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📄 sdl_vglvideo.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
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	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Xsize == width) &&
		    (modes[i]->ModeInfo.Ysize == height) &&
		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
			mode_found = 1;
			break;
		}
	}
	if (mode_found == 0) {
		SDL_SetError("No matching video mode found");
		return NULL;
	}

	/* Shutdown previous videomode (if any) */
	if (VGLCurMode != NULL)
		VGLEnd();

	/* Try to set the requested linear video mode */
	if (VGLInit(modes[i]->ModeId) != 0) {
		SDL_SetError("Unable to switch to requested mode");
		return NULL;
	}

	VGLCurMode = realloc(VGLCurMode, sizeof(VGLMode));
	VGLCurMode->ModeInfo = *VGLDisplay;
	VGLCurMode->Depth = modes[i]->Depth;
	VGLCurMode->ModeId = modes[i]->ModeId;
	VGLCurMode->Rmask = modes[i]->Rmask;
	VGLCurMode->Gmask = modes[i]->Gmask;
	VGLCurMode->Bmask = modes[i]->Bmask;

	/* Workaround a bug in libvgl */
	if (VGLCurMode->ModeInfo.PixelBytes == 0)
		(VGLCurMode->ModeInfo.PixelBytes = 1);

	current->w = VGLCurMode->ModeInfo.Xsize;
	current->h = VGLCurMode->ModeInfo.Ysize;
	current->pixels = VGLCurMode->ModeInfo.Bitmap;
	current->pitch = VGLCurMode->ModeInfo.Xsize *
			 VGLCurMode->ModeInfo.PixelBytes;
	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);

	/* Check if we are in a pseudo-color mode */
	if (VGLCurMode->ModeInfo.Type == VIDBUF8)
		current->flags |= SDL_HWPALETTE;

	/* Check if we can do doublebuffering */
	if (flags & SDL_DOUBLEBUF) {
		if (VGLCurMode->ModeInfo.Xsize * 2 <=
		    VGLCurMode->ModeInfo.VYsize) {
			current->flags |= SDL_DOUBLEBUF;
			flip_page = 0;
			flip_address[0] = (byte *)current->pixels;
			flip_address[1] = (byte *)current->pixels +
					  current->h * current->pitch;
			VGL_FlipHWSurface(this, current);
		}
	}

	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
		return NULL;
	}

	/* Update hardware acceleration info */
	VGL_UpdateVideoInfo(this);

	/* Set the blit function */
	this->UpdateRects = VGL_DirectUpdate;

	/* We're done */
	return current;
}

/* We don't actually allow hardware surfaces other than the main one */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return -1;
}
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface == SDL_VideoSurface) {
		SDL_mutexP(hw_lock);
	}
	return 0;
}
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface == SDL_VideoSurface) {
		SDL_mutexV(hw_lock);
	}
}

static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
{
//	VGLWaitRetrace();
	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
		SDL_SetError("VGLPanSreen() failed");
                return -1;
        }

	flip_page = !flip_page;
	surface->pixels = flip_address[flip_page];

	return 0;
}

static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	return;
}

static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	return;
}

int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
        int i;

	for(i = 0; i < ncolors; i++) {
	        VGLSetPaletteIndex(firstcolor + i,
			       colors[i].r>>2,
			       colors[i].g>>2,
			       colors[i].b>>2);
	}
	return 1;
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void VGL_VideoQuit(_THIS)
{
	int i, j;

	/* Return the keyboard to the normal state */
	VGLKeyboardEnd();

	/* Reset the console video mode if we actually initialised one */
	if (VGLCurMode != NULL) {
		VGLEnd();
		free(VGLCurMode);
		VGLCurMode = NULL;
	}

	/* Clear the lock mutex */
	if (hw_lock != NULL) {
		SDL_DestroyMutex(hw_lock);
		hw_lock = NULL;
	}

	/* Free video mode lists */
	for (i = 0; i < NUM_MODELISTS; i++) {
		if (SDL_modelist[i] != NULL) {
			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
				free(SDL_modelist[i][j]);
			}
			free(SDL_modelist[i]);
			SDL_modelist[i] = NULL;
		}
	}

	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
	/* Direct screen access, not a memory buffer */
		this->screen->pixels = NULL;
	}
}

#define VGL_RED_INDEX	0
#define VGL_GREEN_INDEX	1
#define VGL_BLUE_INDEX	2

static VGLMode **
VGLListModes(int depth, int mem_model)
{
  static VGLMode **modes = NULL;

  VGLBitmap *vminfop;
  VGLMode **modesp, *modescp;
  video_info_t minfo;
  int adptype, i, modenum;

  if (modes == NULL) {
    modes = malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
    bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
  }
  modesp = modes;

  for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
    minfo.vi_mode = modenum;
    if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
      continue;
    if (minfo.vi_mode != modenum)
      continue;
    if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
      continue;
    if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
      continue;
    if ((depth > 1) && (minfo.vi_depth != depth))
      continue;

    /* reallocf can fail */
    if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
      return NULL;
    modescp = *modesp;

    vminfop = &(modescp->ModeInfo);
    bzero(vminfop, sizeof(VGLBitmap));

    vminfop->Type = NOBUF;

    vminfop->PixelBytes = 1;	/* Good default value */
    switch (minfo.vi_mem_model) {
    case V_INFO_MM_PLANAR:
      /* we can handle EGA/VGA planar modes only */
      if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
	    || (adptype != KD_EGA && adptype != KD_VGA)))
	vminfop->Type = VIDBUF4;
      break;
    case V_INFO_MM_PACKED:
      /* we can do only 256 color packed modes */
      if (minfo.vi_depth == 8)
	vminfop->Type = VIDBUF8;
      break;
    case V_INFO_MM_VGAX:
      vminfop->Type = VIDBUF8X;
      break;
#if defined(__FreeBSD_version) && __FreeBSD_version >= 500000
    case V_INFO_MM_DIRECT:
      vminfop->PixelBytes = minfo.vi_pixel_size;
      switch (vminfop->PixelBytes) {
      case 2:
	vminfop->Type = VIDBUF16;
	break;
#if notyet
      case 3:
	vminfop->Type = VIDBUF24;
	break;
#endif
      case 4:
	vminfop->Type = VIDBUF32;
	break;
      default:
	break;
      }
#endif
    default:
      break;
    }
    if (vminfop->Type == NOBUF)
      continue;

    switch (vminfop->Type) {
    case VIDBUF16:
    case VIDBUF32:
      modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_RED_INDEX];
      modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];
      modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];
      break;

    default:
      break;
    }

    vminfop->Xsize = minfo.vi_width;
    vminfop->Ysize = minfo.vi_height;
    modescp->Depth = minfo.vi_depth;

    /* XXX */
    if (minfo.vi_mode >= M_VESA_BASE)
      modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
    else
      modescp->ModeId = _IO('S', minfo.vi_mode);

    /* Sort list */
    for (i = 0; modes + i < modesp ; i++) {
      if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)
	continue;
      if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
	   vminfop->Xsize * vminfop->Ysize) &&
	  (modes[i]->Depth >= modescp->Depth))
	continue;
      *modesp = modes[i];
      modes[i] = modescp;
      modescp = *modesp;
      vminfop = &(modescp->ModeInfo);
    }

    modesp++;
  }

  if (*modesp != NULL) {
    free(*modesp);
    *modesp = NULL;
  }

  return modes;
}

static void
VGLWaitRetrace(void)
{
  while (!(inb(0x3DA) & 8));
  while (inb(0x3DA) & 8);
}

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