📄 sdl_dx5video.c
字号:
static void DX5_VideoQuit(_THIS);
/* Hardware surface functions */
static int DX5_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DX5_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
static int DX5_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
static int DX5_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
static int DX5_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
static int DX5_LockHWSurface(_THIS, SDL_Surface *surface);
static void DX5_UnlockHWSurface(_THIS, SDL_Surface *surface);
static int DX5_FlipHWSurface(_THIS, SDL_Surface *surface);
static void DX5_FreeHWSurface(_THIS, SDL_Surface *surface);
static int DX5_AllocDDSurface(_THIS, SDL_Surface *surface,
LPDIRECTDRAWSURFACE3 requested, Uint32 flag);
/* Windows message handling functions */
static void DX5_RealizePalette(_THIS);
static void DX5_PaletteChanged(_THIS, HWND window);
static void DX5_WinPAINT(_THIS, HDC hdc);
/* WinDIB driver functions for manipulating gamma ramps */
extern int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
extern int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
extern void DIB_QuitGamma(_THIS);
/* DX5 driver bootstrap functions */
static int DX5_Available(void)
{
HINSTANCE DInputDLL;
HINSTANCE DDrawDLL;
int dinput_ok;
int ddraw_ok;
/* Version check DINPUT.DLL and DDRAW.DLL (Is DirectX okay?) */
dinput_ok = 0;
DInputDLL = LoadLibrary("DINPUT.DLL");
if ( DInputDLL != NULL ) {
dinput_ok = 1;
FreeLibrary(DInputDLL);
}
ddraw_ok = 0;
DDrawDLL = LoadLibrary("DDRAW.DLL");
if ( DDrawDLL != NULL ) {
HRESULT (WINAPI *DDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
LPDIRECTDRAW DDraw;
/* Try to create a valid DirectDraw object */
DDrawCreate = (void *)GetProcAddress(DDrawDLL, "DirectDrawCreate");
if ( (DDrawCreate != NULL)
&& !FAILED(DDrawCreate(NULL, &DDraw, NULL)) ) {
if ( !FAILED(IDirectDraw_SetCooperativeLevel(DDraw,
NULL, DDSCL_NORMAL)) ) {
DDSURFACEDESC desc;
LPDIRECTDRAWSURFACE DDrawSurf;
LPDIRECTDRAWSURFACE3 DDrawSurf3;
/* Try to create a DirectDrawSurface3 object */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = DDSD_CAPS;
desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE|DDSCAPS_VIDEOMEMORY;
if ( !FAILED(IDirectDraw_CreateSurface(DDraw, &desc,
&DDrawSurf, NULL)) ) {
if ( !FAILED(IDirectDrawSurface_QueryInterface(DDrawSurf,
&IID_IDirectDrawSurface3, (LPVOID *)&DDrawSurf3)) ) {
/* Yay! */
ddraw_ok = 1;
/* Clean up.. */
IDirectDrawSurface3_Release(DDrawSurf3);
}
IDirectDrawSurface_Release(DDrawSurf);
}
}
IDirectDraw_Release(DDraw);
}
FreeLibrary(DDrawDLL);
}
return(dinput_ok && ddraw_ok);
}
/* Functions for loading the DirectX functions dynamically */
static HINSTANCE DDrawDLL = NULL;
static HINSTANCE DInputDLL = NULL;
static void DX5_Unload(void)
{
if ( DDrawDLL != NULL ) {
FreeLibrary(DDrawDLL);
DDrawCreate = NULL;
DDrawDLL = NULL;
}
if ( DInputDLL != NULL ) {
FreeLibrary(DInputDLL);
DInputCreate = NULL;
DInputDLL = NULL;
}
}
static int DX5_Load(void)
{
int status;
DX5_Unload();
DDrawDLL = LoadLibrary("DDRAW.DLL");
if ( DDrawDLL != NULL ) {
DDrawCreate = (void *)GetProcAddress(DDrawDLL,
"DirectDrawCreate");
}
DInputDLL = LoadLibrary("DINPUT.DLL");
if ( DInputDLL != NULL ) {
DInputCreate = (void *)GetProcAddress(DInputDLL,
"DirectInputCreateA");
}
if ( DDrawDLL && DDrawCreate && DInputDLL && DInputCreate ) {
status = 0;
} else {
DX5_Unload();
status = -1;
}
return status;
}
static void DX5_DeleteDevice(SDL_VideoDevice *this)
{
/* Free DirectDraw object */
if ( ddraw2 != NULL ) {
IDirectDraw2_Release(ddraw2);
}
DX5_Unload();
if ( this ) {
if ( this->hidden ) {
free(this->hidden);
}
if ( this->gl_data ) {
free(this->gl_data);
}
free(this);
}
}
static SDL_VideoDevice *DX5_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Load DirectX */
if ( DX5_Load() < 0 ) {
return(NULL);
}
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( device ) {
memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *device->hidden));
device->gl_data = (struct SDL_PrivateGLData *)
malloc((sizeof *device->gl_data));
}
if ( (device == NULL) || (device->hidden == NULL) ||
(device->gl_data == NULL) ) {
SDL_OutOfMemory();
DX5_DeleteDevice(device);
return(NULL);
}
memset(device->hidden, 0, (sizeof *device->hidden));
memset(device->gl_data, 0, (sizeof *device->gl_data));
/* Set the function pointers */
device->VideoInit = DX5_VideoInit;
device->ListModes = DX5_ListModes;
device->SetVideoMode = DX5_SetVideoMode;
device->UpdateMouse = WIN_UpdateMouse;
device->CreateYUVOverlay = DX5_CreateYUVOverlay;
device->SetColors = DX5_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = DX5_VideoQuit;
device->AllocHWSurface = DX5_AllocHWSurface;
device->CheckHWBlit = DX5_CheckHWBlit;
device->FillHWRect = DX5_FillHWRect;
device->SetHWColorKey = DX5_SetHWColorKey;
device->SetHWAlpha = DX5_SetHWAlpha;
device->LockHWSurface = DX5_LockHWSurface;
device->UnlockHWSurface = DX5_UnlockHWSurface;
device->FlipHWSurface = DX5_FlipHWSurface;
device->FreeHWSurface = DX5_FreeHWSurface;
device->SetGammaRamp = DX5_SetGammaRamp;
device->GetGammaRamp = DX5_GetGammaRamp;
#ifdef HAVE_OPENGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_GetAttribute = WIN_GL_GetAttribute;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SwapBuffers = WIN_GL_SwapBuffers;
#endif
device->SetCaption = WIN_SetWMCaption;
device->SetIcon = WIN_SetWMIcon;
device->IconifyWindow = WIN_IconifyWindow;
device->GrabInput = WIN_GrabInput;
device->GetWMInfo = WIN_GetWMInfo;
device->FreeWMCursor = WIN_FreeWMCursor;
device->CreateWMCursor = WIN_CreateWMCursor;
device->ShowWMCursor = WIN_ShowWMCursor;
device->WarpWMCursor = WIN_WarpWMCursor;
device->CheckMouseMode = WIN_CheckMouseMode;
device->InitOSKeymap = DX5_InitOSKeymap;
device->PumpEvents = DX5_PumpEvents;
/* Set up the windows message handling functions */
WIN_RealizePalette = DX5_RealizePalette;
WIN_PaletteChanged = DX5_PaletteChanged;
WIN_WinPAINT = DX5_WinPAINT;
HandleMessage = DX5_HandleMessage;
device->free = DX5_DeleteDevice;
/* We're finally ready */
return device;
}
VideoBootStrap DIRECTX_bootstrap = {
"directx", "Win95/98/2000 DirectX",
DX5_Available, DX5_CreateDevice
};
static HRESULT WINAPI EnumModes2(DDSURFACEDESC *desc, VOID *udata)
{
SDL_VideoDevice *this = (SDL_VideoDevice *)udata;
struct DX5EnumRect *enumrect;
#if defined(NONAMELESSUNION)
int bpp = desc->ddpfPixelFormat.u1.dwRGBBitCount;
#else
int bpp = desc->ddpfPixelFormat.dwRGBBitCount;
#endif
switch (bpp) {
case 8:
case 16:
case 24:
case 32:
bpp /= 8; --bpp;
++SDL_nummodes[bpp];
enumrect = (struct DX5EnumRect*)malloc(sizeof(struct DX5EnumRect));
if ( !enumrect ) {
SDL_OutOfMemory();
return(DDENUMRET_CANCEL);
}
enumrect->r.x = 0;
enumrect->r.y = 0;
enumrect->r.w = (Uint16)desc->dwWidth;
enumrect->r.h = (Uint16)desc->dwHeight;
enumrect->next = enumlists[bpp];
enumlists[bpp] = enumrect;
break;
}
return(DDENUMRET_OK);
}
void SetDDerror(const char *function, int code)
{
static char *error;
static char errbuf[BUFSIZ];
errbuf[0] = 0;
switch (code) {
case DDERR_GENERIC:
error = "Undefined error!";
break;
case DDERR_EXCEPTION:
error = "Exception encountered";
break;
case DDERR_INVALIDOBJECT:
error = "Invalid object";
break;
case DDERR_INVALIDPARAMS:
error = "Invalid parameters";
break;
case DDERR_NOTFOUND:
error = "Object not found";
break;
case DDERR_INVALIDRECT:
error = "Invalid rectangle";
break;
case DDERR_INVALIDCAPS:
error = "Invalid caps member";
break;
case DDERR_INVALIDPIXELFORMAT:
error = "Invalid pixel format";
break;
case DDERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DDERR_OUTOFVIDEOMEMORY:
error = "Out of video memory";
break;
case DDERR_SURFACEBUSY:
error = "Surface busy";
break;
case DDERR_SURFACELOST:
error = "Surface was lost";
break;
case DDERR_WASSTILLDRAWING:
error = "DirectDraw is still drawing";
break;
case DDERR_INVALIDSURFACETYPE:
error = "Invalid surface type";
break;
case DDERR_NOEXCLUSIVEMODE:
error = "Not in exclusive access mode";
break;
case DDERR_NOPALETTEATTACHED:
error = "No palette attached";
break;
case DDERR_NOPALETTEHW:
error = "No palette hardware";
break;
case DDERR_NOT8BITCOLOR:
error = "Not 8-bit color";
break;
case DDERR_EXCLUSIVEMODEALREADYSET:
error = "Exclusive mode was already set";
break;
case DDERR_HWNDALREADYSET:
error = "Window handle already set";
break;
case DDERR_HWNDSUBCLASSED:
error = "Window handle is subclassed";
break;
case DDERR_NOBLTHW:
error = "No blit hardware";
break;
case DDERR_IMPLICITLYCREATED:
error = "Surface was implicitly created";
break;
case DDERR_INCOMPATIBLEPRIMARY:
error = "Incompatible primary surface";
break;
case DDERR_NOCOOPERATIVELEVELSET:
error = "No cooperative level set";
break;
case DDERR_NODIRECTDRAWHW:
error = "No DirectDraw hardware";
break;
case DDERR_NOEMULATION:
error = "No emulation available";
break;
case DDERR_NOFLIPHW:
error = "No flip hardware";
break;
case DDERR_NOTFLIPPABLE:
error = "Surface not flippable";
break;
case DDERR_PRIMARYSURFACEALREADYEXISTS:
error = "Primary surface already exists";
break;
case DDERR_UNSUPPORTEDMODE:
error = "Unsupported mode";
break;
case DDERR_WRONGMODE:
error = "Surface created in different mode";
break;
case DDERR_UNSUPPORTED:
error = "Operation not supported";
break;
case E_NOINTERFACE:
error = "Interface not present";
break;
default:
sprintf(errbuf, "%s: Unknown DirectDraw error: 0x%x",
function, code);
break;
}
if ( ! errbuf[0] ) {
sprintf(errbuf, "%s: %s", function, error);
}
SDL_SetError("%s", errbuf);
return;
}
static int DX5_UpdateVideoInfo(_THIS)
{
/* This needs to be DDCAPS_DX5 for the DirectDraw2 interface */
#if DIRECTDRAW_VERSION <= 0x300
#error Your version of DirectX must be greater than or equal to 5.0
#endif
#ifndef IDirectDrawGammaControl_SetGammaRamp
/*if gamma is undefined then we really have directx <= 0x500*/
DDCAPS DDCaps;
#else
DDCAPS_DX5 DDCaps;
#endif
HRESULT result;
/* Fill in our hardware acceleration capabilities */
memset(&DDCaps, 0, sizeof(DDCaps));
DDCaps.dwSize = sizeof(DDCaps);
result = IDirectDraw2_GetCaps(ddraw2, (DDCAPS *)&DDCaps, NULL);
if ( result != DD_OK ) {
SetDDerror("DirectDraw2::GetCaps", result);
return(-1);
}
this->info.hw_available = 1;
if ( (DDCaps.dwCaps & DDCAPS_BLT) == DDCAPS_BLT ) {
this->info.blit_hw = 1;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -