📄 sdl_x11video.c
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if(X11_GetVideoModes(this) < 0)
return -1;
/* Determine the default screen depth:
Use the default visual (or at least one with the same depth) */
SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
for(i = 0; i < this->hidden->nvisuals; i++)
if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
SDL_Screen))
break;
if(i == this->hidden->nvisuals) {
/* default visual was useless, take the deepest one instead */
i = 0;
}
SDL_Visual = this->hidden->visuals[i].visual;
if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
SDL_XColorMap = SDL_DisplayColormap;
} else {
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
SDL_Visual, AllocNone);
}
this->hidden->depth = this->hidden->visuals[i].depth;
vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
if ( vformat->BitsPerPixel > 8 ) {
vformat->Rmask = SDL_Visual->red_mask;
vformat->Gmask = SDL_Visual->green_mask;
vformat->Bmask = SDL_Visual->blue_mask;
}
X11_SaveVidModeGamma(this);
/* See if we have been passed a window to use */
SDL_windowid = getenv("SDL_WINDOWID");
/* Create the fullscreen and managed windows */
create_aux_windows(this);
/* Create the blank cursor */
SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
BLANK_CWIDTH, BLANK_CHEIGHT,
BLANK_CHOTX, BLANK_CHOTY);
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
/* We're done! */
XFlush(SDL_Display);
return(0);
}
static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
{
/* Clean up OpenGL */
if ( screen ) {
screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
}
X11_GL_Shutdown(this);
if ( ! SDL_windowid ) {
/* Hide the managed window */
if ( WMwindow ) {
XUnmapWindow(SDL_Display, WMwindow);
}
if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
screen->flags &= ~SDL_FULLSCREEN;
X11_LeaveFullScreen(this);
}
/* Destroy the output window */
if ( SDL_Window ) {
XDestroyWindow(SDL_Display, SDL_Window);
}
/* Free the colormap entries */
if ( SDL_XPixels ) {
int numcolors;
unsigned long pixel;
numcolors = SDL_Visual->map_entries;
for ( pixel=0; pixel<numcolors; ++pixel ) {
while ( SDL_XPixels[pixel] > 0 ) {
XFreeColors(GFX_Display,
SDL_DisplayColormap,&pixel,1,0);
--SDL_XPixels[pixel];
}
}
free(SDL_XPixels);
SDL_XPixels = NULL;
}
/* Free the graphics context */
if ( SDL_GC ) {
XFreeGC(SDL_Display, SDL_GC);
SDL_GC = 0;
}
}
}
static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
{
XSizeHints *hints;
hints = XAllocSizeHints();
if ( hints ) {
if ( flags & SDL_RESIZABLE ) {
hints->min_width = 32;
hints->min_height = 32;
hints->max_height = 4096;
hints->max_width = 4096;
} else {
hints->min_width = hints->max_width = w;
hints->min_height = hints->max_height = h;
}
hints->flags = PMaxSize | PMinSize;
if ( flags & SDL_FULLSCREEN ) {
hints->x = 0;
hints->y = 0;
hints->flags |= USPosition;
} else
/* Center it, if desired */
if ( getenv("SDL_VIDEO_CENTERED") ) {
int display_w, display_h;
display_w = DisplayWidth(SDL_Display, SDL_Screen);
display_h = DisplayHeight(SDL_Display, SDL_Screen);
hints->x = (display_w - w)/2;
hints->y = (display_h - h)/2;
hints->flags |= USPosition;
XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
/* Flush the resize event so we don't catch it later */
XSync(SDL_Display, True);
}
XSetWMNormalHints(SDL_Display, WMwindow, hints);
XFree(hints);
}
/* Respect the window caption style */
if ( flags & SDL_NOFRAME ) {
SDL_bool set;
Atom WM_HINTS;
/* We haven't modified the window manager hints yet */
set = SDL_FALSE;
/* First try to set MWM hints */
WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
if ( WM_HINTS != None ) {
/* Hints used by Motif compliant window managers */
struct {
unsigned long flags;
unsigned long functions;
unsigned long decorations;
long input_mode;
unsigned long status;
} MWMHints = { (1L << 1), 0, 0, 0, 0 };
XChangeProperty(SDL_Display, WMwindow,
WM_HINTS, WM_HINTS, 32,
PropModeReplace,
(unsigned char *)&MWMHints,
sizeof(MWMHints)/sizeof(long));
set = SDL_TRUE;
}
/* Now try to set KWM hints */
WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
if ( WM_HINTS != None ) {
long KWMHints = 0;
XChangeProperty(SDL_Display, WMwindow,
WM_HINTS, WM_HINTS, 32,
PropModeReplace,
(unsigned char *)&KWMHints,
sizeof(KWMHints)/sizeof(long));
set = SDL_TRUE;
}
/* Now try to set GNOME hints */
WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
if ( WM_HINTS != None ) {
long GNOMEHints = 0;
XChangeProperty(SDL_Display, WMwindow,
WM_HINTS, WM_HINTS, 32,
PropModeReplace,
(unsigned char *)&GNOMEHints,
sizeof(GNOMEHints)/sizeof(long));
set = SDL_TRUE;
}
/* Finally set the transient hints if necessary */
if ( ! set ) {
XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
}
} else {
SDL_bool set;
Atom WM_HINTS;
/* We haven't modified the window manager hints yet */
set = SDL_FALSE;
/* First try to unset MWM hints */
WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
if ( WM_HINTS != None ) {
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
set = SDL_TRUE;
}
/* Now try to unset KWM hints */
WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
if ( WM_HINTS != None ) {
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
set = SDL_TRUE;
}
/* Now try to unset GNOME hints */
WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
if ( WM_HINTS != None ) {
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
set = SDL_TRUE;
}
/* Finally unset the transient hints if necessary */
if ( ! set ) {
/* NOTE: Does this work? */
XSetTransientForHint(SDL_Display, WMwindow, None);
}
}
}
static int X11_CreateWindow(_THIS, SDL_Surface *screen,
int w, int h, int bpp, Uint32 flags)
{
int i, depth;
Visual *vis;
int vis_change;
/* If a window is already present, destroy it and start fresh */
if ( SDL_Window ) {
X11_DestroyWindow(this, screen);
}
/* See if we have been given a window id */
if ( SDL_windowid ) {
SDL_Window = strtol(SDL_windowid, NULL, 0);
} else {
SDL_Window = 0;
}
/* find out which visual we are going to use */
if ( flags & SDL_OPENGL ) {
XVisualInfo *vi;
vi = X11_GL_GetVisual(this);
if( !vi ) {
return -1;
}
vis = vi->visual;
depth = vi->depth;
} else if ( SDL_windowid ) {
XWindowAttributes a;
XGetWindowAttributes(SDL_Display, SDL_Window, &a);
vis = a.visual;
depth = a.depth;
} else {
for ( i = 0; i < this->hidden->nvisuals; i++ ) {
if ( this->hidden->visuals[i].bpp == bpp )
break;
}
if ( i == this->hidden->nvisuals ) {
SDL_SetError("No matching visual for requested depth");
return -1; /* should never happen */
}
vis = this->hidden->visuals[i].visual;
depth = this->hidden->visuals[i].depth;
}
#ifdef X11_DEBUG
printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
#endif
vis_change = (vis != SDL_Visual);
SDL_Visual = vis;
this->hidden->depth = depth;
/* Allocate the new pixel format for this video mode */
if ( ! SDL_ReallocFormat(screen, bpp,
vis->red_mask, vis->green_mask, vis->blue_mask, 0) )
return -1;
/* Create the appropriate colormap */
if ( SDL_XColorMap != SDL_DisplayColormap ) {
XFreeColormap(SDL_Display, SDL_XColorMap);
}
if ( SDL_Visual->class == PseudoColor ) {
int ncolors;
/* Allocate the pixel flags */
ncolors = SDL_Visual->map_entries;
SDL_XPixels = malloc(ncolors * sizeof(int));
if(SDL_XPixels == NULL) {
SDL_OutOfMemory();
return -1;
}
memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
/* always allocate a private colormap on non-default visuals */
if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
flags |= SDL_HWPALETTE;
}
if ( flags & SDL_HWPALETTE ) {
screen->flags |= SDL_HWPALETTE;
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
SDL_Visual, AllocAll);
} else {
SDL_XColorMap = SDL_DisplayColormap;
}
} else if ( SDL_Visual->class == DirectColor ) {
/* Create a colormap which we can manipulate for gamma */
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
SDL_Visual, AllocAll);
XSync(SDL_Display, False);
/* Initialize the colormap to the identity mapping */
SDL_GetGammaRamp(0, 0, 0);
this->screen = screen;
X11_SetGammaRamp(this, this->gamma);
this->screen = NULL;
} else {
/* Create a read-only colormap for our window */
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
SDL_Visual, AllocNone);
}
/* Recreate the auxiliary windows, if needed (required for GL) */
if ( vis_change )
create_aux_windows(this);
if(screen->flags & SDL_HWPALETTE) {
/* Since the full-screen window might have got a nonzero background
colour (0 is white on some displays), we should reset the
background to 0 here since that is what the user expects
with a private colormap */
XSetWindowBackground(SDL_Display, FSwindow, 0);
XClearWindow(SDL_Display, FSwindow);
}
/* resize the (possibly new) window manager window */
if( !SDL_windowid ) {
X11_SetSizeHints(this, w, h, flags);
current_w = w;
current_h = h;
XResizeWindow(SDL_Display, WMwindow, w, h);
}
/* Create (or use) the X11 display window */
if ( !SDL_windowid ) {
if ( flags & SDL_OPENGL ) {
if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
return(-1);
}
} else {
XSetWindowAttributes swa;
swa.background_pixel = 0;
swa.border_pixel = 0;
swa.colormap = SDL_XColorMap;
SDL_Window = XCreateWindow(SDL_Display, WMwindow,
0, 0, w, h, 0, depth,
InputOutput, SDL_Visual,
CWBackPixel | CWBorderPixel
| CWColormap, &swa);
}
/* Only manage our input if we own the window */
XSelectInput(SDL_Display, SDL_Window,
( EnterWindowMask | LeaveWindowMask
| ButtonPressMask | ButtonReleaseMask
| PointerMotionMask | ExposureMask ));
}
/* Create the graphics context here, once we have a window */
if ( flags & SDL_OPENGL ) {
if ( X11_GL_CreateContext(this) < 0 ) {
return(-1);
} else {
screen->flags |= SDL_OPENGL;
}
} else {
XGCValues gcv;
gcv.graphics_exposures = False;
SDL_GC = XCreateGC(SDL_Display, SDL_Window,
GCGraphicsExposures, &gcv);
if ( ! SDL_GC ) {
SDL_SetError("Couldn't create graphics context");
return(-1);
}
}
/* Set our colormaps when not setting a GL mode */
if ( ! (flags & SDL_OPENGL) ) {
XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
if( !SDL_windowid ) {
XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
}
}
#if 0 /* This is an experiment - are the graphics faster now? - nope. */
if ( getenv("SDL_VIDEO_X11_BACKINGSTORE") )
#endif
/* Cache the window in the server, when possible */
{
Screen *xscreen;
XSetWindowAttributes a;
xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
a.backing_store = DoesBackingStore(xscreen);
if ( a.backing_store != NotUseful ) {
XChangeWindowAttributes(SDL_Display, SDL_Window,
CWBackingStore, &a);
}
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