⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_fbvideo.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
📖 第 1 页 / 共 3 页
字号:
		    case FB_ACCEL_MATROX_MGA1064SG:
		    case FB_ACCEL_MATROX_MGA2164W:
		    case FB_ACCEL_MATROX_MGA2164W_AGP:
		    case FB_ACCEL_MATROX_MGAG100:
		    /*case FB_ACCEL_MATROX_MGAG200: G200 acceleration broken! */
		    case FB_ACCEL_MATROX_MGAG400:
#ifdef FBACCEL_DEBUG
			printf("Matrox hardware accelerator!\n");
#endif
			FB_MatroxAccel(this, finfo.accel);
			break;
		    case FB_ACCEL_3DFX_BANSHEE:
#ifdef FBACCEL_DEBUG
			printf("3DFX hardware accelerator!\n");
#endif
			FB_3DfxAccel(this, finfo.accel);
			break;
		    case FB_ACCEL_NV3:
		    case FB_ACCEL_NV4:
#ifdef FBACCEL_DEBUG
			printf("NVidia hardware accelerator!\n");
#endif
			FB_RivaAccel(this, finfo.accel);
			break;
		    default:
#ifdef FBACCEL_DEBUG
			printf("Unknown hardware accelerator.\n");
#endif
			break;
		}
	}

	/* Enable mouse and keyboard support */
	if ( FB_OpenKeyboard(this) < 0 ) {
		FB_VideoQuit(this);
		return(-1);
	}
	if ( FB_OpenMouse(this) < 0 ) {
		const char *sdl_nomouse;

		sdl_nomouse = getenv("SDL_NOMOUSE");
		if ( ! sdl_nomouse ) {
			SDL_SetError("Unable to open mouse");
			FB_VideoQuit(this);
			return(-1);
		}
	}

	/* We're done! */
	return(0);
}

static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
}

/* Various screen update functions available */
static void FB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
#ifdef VGA16_FBCON_SUPPORT
static void FB_VGA16Update(_THIS, int numrects, SDL_Rect *rects);
#endif

#ifdef FBCON_DEBUG
static void print_vinfo(struct fb_var_screeninfo *vinfo)
{
	fprintf(stderr, "Printing vinfo:\n");
	fprintf(stderr, "\txres: %d\n", vinfo->xres);
	fprintf(stderr, "\tyres: %d\n", vinfo->yres);
	fprintf(stderr, "\txres_virtual: %d\n", vinfo->xres_virtual);
	fprintf(stderr, "\tyres_virtual: %d\n", vinfo->yres_virtual);
	fprintf(stderr, "\txoffset: %d\n", vinfo->xoffset);
	fprintf(stderr, "\tyoffset: %d\n", vinfo->yoffset);
	fprintf(stderr, "\tbits_per_pixel: %d\n", vinfo->bits_per_pixel);
	fprintf(stderr, "\tgrayscale: %d\n", vinfo->grayscale);
	fprintf(stderr, "\tnonstd: %d\n", vinfo->nonstd);
	fprintf(stderr, "\tactivate: %d\n", vinfo->activate);
	fprintf(stderr, "\theight: %d\n", vinfo->height);
	fprintf(stderr, "\twidth: %d\n", vinfo->width);
	fprintf(stderr, "\taccel_flags: %d\n", vinfo->accel_flags);
	fprintf(stderr, "\tpixclock: %d\n", vinfo->pixclock);
	fprintf(stderr, "\tleft_margin: %d\n", vinfo->left_margin);
	fprintf(stderr, "\tright_margin: %d\n", vinfo->right_margin);
	fprintf(stderr, "\tupper_margin: %d\n", vinfo->upper_margin);
	fprintf(stderr, "\tlower_margin: %d\n", vinfo->lower_margin);
	fprintf(stderr, "\thsync_len: %d\n", vinfo->hsync_len);
	fprintf(stderr, "\tvsync_len: %d\n", vinfo->vsync_len);
	fprintf(stderr, "\tsync: %d\n", vinfo->sync);
	fprintf(stderr, "\tvmode: %d\n", vinfo->vmode);
	fprintf(stderr, "\tred: %d/%d\n", vinfo->red.length, vinfo->red.offset);
	fprintf(stderr, "\tgreen: %d/%d\n", vinfo->green.length, vinfo->green.offset);
	fprintf(stderr, "\tblue: %d/%d\n", vinfo->blue.length, vinfo->blue.offset);
	fprintf(stderr, "\talpha: %d/%d\n", vinfo->transp.length, vinfo->transp.offset);
}
static void print_finfo(struct fb_fix_screeninfo *finfo)
{
	fprintf(stderr, "Printing finfo:\n");
	fprintf(stderr, "\tsmem_start = %p\n", (char *)finfo->smem_start);
	fprintf(stderr, "\tsmem_len = %d\n", finfo->smem_len);
	fprintf(stderr, "\ttype = %d\n", finfo->type);
	fprintf(stderr, "\ttype_aux = %d\n", finfo->type_aux);
	fprintf(stderr, "\tvisual = %d\n", finfo->visual);
	fprintf(stderr, "\txpanstep = %d\n", finfo->xpanstep);
	fprintf(stderr, "\typanstep = %d\n", finfo->ypanstep);
	fprintf(stderr, "\tywrapstep = %d\n", finfo->ywrapstep);
	fprintf(stderr, "\tline_length = %d\n", finfo->line_length);
	fprintf(stderr, "\tmmio_start = %p\n", (char *)finfo->mmio_start);
	fprintf(stderr, "\tmmio_len = %d\n", finfo->mmio_len);
	fprintf(stderr, "\taccel = %d\n", finfo->accel);
}
#endif

static int choose_fbmodes_mode(struct fb_var_screeninfo *vinfo)
{
	int matched;
	FILE *fbmodes;

	matched = 0;
	fbmodes = fopen("/etc/fb.modes", "r");
	if ( fbmodes ) {
		/* FIXME: Parse the mode definition file */
		fclose(fbmodes);
	}
	return(matched);
}

static int choose_vesa_mode(struct fb_var_screeninfo *vinfo)
{
	int matched;
	int i;

	/* Check for VESA timings */
	matched = 0;
	for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) {
		if ( (vinfo->xres == vesa_timings[i].xres) &&
		     (vinfo->yres == vesa_timings[i].yres) ) {
#ifdef FBCON_DEBUG
			fprintf(stderr, "Using VESA timings for %dx%d\n",
						vinfo->xres, vinfo->yres);
#endif
			if ( vesa_timings[i].pixclock ) {
				vinfo->pixclock = vesa_timings[i].pixclock;
			}
			vinfo->left_margin = vesa_timings[i].left;
			vinfo->right_margin = vesa_timings[i].right;
			vinfo->upper_margin = vesa_timings[i].upper;
			vinfo->lower_margin = vesa_timings[i].lower;
			vinfo->hsync_len = vesa_timings[i].hslen;
			vinfo->vsync_len = vesa_timings[i].vslen;
			vinfo->sync = vesa_timings[i].sync;
			vinfo->vmode = vesa_timings[i].vmode;
			matched = 1;
			break;
		}
	}
	return(matched);
}

#ifdef VGA16_FBCON_SUPPORT
static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	struct fb_fix_screeninfo finfo;
	struct fb_var_screeninfo vinfo;

	/* Set the terminal into graphics mode */
	if ( FB_EnterGraphicsMode(this) < 0 ) {
		return(NULL);
	}

	/* Restore the original palette */
	FB_RestorePalette(this);

	/* Set the video mode and get the final screen format */
	if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) {
		SDL_SetError("Couldn't get console screen info");
		return(NULL);
	}
	cache_vinfo = vinfo;
#ifdef FBCON_DEBUG
	fprintf(stderr, "Printing actual vinfo:\n");
	print_vinfo(&vinfo);
#endif
	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
		return(NULL);
	}
	current->format->palette->ncolors = 16;

	/* Get the fixed information about the console hardware.
	   This is necessary since finfo.line_length changes.
	 */
	if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) {
		SDL_SetError("Couldn't get console hardware info");
		return(NULL);
	}
#ifdef FBCON_DEBUG
	fprintf(stderr, "Printing actual finfo:\n");
	print_finfo(&finfo);
#endif

	/* Save hardware palette, if needed */
	FB_SavePalette(this, &finfo, &vinfo);

	/* Set up the new mode framebuffer */
	current->flags = SDL_FULLSCREEN;
	current->w = vinfo.xres;
	current->h = vinfo.yres;
	current->pitch = current->w;
	current->pixels = malloc(current->h*current->pitch);

	/* Set the update rectangle function */
	this->UpdateRects = FB_VGA16Update;

	/* We're done */
	return(current);
}
#endif /* VGA16_FBCON_SUPPORT */

static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	struct fb_fix_screeninfo finfo;
	struct fb_var_screeninfo vinfo;
	int i;
	Uint32 Rmask;
	Uint32 Gmask;
	Uint32 Bmask;
	char *surfaces_mem;
	int surfaces_len;

	/* Set the terminal into graphics mode */
	if ( FB_EnterGraphicsMode(this) < 0 ) {
		return(NULL);
	}

	/* Restore the original palette */
	FB_RestorePalette(this);

	/* Set the video mode and get the final screen format */
	if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) {
		SDL_SetError("Couldn't get console screen info");
		return(NULL);
	}
#ifdef FBCON_DEBUG
	fprintf(stderr, "Printing original vinfo:\n");
	print_vinfo(&vinfo);
#endif
	if ( (vinfo.xres != width) || (vinfo.yres != height) ||
	     (vinfo.bits_per_pixel != bpp) || (flags & SDL_DOUBLEBUF) ) {
		vinfo.activate = FB_ACTIVATE_NOW;
		vinfo.accel_flags = 0;
		vinfo.bits_per_pixel = bpp;
		vinfo.xres = width;
		vinfo.xres_virtual = width;
		vinfo.yres = height;
		if ( flags & SDL_DOUBLEBUF ) {
			vinfo.yres_virtual = height*2;
		} else {
			vinfo.yres_virtual = height;
		}
		vinfo.xoffset = 0;
		vinfo.yoffset = 0;
		vinfo.red.length = vinfo.red.offset = 0;
		vinfo.green.length = vinfo.green.offset = 0;
		vinfo.blue.length = vinfo.blue.offset = 0;
		vinfo.transp.length = vinfo.transp.offset = 0;
		if ( ! choose_fbmodes_mode(&vinfo) ) {
			choose_vesa_mode(&vinfo);
		}
#ifdef FBCON_DEBUG
		fprintf(stderr, "Printing wanted vinfo:\n");
		print_vinfo(&vinfo);
#endif
		if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) {
			vinfo.yres_virtual = height;
			if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) {
				SDL_SetError("Couldn't set console screen info");
				return(NULL);
			}
		}
	} else {
		int maxheight;

		/* Figure out how much video memory is available */
		if ( flags & SDL_DOUBLEBUF ) {
			maxheight = height*2;
		} else {
			maxheight = height;
		}
		if ( vinfo.yres_virtual > maxheight ) {
			vinfo.yres_virtual = maxheight;
		}
	}
	cache_vinfo = vinfo;
#ifdef FBCON_DEBUG
	fprintf(stderr, "Printing actual vinfo:\n");
	print_vinfo(&vinfo);
#endif
	Rmask = 0;
	for ( i=0; i<vinfo.red.length; ++i ) {
		Rmask <<= 1;
		Rmask |= (0x00000001<<vinfo.red.offset);
	}
	Gmask = 0;
	for ( i=0; i<vinfo.green.length; ++i ) {
		Gmask <<= 1;
		Gmask |= (0x00000001<<vinfo.green.offset);
	}
	Bmask = 0;
	for ( i=0; i<vinfo.blue.length; ++i ) {
		Bmask <<= 1;
		Bmask |= (0x00000001<<vinfo.blue.offset);
	}
	if ( ! SDL_ReallocFormat(current, vinfo.bits_per_pixel,
	                                  Rmask, Gmask, Bmask, 0) ) {
		return(NULL);
	}

	/* Get the fixed information about the console hardware.
	   This is necessary since finfo.line_length changes.
	 */
	if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) {
		SDL_SetError("Couldn't get console hardware info");
		return(NULL);
	}

	/* Save hardware palette, if needed */
	FB_SavePalette(this, &finfo, &vinfo);

	/* Set up the new mode framebuffer */
	current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
	current->w = vinfo.xres;
	current->h = vinfo.yres;
	current->pitch = finfo.line_length;
	current->pixels = mapped_mem+mapped_offset;

	/* Set up the information for hardware surfaces */
	surfaces_mem = (char *)current->pixels +
	                        vinfo.yres_virtual*current->pitch;
	surfaces_len = (mapped_memlen-(surfaces_mem-mapped_mem));
	FB_FreeHWSurfaces(this);
	FB_InitHWSurfaces(this, current, surfaces_mem, surfaces_len);

	/* Let the application know we have a hardware palette */
	switch (finfo.visual) {
	    case FB_VISUAL_PSEUDOCOLOR:
		current->flags |= SDL_HWPALETTE;
		break;
	    default:
		break;
	}

	/* Update for double-buffering, if we can */
	if ( flags & SDL_DOUBLEBUF ) {
		if ( vinfo.yres_virtual == (height*2) ) {
			current->flags |= SDL_DOUBLEBUF;
			flip_page = 0;
			flip_address[0] = (char *)current->pixels;
			flip_address[1] = (char *)current->pixels+
			                          current->h*current->pitch;
			this->screen = current;
			FB_FlipHWSurface(this, current);
			this->screen = NULL;
		}
	}

	/* Set the update rectangle function */
	this->UpdateRects = FB_DirectUpdate;

	/* We're done */
	return(current);
}

#ifdef FBCON_DEBUG
void FB_DumpHWSurfaces(_THIS)
{
	vidmem_bucket *bucket;

	printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal);
	printf("\n");
	printf("         Base  Size\n");
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		printf("Bucket:  %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free");
		if ( bucket->prev ) {
			if ( bucket->base != bucket->prev->base+bucket->prev->size ) {
				printf("Warning, corrupt bucket list! (prev)\n");
			}
		} else {
			if ( bucket != &surfaces ) {
				printf("Warning, corrupt bucket list! (!prev)\n");
			}
		}
		if ( bucket->next ) {
			if ( bucket->next->base != bucket->base+bucket->size ) {
				printf("Warning, corrupt bucket list! (next)\n");
			}
		}
	}
	printf("\n");
}
#endif

static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size)
{
	vidmem_bucket *bucket;

	surfaces_memtotal = size;
	surfaces_memleft = size;

	if ( surfaces_memleft > 0 ) {
		bucket = (vidmem_bucket *)malloc(sizeof(*bucket));
		if ( bucket == NULL ) {
			SDL_OutOfMemory();
			return(-1);
		}
		bucket->prev = &surfaces;
		bucket->used = 0;
		bucket->dirty = 0;
		bucket->base = base;
		bucket->size = size;
		bucket->next = NULL;
	} else {
		bucket = NULL;
	}

	surfaces.prev = NULL;
	surfaces.used = 1;
	surfaces.dirty = 0;
	surfaces.base = screen->pixels;
	surfaces.size = (unsigned int)((long)base - (long)surfaces.base);
	surfaces.next = bucket;
	screen->hwdata = (struct private_hwdata *)&surfaces;
	return(0);
}
static void FB_FreeHWSurfaces(_THIS)
{
	vidmem_bucket *bucket, *freeable;

	bucket = surfaces.next;
	while ( bucket ) {
		freeable = bucket;
		bucket = bucket->next;
		free(freeable);
	}
	surfaces.next = NULL;
}

static int FB_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	vidmem_bucket *bucket;
	int size;
	int extra;

/* Temporarily, we only allow surfaces the same width as display.
   Some blitters require the pitch between two hardware surfaces
   to be the same.  Others have interesting alignment restrictions.
   Until someone who knows these details looks at the code...
*/
if ( surface->pitch > SDL_VideoSurface->pitch ) {
	SDL_SetError("Surface requested wider than screen");
	return(-1);
}
surface->pitch = SDL_VideoSurface->pitch;
	size = surface->h * surface->pitch;
#ifdef FBCON_DEBUG
	fprintf(stderr, "Allocating bucket of %d bytes\n", size);
#endif

	/* Quick check for available mem */
	if ( size > surfaces_memleft ) {
		SDL_SetError("Not enough video memory");
		return(-1);
	}

	/* Search for an empty bucket big enough */
	for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
		if ( ! bucket->used && (size <= bucket->size) ) {
			break;
		}
	}
	if ( bucket == NULL ) {
		SDL_SetError("Video memory too fragmented");
		return(-1);
	}

	/* Create a new bucket for left-over memory */
	extra = (bucket->size - size);
	if ( extra ) {
		vidmem_bucket *newbucket;

#ifdef FBCON_DEBUG
	fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);
#endif
		newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket));

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -