📄 sdl_vglvideo.c
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for (i = 0; modes[i] != NULL; i++) {
if ((modes[i]->ModeInfo.Xsize == width) &&
(modes[i]->ModeInfo.Ysize == height) &&
((modes[i]->ModeInfo.Type == VIDBUF8) ||
(modes[i]->ModeInfo.Type == VIDBUF16) ||
(modes[i]->ModeInfo.Type == VIDBUF32))) {
mode_found = 1;
break;
}
}
if (mode_found == 0) {
SDL_SetError("No matching video mode found");
return NULL;
}
/* Shutdown previous videomode (if any) */
if (VGLCurMode != NULL)
VGLEnd();
/* Try to set the requested linear video mode */
if (VGLInit(modes[i]->ModeId) != 0) {
SDL_SetError("Unable to switch to requested mode");
return NULL;
}
VGLCurMode = realloc(VGLCurMode, sizeof(VGLMode));
VGLCurMode->ModeInfo = *VGLDisplay;
VGLCurMode->Depth = modes[i]->Depth;
VGLCurMode->ModeId = modes[i]->ModeId;
VGLCurMode->Rmask = modes[i]->Rmask;
VGLCurMode->Gmask = modes[i]->Gmask;
VGLCurMode->Bmask = modes[i]->Bmask;
/* Workaround a bug in libvgl */
if (VGLCurMode->ModeInfo.PixelBytes == 0)
(VGLCurMode->ModeInfo.PixelBytes = 1);
current->w = VGLCurMode->ModeInfo.Xsize;
current->h = VGLCurMode->ModeInfo.Ysize;
current->pixels = VGLCurMode->ModeInfo.Bitmap;
current->pitch = VGLCurMode->ModeInfo.Xsize *
VGLCurMode->ModeInfo.PixelBytes;
current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
/* Check if we are in a pseudo-color mode */
if (VGLCurMode->ModeInfo.Type == VIDBUF8)
current->flags |= SDL_HWPALETTE;
/* Check if we can do doublebuffering */
if (flags & SDL_DOUBLEBUF) {
if (VGLCurMode->ModeInfo.Xsize * 2 <=
VGLCurMode->ModeInfo.VYsize) {
current->flags |= SDL_DOUBLEBUF;
flip_page = 0;
flip_address[0] = (byte *)current->pixels;
flip_address[1] = (byte *)current->pixels +
current->h * current->pitch;
VGL_FlipHWSurface(this, current);
}
}
if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
return NULL;
}
/* Update hardware acceleration info */
VGL_UpdateVideoInfo(this);
/* Set the blit function */
this->UpdateRects = VGL_DirectUpdate;
/* We're done */
return current;
}
/* We don't actually allow hardware surfaces other than the main one */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return -1;
}
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
{
if (surface == SDL_VideoSurface) {
SDL_mutexP(hw_lock);
}
return 0;
}
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
if (surface == SDL_VideoSurface) {
SDL_mutexV(hw_lock);
}
}
static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
{
// VGLWaitRetrace();
if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
SDL_SetError("VGLPanSreen() failed");
return -1;
}
flip_page = !flip_page;
surface->pixels = flip_address[flip_page];
return 0;
}
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
return;
}
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
{
return;
}
int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
int i;
for(i = 0; i < ncolors; i++) {
VGLSetPaletteIndex(firstcolor + i,
colors[i].r>>2,
colors[i].g>>2,
colors[i].b>>2);
}
return 1;
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void VGL_VideoQuit(_THIS)
{
int i, j;
/* Return the keyboard to the normal state */
VGLKeyboardEnd();
/* Reset the console video mode if we actually initialised one */
if (VGLCurMode != NULL) {
VGLEnd();
free(VGLCurMode);
VGLCurMode = NULL;
}
/* Clear the lock mutex */
if (hw_lock != NULL) {
SDL_DestroyMutex(hw_lock);
hw_lock = NULL;
}
/* Free video mode lists */
for (i = 0; i < NUM_MODELISTS; i++) {
if (SDL_modelist[i] != NULL) {
for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
free(SDL_modelist[i][j]);
}
free(SDL_modelist[i]);
SDL_modelist[i] = NULL;
}
}
if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
/* Direct screen access, not a memory buffer */
this->screen->pixels = NULL;
}
}
#define VGL_RED_INDEX 0
#define VGL_GREEN_INDEX 1
#define VGL_BLUE_INDEX 2
static VGLMode **
VGLListModes(int depth, int mem_model)
{
static VGLMode **modes = NULL;
VGLBitmap *vminfop;
VGLMode **modesp, *modescp;
video_info_t minfo;
int adptype, i, modenum;
if (modes == NULL) {
modes = malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
}
modesp = modes;
for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
minfo.vi_mode = modenum;
if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
continue;
if (minfo.vi_mode != modenum)
continue;
if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
continue;
if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
continue;
if ((depth > 1) && (minfo.vi_depth != depth))
continue;
/* reallocf can fail */
if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
return NULL;
modescp = *modesp;
vminfop = &(modescp->ModeInfo);
bzero(vminfop, sizeof(VGLBitmap));
vminfop->Type = NOBUF;
vminfop->PixelBytes = 1; /* Good default value */
switch (minfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
/* we can handle EGA/VGA planar modes only */
if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
|| (adptype != KD_EGA && adptype != KD_VGA)))
vminfop->Type = VIDBUF4;
break;
case V_INFO_MM_PACKED:
/* we can do only 256 color packed modes */
if (minfo.vi_depth == 8)
vminfop->Type = VIDBUF8;
break;
case V_INFO_MM_VGAX:
vminfop->Type = VIDBUF8X;
break;
#if defined(__FreeBSD_version) && __FreeBSD_version >= 500000
case V_INFO_MM_DIRECT:
vminfop->PixelBytes = minfo.vi_pixel_size;
switch (vminfop->PixelBytes) {
case 2:
vminfop->Type = VIDBUF16;
break;
#if notyet
case 3:
vminfop->Type = VIDBUF24;
break;
#endif
case 4:
vminfop->Type = VIDBUF32;
break;
default:
break;
}
#endif
default:
break;
}
if (vminfop->Type == NOBUF)
continue;
switch (vminfop->Type) {
case VIDBUF16:
case VIDBUF32:
modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_RED_INDEX];
modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_GREEN_INDEX];
modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
minfo.vi_pixel_fields[VGL_BLUE_INDEX];
break;
default:
break;
}
vminfop->Xsize = minfo.vi_width;
vminfop->Ysize = minfo.vi_height;
modescp->Depth = minfo.vi_depth;
/* XXX */
if (minfo.vi_mode >= M_VESA_BASE)
modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
else
modescp->ModeId = _IO('S', minfo.vi_mode);
/* Sort list */
for (i = 0; modes + i < modesp ; i++) {
if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
vminfop->Xsize * modes[i]->ModeInfo.Ysize)
continue;
if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
vminfop->Xsize * vminfop->Ysize) &&
(modes[i]->Depth >= modescp->Depth))
continue;
*modesp = modes[i];
modes[i] = modescp;
modescp = *modesp;
vminfop = &(modescp->ModeInfo);
}
modesp++;
}
if (*modesp != NULL) {
free(*modesp);
*modesp = NULL;
}
return modes;
}
static void
VGLWaitRetrace(void)
{
while (!(inb(0x3DA) & 8));
while (inb(0x3DA) & 8);
}
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