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📄 sdl_vglvideo.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id: SDL_vglvideo.c,v 1.3 2002/04/22 21:38:05 wmay Exp $";
#endif

/* libvga based SDL video driver implementation.
*/

#include <err.h>
#include <osreldate.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <sys/stat.h>

#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"
#include "SDL_vglmouse_c.h"


/* Initialization/Query functions */
static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
			  SDL_Color *colors);
static void VGL_VideoQuit(_THIS);

/* Hardware surface functions */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);

/* Misc function */
static VGLMode ** VGLListModes(int depth, int mem_model);
static void VGLWaitRetrace(void);

/* VGL driver bootstrap functions */

static int VGL_Available(void)
{
	/*
	 * Check to see if we are root and stdin is a
	 * virtual console. Also try to ensure that
	 * modes other than 320x200 are available
	 */
	int console, hires_available, i;
	VGLMode **modes;

	console = STDIN_FILENO;
	if ( console >= 0 ) {
		struct stat sb;
		struct vt_mode dummy;

		if ( (fstat(console, &sb) < 0) ||
		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
			console = -1;
		}
	}
	if (geteuid() != 0 && console == -1)
		return 0;

	modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	hires_available = 0;
	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Xsize > 320) &&
		    (modes[i]->ModeInfo.Ysize > 200) &&
		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
			hires_available = 1;
			break;
		}
	}
	return hires_available;
}

static void VGL_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *VGL_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				  malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = VGL_VideoInit;
	device->ListModes = VGL_ListModes;
	device->SetVideoMode = VGL_SetVideoMode;
	device->SetColors = VGL_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = VGL_VideoQuit;
	device->AllocHWSurface = VGL_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = VGL_LockHWSurface;
	device->UnlockHWSurface = VGL_UnlockHWSurface;
	device->FlipHWSurface = VGL_FlipHWSurface;
	device->FreeHWSurface = VGL_FreeHWSurface;
	device->SetIcon = NULL;
	device->SetCaption = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = VGL_FreeWMCursor;
	device->CreateWMCursor = VGL_CreateWMCursor;
	device->ShowWMCursor = VGL_ShowWMCursor;
	device->WarpWMCursor = VGL_WarpWMCursor;
	device->InitOSKeymap = VGL_InitOSKeymap;
	device->PumpEvents = VGL_PumpEvents;

	device->free = VGL_DeleteDevice;

	return device;
}

VideoBootStrap VGL_bootstrap = {
	"vgl", "FreeBSD libVGL",
	VGL_Available, VGL_CreateDevice
};

static int VGL_AddMode(_THIS, VGLMode *inmode)
{
	SDL_Rect *mode;

	int i, index;
	int next_mode;

	/* Check to see if we already have this mode */
	if (inmode->Depth < 8) {  /* Not supported */
		return 0;
	}
	index = ((inmode->Depth + 7) / 8) - 1;
	for (i=0; i<SDL_nummodes[index]; ++i) {
		mode = SDL_modelist[index][i];
		if ((mode->w == inmode->ModeInfo.Xsize) &&
		    (mode->h == inmode->ModeInfo.Ysize))
			return 0;
	}

	/* Set up the new video mode rectangle */
	mode = (SDL_Rect *)malloc(sizeof *mode);
	if (mode == NULL) {
		SDL_OutOfMemory();
		return -1;
	}
	mode->x = 0;
	mode->y = 0;
	mode->w = inmode->ModeInfo.Xsize;
	mode->h = inmode->ModeInfo.Ysize;

	/* Allocate the new list of modes, and fill in the new mode */
	next_mode = SDL_nummodes[index];
	SDL_modelist[index] = (SDL_Rect **)
		realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
	if (SDL_modelist[index] == NULL) {
		SDL_OutOfMemory();
		SDL_nummodes[index] = 0;
		free(mode);
		return -1;
	}
	SDL_modelist[index][next_mode] = mode;
	SDL_modelist[index][next_mode+1] = NULL;
	SDL_nummodes[index]++;

	return 0;
}

static void VGL_UpdateVideoInfo(_THIS)
{
	this->info.wm_available = 0;
	this->info.hw_available = 1;
	this->info.video_mem = 0;
	if (VGLCurMode == NULL) {
		return;
	}
	if (VGLCurMode->ModeInfo.PixelBytes > 0) {
		this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
				       VGLCurMode->ModeInfo.Xsize *
				       VGLCurMode->ModeInfo.Ysize;
	}
}

int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	int i;
	int total_modes;
	VGLMode **modes;

	/* Initialize all variables that we clean on shutdown */
	for ( i=0; i<NUM_MODELISTS; ++i ) {
		SDL_nummodes[i] = 0;
		SDL_modelist[i] = NULL;
	}

	/* Enable mouse and keyboard support */
	if (getenv("SDL_NO_RAWKBD") == NULL) {
		if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
			SDL_SetError("Unable to initialize keyboard");
			return -1;
		}
	} else {
		warnx("Requiest to put keyboard into a raw mode ignored");
	}
	if (VGL_initkeymaps(STDIN_FILENO) != 0) {
		SDL_SetError("Unable to initialize keymap");
		return -1;
	}
	if (VGL_initmouse(STDIN_FILENO) != 0) {
		SDL_SetError("Unable to initialize mouse");
		return -1;
	}

	/* Determine the screen depth */
	if (VGLCurMode != NULL)
		vformat->BitsPerPixel = VGLCurMode->Depth;
	else
		vformat->BitsPerPixel = 16;	/* Good default */

	/* Query for the list of available video modes */
	total_modes = 0;
	modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		    (modes[i]->ModeInfo.Type == VIDBUF16) ||
		    (modes[i]->ModeInfo.Type == VIDBUF32)) {
			VGL_AddMode(this, modes[i]);
			total_modes++;
		}
	}
	if (total_modes == 0) {
		SDL_SetError("No linear video modes available");
		return -1;
	}

	/* Fill in our hardware acceleration capabilities */
	VGL_UpdateVideoInfo(this);

	/* Create the hardware surface lock mutex */
	hw_lock = SDL_CreateMutex();
	if (hw_lock == NULL) {
		SDL_SetError("Unable to create lock mutex");
		VGL_VideoQuit(this);
		return -1;
	}

	/* We're done! */
	return 0;
}

SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
}

/* Various screen update functions available */
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);

SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
			      int width, int height, int bpp, Uint32 flags)
{
	int mode_found;
	int i;
	VGLMode **modes;

	modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	mode_found = 0;

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