📄 sdl_fbvideo.c
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if ( newbucket == NULL ) {
SDL_OutOfMemory();
return(-1);
}
newbucket->prev = bucket;
newbucket->used = 0;
newbucket->base = bucket->base+size;
newbucket->size = extra;
newbucket->next = bucket->next;
if ( bucket->next ) {
bucket->next->prev = newbucket;
}
bucket->next = newbucket;
}
/* Set the current bucket values and return it! */
bucket->used = 1;
bucket->size = size;
bucket->dirty = 0;
#ifdef FBCON_DEBUG
fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);
#endif
surfaces_memleft -= size;
surface->flags |= SDL_HWSURFACE;
surface->pixels = bucket->base;
surface->hwdata = (struct private_hwdata *)bucket;
return(0);
}
static void FB_FreeHWSurface(_THIS, SDL_Surface *surface)
{
vidmem_bucket *bucket, *freeable;
/* Look for the bucket in the current list */
for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
if ( bucket == (vidmem_bucket *)surface->hwdata ) {
break;
}
}
if ( bucket && bucket->used ) {
/* Add the memory back to the total */
#ifdef DGA_DEBUG
printf("Freeing bucket of %d bytes\n", bucket->size);
#endif
surfaces_memleft += bucket->size;
/* Can we merge the space with surrounding buckets? */
bucket->used = 0;
if ( bucket->next && ! bucket->next->used ) {
#ifdef DGA_DEBUG
printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);
#endif
freeable = bucket->next;
bucket->size += bucket->next->size;
bucket->next = bucket->next->next;
if ( bucket->next ) {
bucket->next->prev = bucket;
}
free(freeable);
}
if ( bucket->prev && ! bucket->prev->used ) {
#ifdef DGA_DEBUG
printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);
#endif
freeable = bucket;
bucket->prev->size += bucket->size;
bucket->prev->next = bucket->next;
if ( bucket->next ) {
bucket->next->prev = bucket->prev;
}
free(freeable);
}
}
surface->pixels = NULL;
surface->hwdata = NULL;
}
static int FB_LockHWSurface(_THIS, SDL_Surface *surface)
{
if ( surface == this->screen ) {
SDL_mutexP(hw_lock);
if ( FB_IsSurfaceBusy(surface) ) {
FB_WaitBusySurfaces(this);
}
} else {
if ( FB_IsSurfaceBusy(surface) ) {
FB_WaitBusySurfaces(this);
}
}
return(0);
}
static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
if ( surface == this->screen ) {
SDL_mutexV(hw_lock);
}
}
static void FB_WaitVBL(_THIS)
{
#ifdef FBIOWAITRETRACE /* Heheh, this didn't make it into the main kernel */
ioctl(console_fd, FBIOWAITRETRACE, 0);
#endif
return;
}
static void FB_WaitIdle(_THIS)
{
return;
}
static int FB_FlipHWSurface(_THIS, SDL_Surface *surface)
{
/* Wait for vertical retrace and then flip display */
cache_vinfo.yoffset = flip_page*surface->h;
if ( FB_IsSurfaceBusy(this->screen) ) {
FB_WaitBusySurfaces(this);
}
wait_vbl(this);
if ( ioctl(console_fd, FBIOPAN_DISPLAY, &cache_vinfo) < 0 ) {
SDL_SetError("ioctl(FBIOPAN_DISPLAY) failed");
return(-1);
}
flip_page = !flip_page;
surface->pixels = flip_address[flip_page];
return(0);
}
static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
/* The application is already updating the visible video memory */
return;
}
#ifdef VGA16_FBCON_SUPPORT
/* Code adapted with thanks from the XFree86 VGA16 driver! :) */
#define writeGr(index, value) \
outb(index, 0x3CE); \
outb(value, 0x3CF);
#define writeSeq(index, value) \
outb(index, 0x3C4); \
outb(value, 0x3C5);
static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects)
{
SDL_Surface *screen;
int width, height, FBPitch, left, i, j, SRCPitch, phase;
register Uint32 m;
Uint8 s1, s2, s3, s4;
Uint32 *src, *srcPtr;
Uint8 *dst, *dstPtr;
screen = this->screen;
FBPitch = screen->w >> 3;
SRCPitch = screen->pitch >> 2;
writeGr(0x03, 0x00);
writeGr(0x05, 0x00);
writeGr(0x01, 0x00);
writeGr(0x08, 0xFF);
while(numrects--) {
left = rects->x & ~7;
width = (rects->w + 7) >> 3;
height = rects->h;
src = (Uint32*)screen->pixels + (rects->y * SRCPitch) + (left >> 2);
dst = (Uint8*)mapped_mem + (rects->y * FBPitch) + (left >> 3);
if((phase = (long)dst & 3L)) {
phase = 4 - phase;
if(phase > width) phase = width;
width -= phase;
}
while(height--) {
writeSeq(0x02, 1 << 0);
dstPtr = dst;
srcPtr = src;
i = width;
j = phase;
while(j--) {
m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4);
*dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
srcPtr += 2;
}
while(i >= 4) {
m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4);
s1 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
m = (srcPtr[3] & 0x01010101) | ((srcPtr[2] & 0x01010101) << 4);
s2 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
m = (srcPtr[5] & 0x01010101) | ((srcPtr[4] & 0x01010101) << 4);
s3 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
m = (srcPtr[7] & 0x01010101) | ((srcPtr[6] & 0x01010101) << 4);
s4 = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
*((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24);
srcPtr += 8;
dstPtr += 4;
i -= 4;
}
while(i--) {
m = (srcPtr[1] & 0x01010101) | ((srcPtr[0] & 0x01010101) << 4);
*dstPtr++ = (m >> 24) | (m >> 15) | (m >> 6) | (m << 3);
srcPtr += 2;
}
writeSeq(0x02, 1 << 1);
dstPtr = dst;
srcPtr = src;
i = width;
j = phase;
while(j--) {
m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4);
*dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
srcPtr += 2;
}
while(i >= 4) {
m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4);
s1 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
m = (srcPtr[3] & 0x02020202) | ((srcPtr[2] & 0x02020202) << 4);
s2 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
m = (srcPtr[5] & 0x02020202) | ((srcPtr[4] & 0x02020202) << 4);
s3 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
m = (srcPtr[7] & 0x02020202) | ((srcPtr[6] & 0x02020202) << 4);
s4 = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
*((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24);
srcPtr += 8;
dstPtr += 4;
i -= 4;
}
while(i--) {
m = (srcPtr[1] & 0x02020202) | ((srcPtr[0] & 0x02020202) << 4);
*dstPtr++ = (m >> 25) | (m >> 16) | (m >> 7) | (m << 2);
srcPtr += 2;
}
writeSeq(0x02, 1 << 2);
dstPtr = dst;
srcPtr = src;
i = width;
j = phase;
while(j--) {
m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4);
*dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
srcPtr += 2;
}
while(i >= 4) {
m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4);
s1 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
m = (srcPtr[3] & 0x04040404) | ((srcPtr[2] & 0x04040404) << 4);
s2 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
m = (srcPtr[5] & 0x04040404) | ((srcPtr[4] & 0x04040404) << 4);
s3 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
m = (srcPtr[7] & 0x04040404) | ((srcPtr[6] & 0x04040404) << 4);
s4 = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
*((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24);
srcPtr += 8;
dstPtr += 4;
i -= 4;
}
while(i--) {
m = (srcPtr[1] & 0x04040404) | ((srcPtr[0] & 0x04040404) << 4);
*dstPtr++ = (m >> 26) | (m >> 17) | (m >> 8) | (m << 1);
srcPtr += 2;
}
writeSeq(0x02, 1 << 3);
dstPtr = dst;
srcPtr = src;
i = width;
j = phase;
while(j--) {
m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4);
*dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m;
srcPtr += 2;
}
while(i >= 4) {
m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4);
s1 = (m >> 27) | (m >> 18) | (m >> 9) | m;
m = (srcPtr[3] & 0x08080808) | ((srcPtr[2] & 0x08080808) << 4);
s2 = (m >> 27) | (m >> 18) | (m >> 9) | m;
m = (srcPtr[5] & 0x08080808) | ((srcPtr[4] & 0x08080808) << 4);
s3 = (m >> 27) | (m >> 18) | (m >> 9) | m;
m = (srcPtr[7] & 0x08080808) | ((srcPtr[6] & 0x08080808) << 4);
s4 = (m >> 27) | (m >> 18) | (m >> 9) | m;
*((Uint32*)dstPtr) = s1 | (s2 << 8) | (s3 << 16) | (s4 << 24);
srcPtr += 8;
dstPtr += 4;
i -= 4;
}
while(i--) {
m = (srcPtr[1] & 0x08080808) | ((srcPtr[0] & 0x08080808) << 4);
*dstPtr++ = (m >> 27) | (m >> 18) | (m >> 9) | m;
srcPtr += 2;
}
dst += FBPitch;
src += SRCPitch;
}
rects++;
}
}
#endif /* VGA16_FBCON_SUPPORT */
void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area)
{
struct fb_cmap cmap;
cmap.start = 0;
cmap.len = palette_len;
cmap.red = &area[0*palette_len];
cmap.green = &area[1*palette_len];
cmap.blue = &area[2*palette_len];
cmap.transp = NULL;
ioctl(console_fd, FBIOGETCMAP, &cmap);
}
void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area)
{
struct fb_cmap cmap;
cmap.start = 0;
cmap.len = palette_len;
cmap.red = &area[0*palette_len];
cmap.green = &area[1*palette_len];
cmap.blue = &area[2*palette_len];
cmap.transp = NULL;
ioctl(console_fd, FBIOPUTCMAP, &cmap);
}
static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo,
struct fb_var_screeninfo *vinfo)
{
int i;
/* Save hardware palette, if needed */
if ( finfo->visual == FB_VISUAL_PSEUDOCOLOR ) {
saved_cmaplen = 1<<vinfo->bits_per_pixel;
saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap));
if ( saved_cmap != NULL ) {
FB_SavePaletteTo(this, saved_cmaplen, saved_cmap);
}
}
/* Added support for FB_VISUAL_DIRECTCOLOR.
With this mode pixel information is passed through the palette...
Neat fading and gamma correction effects can be had by simply
fooling around with the palette instead of changing the pixel
values themselves... Very neat!
Adam Meyerowitz 1/19/2000
ameyerow@optonline.com
*/
if ( finfo->visual == FB_VISUAL_DIRECTCOLOR ) {
__u16 new_entries[3*256];
/* Save the colormap */
saved_cmaplen = 256;
saved_cmap=(__u16 *)malloc(3*saved_cmaplen*sizeof(*saved_cmap));
if ( saved_cmap != NULL ) {
FB_SavePaletteTo(this, saved_cmaplen, saved_cmap);
}
/* Allocate new identity colormap */
for ( i=0; i<256; ++i ) {
new_entries[(0*256)+i] =
new_entries[(1*256)+i] =
new_entries[(2*256)+i] = (i<<8)|i;
}
FB_RestorePaletteFrom(this, 256, new_entries);
}
}
static void FB_RestorePalette(_THIS)
{
/* Restore the original palette */
if ( saved_cmap ) {
FB_RestorePaletteFrom(this, saved_cmaplen, saved_cmap);
free(saved_cmap);
saved_cmap = NULL;
}
}
static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
int i;
__u16 r[256];
__u16 g[256];
__u16 b[256];
struct fb_cmap cmap;
/* Set up the colormap */
for (i = 0; i < ncolors; i++) {
r[i] = colors[i].r << 8;
g[i] = colors[i].g << 8;
b[i] = colors[i].b << 8;
}
cmap.start = firstcolor;
cmap.len = ncolors;
cmap.red = r;
cmap.green = g;
cmap.blue = b;
cmap.transp = NULL;
if( (ioctl(console_fd, FBIOPUTCMAP, &cmap) < 0) ||
!(this->screen->flags & SDL_HWPALETTE) ) {
colors = this->screen->format->palette->colors;
ncolors = this->screen->format->palette->ncolors;
cmap.start = 0;
cmap.len = ncolors;
memset(r, 0, sizeof(r));
memset(g, 0, sizeof(g));
memset(b, 0, sizeof(b));
if ( ioctl(console_fd, FBIOGETCMAP, &cmap) == 0 ) {
for ( i=ncolors-1; i>=0; --i ) {
colors[i].r = (r[i]>>8);
colors[i].g = (g[i]>>8);
colors[i].b = (b[i]>>8);
}
}
return(0);
}
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
static void FB_VideoQuit(_THIS)
{
int i, j;
if ( this->screen ) {
/* Clear screen and tell SDL not to free the pixels */
if ( this->screen->pixels && FB_InGraphicsMode(this) ) {
#ifdef __powerpc__ /* SIGBUS when using memset() ?? */
Uint8 *rowp = (Uint8 *)this->screen->pixels;
int left = this->screen->pitch*this->screen->h;
while ( left-- ) { *rowp++ = 0; }
#else
memset(this->screen->pixels,0,this->screen->h*this->screen->pitch);
#endif
}
/* This test fails when using the VGA16 shadow memory */
if ( ((char *)this->screen->pixels >= mapped_mem) &&
((char *)this->screen->pixels < (mapped_mem+mapped_memlen)) ) {
this->screen->pixels = NULL;
}
}
/* Clear the lock mutex */
if ( hw_lock ) {
SDL_DestroyMutex(hw_lock);
hw_lock = NULL;
}
/* Clean up defined video modes */
for ( i=0; i<NUM_MODELISTS; ++i ) {
if ( SDL_modelist[i] != NULL ) {
for ( j=0; SDL_modelist[i][j]; ++j ) {
free(SDL_modelist[i][j]);
}
free(SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
/* Clean up the memory bucket list */
FB_FreeHWSurfaces(this);
/* Close console and input file descriptors */
if ( console_fd > 0 ) {
/* Unmap the video framebuffer and I/O registers */
if ( mapped_mem ) {
munmap(mapped_mem, mapped_memlen);
mapped_mem = NULL;
}
if ( mapped_io ) {
munmap(mapped_io, mapped_iolen);
mapped_io = NULL;
}
/* Restore the original video mode and palette */
if ( FB_InGraphicsMode(this) ) {
FB_RestorePalette(this);
ioctl(console_fd, FBIOPUT_VSCREENINFO, &saved_vinfo);
}
/* We're all done with the framebuffer */
close(console_fd);
console_fd = -1;
}
FB_CloseMouse(this);
FB_CloseKeyboard(this);
}
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