video);
}

struct private_hwdata {
	LPDIRECTDRAWSURFACE3 dd_surface;
	LPDIRECTDRAWSURFACE3 dd_writebuf;
};

static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface, 
				LPDIRECTDRAWSURFACE3 requested, Uint32 flag)
{
	LPDIRECTDRAWSURFACE  dd_surface1;
	LPDIRECTDRAWSURFACE3 dd_surface3;
	DDSURFACEDESC ddsd;
	HRESULT result;

	/* Clear the hardware flag, in case we fail */
	surface->flags &= ~flag;

	/* Allocate the hardware acceleration data */
	surface->hwdata = (struct private_hwdata *)
					malloc(sizeof(*surface->hwdata));
	if ( surface->hwdata == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	dd_surface3 = NULL;

	/* Set up the surface description */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|
					DDSD_PITCH|DDSD_PIXELFORMAT);
	ddsd.dwWidth = surface->w;
	ddsd.dwHeight= surface->h;
#if defined(NONAMELESSUNION)
	ddsd.u1.lPitch = surface->pitch;
#else
	ddsd.lPitch = surface->pitch;
#endif
	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
		ddsd.ddsCaps.dwCaps =
				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
	} else {
		ddsd.ddsCaps.dwCaps =
				(DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY);
	}
	ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
	ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
	if ( surface->format->palette ) {
		ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
	}
#if defined(NONAMELESSUNION)
	ddsd.ddpfPixelFormat.u1.dwRGBBitCount = surface->format->BitsPerPixel;
	ddsd.ddpfPixelFormat.u2.dwRBitMask = surface->format->Rmask;
	ddsd.ddpfPixelFormat.u3.dwGBitMask = surface->format->Gmask;
	ddsd.ddpfPixelFormat.u4.dwBBitMask = surface->format->Bmask;
#else
	ddsd.ddpfPixelFormat.dwRGBBitCount = surface->format->BitsPerPixel;
	ddsd.ddpfPixelFormat.dwRBitMask = surface->format->Rmask;
	ddsd.ddpfPixelFormat.dwGBitMask = surface->format->Gmask;
	ddsd.ddpfPixelFormat.dwBBitMask = surface->format->Bmask;
#endif

	/* Create the DirectDraw video surface */
	if ( requested != NULL ) {
		dd_surface3 = requested;
	} else {
		result = IDirectDraw2_CreateSurface(ddraw2,
						&ddsd, &dd_surface1, NULL); 
		if ( result != DD_OK ) {
			SetDDerror("DirectDraw2::CreateSurface", result);
			goto error_end;
		}
		result = IDirectDrawSurface_QueryInterface(dd_surface1,
			&IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
		IDirectDrawSurface_Release(dd_surface1);
		if ( result != DD_OK ) {
			SetDDerror("DirectDrawSurface::QueryInterface", result);
			goto error_end;
		}
	}

	if ( (flag & SDL_HWSURFACE) == SDL_HWSURFACE ) {
		/* Check to see whether the surface actually ended up
		   in video memory, and fail if not.  We expect the
		   surfaces we create here to actually be in hardware!
		*/
		result = IDirectDrawSurface3_GetCaps(dd_surface3,&ddsd.ddsCaps);
		if ( result != DD_OK ) {
			SetDDerror("DirectDrawSurface3::GetCaps", result);
			goto error_end;
		}
		if ( (ddsd.ddsCaps.dwCaps&DDSCAPS_VIDEOMEMORY) !=
							DDSCAPS_VIDEOMEMORY ) {
			SDL_SetError("No room in video memory");
			goto error_end;
		}
	} else {
		/* Try to hook our surface memory */
		ddsd.dwFlags = DDSD_LPSURFACE;
		ddsd.lpSurface = surface->pixels;
		result = IDirectDrawSurface3_SetSurfaceDesc(dd_surface3,
								&ddsd, 0);
		if ( result != DD_OK ) {
			SetDDerror("DirectDraw2::SetSurfaceDesc", result);
			goto error_end;
		}
	
	}

	/* Make sure the surface format was set properly */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
					&ddsd, DDLOCK_NOSYSLOCK, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Lock", result);
		goto error_end;
	}
	IDirectDrawSurface3_Unlock(dd_surface3, NULL);

	if ( (flag & SDL_HWSURFACE) == SDL_SWSURFACE ) {
		if ( ddsd.lpSurface != surface->pixels ) {
			SDL_SetError("DDraw didn't use SDL surface memory");
			goto error_end;
		}
		if (
#if defined(NONAMELESSUNION)
			ddsd.u1.lPitch
#else
			ddsd.lPitch
#endif
				 != (LONG)surface->pitch ) {
			SDL_SetError("DDraw created surface with wrong pitch");
			goto error_end;
		}
	} else {
#if defined(NONAMELESSUNION)
		surface->pitch = (Uint16)ddsd.u1.lPitch;
#else
		surface->pitch = (Uint16)ddsd.lPitch;
#endif
	}
#if defined(NONAMELESSUNION)
	if ( (ddsd.ddpfPixelFormat.u1.dwRGBBitCount != 
					surface->format->BitsPerPixel) ||
	     (ddsd.ddpfPixelFormat.u2.dwRBitMask != surface->format->Rmask) ||
	     (ddsd.ddpfPixelFormat.u3.dwGBitMask != surface->format->Gmask) ||
	     (ddsd.ddpfPixelFormat.u4.dwBBitMask != surface->format->Bmask) ){
#else
	if ( (ddsd.ddpfPixelFormat.dwRGBBitCount != 
					surface->format->BitsPerPixel) ||
	     (ddsd.ddpfPixelFormat.dwRBitMask != surface->format->Rmask) ||
	     (ddsd.ddpfPixelFormat.dwGBitMask != surface->format->Gmask) ||
	     (ddsd.ddpfPixelFormat.dwBBitMask != surface->format->Bmask) ){
#endif
		SDL_SetError("DDraw didn't use SDL surface description");

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