📄 sdl_fbvideo.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_fbvideo.c,v 1.4 2002/04/22 21:38:04 wmay Exp $";
#endif
/* Framebuffer console based SDL video driver implementation.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <asm/page.h> /* For definition of PAGE_SIZE */
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_fbvideo.h"
#include "SDL_fbmouse_c.h"
#include "SDL_fbevents_c.h"
#include "SDL_fb3dfx.h"
#include "SDL_fbmatrox.h"
#include "SDL_fbriva.h"
#if defined(i386) && defined(FB_TYPE_VGA_PLANES)
#define VGA16_FBCON_SUPPORT
#ifndef FB_AUX_VGA_PLANES_VGA4
#define FB_AUX_VGA_PLANES_VGA4 0
#endif
static inline void outb (unsigned char value, unsigned short port)
{
__asm__ __volatile__ ("outb %b0,%w1"::"a" (value), "Nd" (port));
}
#endif /* FB_TYPE_VGA_PLANES */
/* A list of video resolutions that we query for (sorted largest to smallest) */
static const SDL_Rect checkres[] = {
{ 0, 0, 1600, 1200 }, /* 16 bpp: 0x11E, or 286 */
{ 0, 0, 1408, 1056 }, /* 16 bpp: 0x19A, or 410 */
{ 0, 0, 1280, 1024 }, /* 16 bpp: 0x11A, or 282 */
{ 0, 0, 1152, 864 }, /* 16 bpp: 0x192, or 402 */
{ 0, 0, 1024, 768 }, /* 16 bpp: 0x117, or 279 */
{ 0, 0, 960, 720 }, /* 16 bpp: 0x18A, or 394 */
{ 0, 0, 800, 600 }, /* 16 bpp: 0x114, or 276 */
{ 0, 0, 768, 576 }, /* 16 bpp: 0x182, or 386 */
{ 0, 0, 720, 576 }, /* PAL */
{ 0, 0, 720, 480 }, /* NTSC */
{ 0, 0, 640, 480 }, /* 16 bpp: 0x111, or 273 */
{ 0, 0, 640, 400 }, /* 8 bpp: 0x100, or 256 */
{ 0, 0, 512, 384 },
{ 0, 0, 320, 240 },
{ 0, 0, 320, 200 }
};
static const struct {
int xres;
int yres;
int pixclock;
int left;
int right;
int upper;
int lower;
int hslen;
int vslen;
int sync;
int vmode;
} vesa_timings[] = {
#ifdef USE_VESA_TIMINGS /* Only tested on Matrox Millenium I */
{ 640, 400, 39771, 48, 16, 39, 8, 96, 2, 2, 0 }, /* 70 Hz */
{ 640, 480, 39683, 48, 16, 33, 10, 96, 2, 0, 0 }, /* 60 Hz */
{ 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */
{ 800, 600, 24038, 144, 24, 28, 8, 112, 6, 0, 0 }, /* 60 Hz */
{ 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */
{ 1024, 768, 15386, 160, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */
{ 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */
{ 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */
{ 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */
{ 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */
#else
/* You can generate these timings from your XF86Config file using
the 'modeline2fb' perl script included with the fbset package.
These timings were generated for Matrox Millenium I, 15" monitor.
*/
{ 320, 200, 79440, 16, 16, 20, 4, 48, 1, 0, 2 }, /* 70 Hz */
{ 320, 240, 63492, 16, 16, 16, 4, 48, 2, 0, 2 }, /* 72 Hz */
{ 512, 384, 49603, 48, 16, 16, 1, 64, 3, 0, 0 }, /* 78 Hz */
{ 640, 400, 31746, 96, 32, 41, 1, 64, 3, 2, 0 }, /* 85 Hz */
{ 640, 480, 31746, 120, 16, 16, 1, 64, 3, 0, 0 }, /* 75 Hz */
{ 768, 576, 26101, 144, 16, 28, 6, 112, 4, 0, 0 }, /* 60 Hz */
{ 800, 600, 20000, 64, 56, 23, 37, 120, 6, 3, 0 }, /* 72 Hz */
{ 960, 720, 17686, 144, 24, 28, 8, 112, 4, 0, 0 }, /* 60 Hz */
{ 1024, 768, 13333, 144, 24, 29, 3, 136, 6, 0, 0 }, /* 70 Hz */
{ 1152, 864, 12286, 192, 32, 30, 4, 128, 4, 0, 0 }, /* 60 Hz */
{ 1280, 1024, 9369, 224, 32, 32, 4, 136, 4, 0, 0 }, /* 60 Hz */
{ 1408, 1056, 8214, 256, 40, 32, 5, 144, 5, 0, 0 }, /* 60 Hz */
{ 1600, 1200,/*?*/0, 272, 48, 32, 5, 152, 5, 0, 0 }, /* 60 Hz */
#endif
};
/* Initialization/Query functions */
static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **FB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *FB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
#ifdef VGA16_FBCON_SUPPORT
static SDL_Surface *FB_SetVGA16Mode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
#endif
static int FB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void FB_VideoQuit(_THIS);
/* Hardware surface functions */
static int FB_InitHWSurfaces(_THIS, SDL_Surface *screen, char *base, int size);
static void FB_FreeHWSurfaces(_THIS);
static int FB_AllocHWSurface(_THIS, SDL_Surface *surface);
static int FB_LockHWSurface(_THIS, SDL_Surface *surface);
static void FB_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void FB_FreeHWSurface(_THIS, SDL_Surface *surface);
static void FB_WaitVBL(_THIS);
static void FB_WaitIdle(_THIS);
static int FB_FlipHWSurface(_THIS, SDL_Surface *surface);
/* Internal palette functions */
static void FB_SavePalette(_THIS, struct fb_fix_screeninfo *finfo,
struct fb_var_screeninfo *vinfo);
static void FB_RestorePalette(_THIS);
/* FB driver bootstrap functions */
static int FB_Available(void)
{
int console;
const char *SDL_fbdev;
SDL_fbdev = getenv("SDL_FBDEV");
if ( SDL_fbdev == NULL ) {
SDL_fbdev = "/dev/fb0";
}
console = open(SDL_fbdev, O_RDWR, 0);
if ( console >= 0 ) {
close(console);
}
return(console >= 0);
}
static void FB_DeleteDevice(SDL_VideoDevice *device)
{
free(device->hidden);
free(device);
}
static SDL_VideoDevice *FB_CreateDevice(int devindex)
{
SDL_VideoDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
wait_vbl = FB_WaitVBL;
wait_idle = FB_WaitIdle;
mouse_fd = -1;
keyboard_fd = -1;
/* Set the function pointers */
this->VideoInit = FB_VideoInit;
this->ListModes = FB_ListModes;
this->SetVideoMode = FB_SetVideoMode;
this->SetColors = FB_SetColors;
this->UpdateRects = NULL;
this->VideoQuit = FB_VideoQuit;
this->AllocHWSurface = FB_AllocHWSurface;
this->CheckHWBlit = NULL;
this->FillHWRect = NULL;
this->SetHWColorKey = NULL;
this->SetHWAlpha = NULL;
this->LockHWSurface = FB_LockHWSurface;
this->UnlockHWSurface = FB_UnlockHWSurface;
this->FlipHWSurface = FB_FlipHWSurface;
this->FreeHWSurface = FB_FreeHWSurface;
this->SetCaption = NULL;
this->SetIcon = NULL;
this->IconifyWindow = NULL;
this->GrabInput = NULL;
this->GetWMInfo = NULL;
this->InitOSKeymap = FB_InitOSKeymap;
this->PumpEvents = FB_PumpEvents;
this->free = FB_DeleteDevice;
return this;
}
VideoBootStrap FBCON_bootstrap = {
"fbcon", "Linux Framebuffer Console",
FB_Available, FB_CreateDevice
};
static int FB_CheckMode(_THIS, struct fb_var_screeninfo *vinfo,
int index, unsigned int *w, unsigned int *h)
{
int mode_okay;
mode_okay = 0;
vinfo->bits_per_pixel = (index+1)*8;
vinfo->xres = *w;
vinfo->xres_virtual = *w;
vinfo->yres = *h;
vinfo->yres_virtual = *h;
vinfo->activate = FB_ACTIVATE_TEST;
if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, vinfo) == 0 ) {
#ifdef FBCON_DEBUG
fprintf(stderr, "Checked mode %dx%d at %d bpp, got mode %dx%d at %d bpp\n", *w, *h, (index+1)*8, vinfo->xres, vinfo->yres, vinfo->bits_per_pixel);
#endif
if ( (((vinfo->bits_per_pixel+7)/8)-1) == index ) {
*w = vinfo->xres;
*h = vinfo->yres;
mode_okay = 1;
}
}
return mode_okay;
}
static int FB_AddMode(_THIS, int index, unsigned int w, unsigned int h)
{
SDL_Rect *mode;
int i;
int next_mode;
/* Check to see if we already have this mode */
if ( SDL_nummodes[index] > 0 ) {
mode = SDL_modelist[index][SDL_nummodes[index]-1];
if ( (mode->w == w) && (mode->h == h) ) {
#ifdef FBCON_DEBUG
fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif
return(0);
}
}
/* Only allow a mode if we have a valid timing for it */
next_mode = -1;
for ( i=0; i<(sizeof(vesa_timings)/sizeof(vesa_timings[0])); ++i ) {
if ( (w == vesa_timings[i].xres) &&
(h == vesa_timings[i].yres) && vesa_timings[i].pixclock ) {
next_mode = i;
break;
}
}
if ( next_mode == -1 ) {
#ifdef FBCON_DEBUG
fprintf(stderr, "No valid timing line for mode %dx%d\n", w, h);
#endif
return(0);
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *)malloc(sizeof *mode);
if ( mode == NULL ) {
SDL_OutOfMemory();
return(-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
#ifdef FBCON_DEBUG
fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
if ( SDL_modelist[index] == NULL ) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
free(mode);
return(-1);
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode+1] = NULL;
SDL_nummodes[index]++;
return(0);
}
static int FB_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
struct fb_fix_screeninfo finfo;
struct fb_var_screeninfo vinfo;
int i, j;
int current_index;
unsigned int current_w;
unsigned int current_h;
const char *SDL_fbdev;
/* Initialize the library */
SDL_fbdev = getenv("SDL_FBDEV");
if ( SDL_fbdev == NULL ) {
SDL_fbdev = "/dev/fb0";
}
console_fd = open(SDL_fbdev, O_RDWR, 0);
if ( console_fd < 0 ) {
SDL_SetError("Unable to open %s", SDL_fbdev);
return(-1);
}
#ifndef DISABLE_THREADS
/* Create the hardware surface lock mutex */
hw_lock = SDL_CreateMutex();
if ( hw_lock == NULL ) {
SDL_SetError("Unable to create lock mutex");
FB_VideoQuit(this);
return(-1);
}
#endif
/* Get the type of video hardware */
if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) {
SDL_SetError("Couldn't get console hardware info");
FB_VideoQuit(this);
return(-1);
}
switch (finfo.type) {
case FB_TYPE_PACKED_PIXELS:
/* Supported, no worries.. */
break;
#ifdef VGA16_FBCON_SUPPORT
case FB_TYPE_VGA_PLANES:
/* VGA16 is supported, but that's it */
if ( finfo.type_aux == FB_AUX_VGA_PLANES_VGA4 ) {
if ( ioperm(0x3b4, 0x3df - 0x3b4 + 1, 1) < 0 ) {
SDL_SetError("No I/O port permissions");
FB_VideoQuit(this);
return(-1);
}
this->SetVideoMode = FB_SetVGA16Mode;
break;
}
/* Fall through to unsupported case */
#endif /* VGA16_FBCON_SUPPORT */
default:
SDL_SetError("Unsupported console hardware");
FB_VideoQuit(this);
return(-1);
}
switch (finfo.visual) {
case FB_VISUAL_TRUECOLOR:
case FB_VISUAL_PSEUDOCOLOR:
case FB_VISUAL_STATIC_PSEUDOCOLOR:
case FB_VISUAL_DIRECTCOLOR:
break;
default:
SDL_SetError("Unsupported console hardware");
FB_VideoQuit(this);
return(-1);
}
/* Check if the user wants to disable hardware acceleration */
{ const char *fb_accel;
fb_accel = getenv("SDL_FBACCEL");
if ( fb_accel ) {
finfo.accel = atoi(fb_accel);
}
}
/* Memory map the device, compensating for buggy PPC mmap() */
mapped_offset = (((long)finfo.smem_start) -
(((long)finfo.smem_start)&~(PAGE_SIZE-1)));
mapped_memlen = finfo.smem_len+mapped_offset;
mapped_mem = mmap(NULL, mapped_memlen,
PROT_READ|PROT_WRITE, MAP_SHARED, console_fd, 0);
if ( mapped_mem == (char *)-1 ) {
SDL_SetError("Unable to memory map the video hardware");
mapped_mem = NULL;
FB_VideoQuit(this);
return(-1);
}
/* Determine the current screen depth */
if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) {
SDL_SetError("Couldn't get console pixel format");
FB_VideoQuit(this);
return(-1);
}
vformat->BitsPerPixel = vinfo.bits_per_pixel;
if ( vformat->BitsPerPixel < 8 ) {
/* Assuming VGA16, we handle this via a shadow framebuffer */
vformat->BitsPerPixel = 8;
}
for ( i=0; i<vinfo.red.length; ++i ) {
vformat->Rmask <<= 1;
vformat->Rmask |= (0x00000001<<vinfo.red.offset);
}
for ( i=0; i<vinfo.green.length; ++i ) {
vformat->Gmask <<= 1;
vformat->Gmask |= (0x00000001<<vinfo.green.offset);
}
for ( i=0; i<vinfo.blue.length; ++i ) {
vformat->Bmask <<= 1;
vformat->Bmask |= (0x00000001<<vinfo.blue.offset);
}
saved_vinfo = vinfo;
/* Save hardware palette, if needed */
FB_SavePalette(this, &finfo, &vinfo);
/* If the I/O registers are available, memory map them so we
can take advantage of any supported hardware acceleration.
*/
vinfo.accel_flags = 0; /* Temporarily reserve registers */
ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo);
if ( finfo.accel && finfo.mmio_len ) {
mapped_iolen = finfo.mmio_len;
mapped_io = mmap(NULL, mapped_iolen, PROT_READ|PROT_WRITE,
MAP_SHARED, console_fd, mapped_memlen);
if ( mapped_io == (char *)-1 ) {
/* Hmm, failed to memory map I/O registers */
mapped_io = NULL;
}
}
/* Query for the list of available video modes */
current_w = vinfo.xres;
current_h = vinfo.yres;
current_index = ((vinfo.bits_per_pixel+7)/8)-1;
for ( i=0; i<NUM_MODELISTS; ++i ) {
SDL_nummodes[i] = 0;
SDL_modelist[i] = NULL;
for ( j=0; j<(sizeof(checkres)/sizeof(checkres[0])); ++j ) {
unsigned int w, h;
/* See if we are querying for the current mode */
w = checkres[j].w;
h = checkres[j].h;
if ( i == current_index ) {
if ( (current_w > w) || (current_h > h) ) {
/* Only check once */
FB_AddMode(this, i,current_w,current_h);
current_index = -1;
}
}
if ( FB_CheckMode(this, &vinfo, i, &w, &h) ) {
FB_AddMode(this, i, w, h);
}
}
}
/* Fill in our hardware acceleration capabilities */
this->info.wm_available = 0;
this->info.hw_available = 1;
this->info.video_mem = finfo.smem_len/1024;
if ( mapped_io ) {
switch (finfo.accel) {
case FB_ACCEL_MATROX_MGA2064W:
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