📄 sdl_x11events.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_x11events.c,v 1.4 2002/04/22 21:38:05 wmay Exp $";
#endif
/* Handle the event stream, converting X11 events into SDL events */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <setjmp.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#ifdef __SVR4
#include <X11/Sunkeysym.h>
#endif
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_sysvideo.h"
#include "SDL_events_c.h"
#include "SDL_x11video.h"
#include "SDL_x11dga_c.h"
#include "SDL_x11modes_c.h"
#include "SDL_x11image_c.h"
#include "SDL_x11gamma_c.h"
#include "SDL_x11wm_c.h"
#include "SDL_x11mouse_c.h"
#include "SDL_x11events_c.h"
/* Define this if you want to debug X11 events */
/*#define DEBUG_XEVENTS*/
/* The translation tables from an X11 keysym to a SDL keysym */
static SDLKey ODD_keymap[256];
static SDLKey MISC_keymap[256];
SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, KeyCode kc,
SDL_keysym *keysym);
/* Check to see if this is a repeated key.
(idea shamelessly lifted from GII -- thanks guys! :)
*/
static int X11_KeyRepeat(Display *display, XEvent *event)
{
XEvent peekevent;
int repeated;
repeated = 0;
if ( XPending(display) ) {
XPeekEvent(display, &peekevent);
if ( (peekevent.type == KeyPress) &&
(peekevent.xkey.keycode == event->xkey.keycode) &&
((peekevent.xkey.time-event->xkey.time) < 2) ) {
repeated = 1;
XNextEvent(display, &peekevent);
}
}
return(repeated);
}
/* Note: The X server buffers and accumulates mouse motion events, so
the motion event generated by the warp may not appear exactly as we
expect it to. We work around this (and improve performance) by only
warping the pointer when it reaches the edge, and then wait for it.
*/
#define MOUSE_FUDGE_FACTOR 8
static __inline__ int X11_WarpedMotion(_THIS, XEvent *xevent)
{
int w, h, i;
int deltax, deltay;
int posted;
w = SDL_VideoSurface->w;
h = SDL_VideoSurface->h;
deltax = xevent->xmotion.x - mouse_last.x;
deltay = xevent->xmotion.y - mouse_last.y;
#ifdef DEBUG_MOTION
printf("Warped mouse motion: %d,%d\n", deltax, deltay);
#endif
mouse_last.x = xevent->xmotion.x;
mouse_last.y = xevent->xmotion.y;
posted = SDL_PrivateMouseMotion(0, 1, deltax, deltay);
if ( (xevent->xmotion.x < MOUSE_FUDGE_FACTOR) ||
(xevent->xmotion.x > (w-MOUSE_FUDGE_FACTOR)) ||
(xevent->xmotion.y < MOUSE_FUDGE_FACTOR) ||
(xevent->xmotion.y > (h-MOUSE_FUDGE_FACTOR)) ) {
/* Get the events that have accumulated */
while ( XCheckTypedEvent(SDL_Display, MotionNotify, xevent) ) {
deltax = xevent->xmotion.x - mouse_last.x;
deltay = xevent->xmotion.y - mouse_last.y;
#ifdef DEBUG_MOTION
printf("Extra mouse motion: %d,%d\n", deltax, deltay);
#endif
mouse_last.x = xevent->xmotion.x;
mouse_last.y = xevent->xmotion.y;
posted += SDL_PrivateMouseMotion(0, 1, deltax, deltay);
}
mouse_last.x = w/2;
mouse_last.y = h/2;
XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0,
mouse_last.x, mouse_last.y);
for ( i=0; i<10; ++i ) {
XMaskEvent(SDL_Display, PointerMotionMask, xevent);
if ( (xevent->xmotion.x >
(mouse_last.x-MOUSE_FUDGE_FACTOR)) &&
(xevent->xmotion.x <
(mouse_last.x+MOUSE_FUDGE_FACTOR)) &&
(xevent->xmotion.y >
(mouse_last.y-MOUSE_FUDGE_FACTOR)) &&
(xevent->xmotion.y <
(mouse_last.y+MOUSE_FUDGE_FACTOR)) ) {
break;
}
#ifdef DEBUG_XEVENTS
printf("Lost mouse motion: %d,%d\n", xevent->xmotion.x, xevent->xmotion.y);
#endif
}
#ifdef DEBUG_XEVENTS
if ( i == 10 ) {
printf("Warning: didn't detect mouse warp motion\n");
}
#endif
}
return(posted);
}
static int X11_DispatchEvent(_THIS)
{
int posted;
XEvent xevent;
XNextEvent(SDL_Display, &xevent);
posted = 0;
switch (xevent.type) {
/* Gaining mouse coverage? */
case EnterNotify: {
#ifdef DEBUG_XEVENTS
printf("EnterNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
if ( xevent.xcrossing.mode == NotifyGrab )
printf("Mode: NotifyGrab\n");
if ( xevent.xcrossing.mode == NotifyUngrab )
printf("Mode: NotifyUngrab\n");
#endif
if ( (xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab) ) {
if ( this->input_grab == SDL_GRAB_OFF ) {
posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
} else {
posted = SDL_PrivateMouseMotion(0, 0,
xevent.xcrossing.x,
xevent.xcrossing.y);
}
}
}
break;
/* Losing mouse coverage? */
case LeaveNotify: {
#ifdef DEBUG_XEVENTS
printf("LeaveNotify! (%d,%d)\n", xevent.xcrossing.x, xevent.xcrossing.y);
if ( xevent.xcrossing.mode == NotifyGrab )
printf("Mode: NotifyGrab\n");
if ( xevent.xcrossing.mode == NotifyUngrab )
printf("Mode: NotifyUngrab\n");
#endif
if ( (xevent.xcrossing.mode != NotifyGrab) &&
(xevent.xcrossing.mode != NotifyUngrab) ) {
if ( this->input_grab == SDL_GRAB_OFF ) {
posted = SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
} else {
posted = SDL_PrivateMouseMotion(0, 0,
xevent.xcrossing.x,
xevent.xcrossing.y);
}
}
}
break;
/* Gaining input focus? */
case FocusIn: {
#ifdef DEBUG_XEVENTS
printf("FocusIn!\n");
#endif
posted = SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
/* Queue entry into fullscreen mode */
switch_waiting = 0x01 | SDL_FULLSCREEN;
switch_time = SDL_GetTicks() + 1500;
}
break;
/* Losing input focus? */
case FocusOut: {
#ifdef DEBUG_XEVENTS
printf("FocusOut!\n");
#endif
posted = SDL_PrivateAppActive(0, SDL_APPINPUTFOCUS);
/* Queue leaving fullscreen mode */
switch_waiting = 0x01;
switch_time = SDL_GetTicks() + 200;
}
break;
/* Generated upon EnterWindow and FocusIn */
case KeymapNotify: {
#ifdef DEBUG_XEVENTS
printf("KeymapNotify!\n");
#endif
X11_SetKeyboardState(SDL_Display, xevent.xkeymap.key_vector);
}
break;
/* Mouse motion? */
case MotionNotify: {
if ( SDL_VideoSurface ) {
if ( mouse_relative ) {
if ( using_dga & DGA_MOUSE ) {
#ifdef DEBUG_MOTION
printf("DGA motion: %d,%d\n", xevent.xmotion.x_root, xevent.xmotion.y_root);
#endif
posted = SDL_PrivateMouseMotion(0, 1,
xevent.xmotion.x_root,
xevent.xmotion.y_root);
} else {
posted = X11_WarpedMotion(this,&xevent);
}
} else {
#ifdef DEBUG_MOTION
printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
#endif
posted = SDL_PrivateMouseMotion(0, 0,
xevent.xmotion.x,
xevent.xmotion.y);
}
}
}
break;
/* Mouse button press? */
case ButtonPress: {
posted = SDL_PrivateMouseButton(SDL_PRESSED,
xevent.xbutton.button, 0, 0);
}
break;
/* Mouse button release? */
case ButtonRelease: {
posted = SDL_PrivateMouseButton(SDL_RELEASED,
xevent.xbutton.button, 0, 0);
}
break;
/* Key press? */
case KeyPress: {
SDL_keysym keysym;
#ifdef DEBUG_XEVENTS
printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
posted = SDL_PrivateKeyboard(SDL_PRESSED,
X11_TranslateKey(SDL_Display, &xevent.xkey,
xevent.xkey.keycode,
&keysym));
}
break;
/* Key release? */
case KeyRelease: {
SDL_keysym keysym;
#ifdef DEBUG_XEVENTS
printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
/* Check to see if this is a repeated key */
if ( ! X11_KeyRepeat(SDL_Display, &xevent) ) {
posted = SDL_PrivateKeyboard(SDL_RELEASED,
X11_TranslateKey(SDL_Display, &xevent.xkey,
xevent.xkey.keycode,
&keysym));
}
}
break;
/* Have we been iconified? */
case UnmapNotify: {
#ifdef DEBUG_XEVENTS
printf("UnmapNotify!\n");
#endif
/* If we're active, make ourselves inactive */
if ( SDL_GetAppState() & SDL_APPACTIVE ) {
/* Swap out the gamma before we go inactive */
X11_SwapVidModeGamma(this);
/* Send an internal deactivate event */
posted = SDL_PrivateAppActive(0,
SDL_APPACTIVE|SDL_APPINPUTFOCUS);
}
}
break;
/* Have we been restored? */
case MapNotify: {
#ifdef DEBUG_XEVENTS
printf("MapNotify!\n");
#endif
/* If we're not active, make ourselves active */
if ( !(SDL_GetAppState() & SDL_APPACTIVE) ) {
/* Send an internal activate event */
posted = SDL_PrivateAppActive(1, SDL_APPACTIVE);
/* Now that we're active, swap the gamma back */
X11_SwapVidModeGamma(this);
}
if ( SDL_VideoSurface &&
(SDL_VideoSurface->flags & SDL_FULLSCREEN) ) {
X11_EnterFullScreen(this);
} else {
X11_GrabInputNoLock(this, this->input_grab);
}
X11_CheckMouseModeNoLock(this);
if ( SDL_VideoSurface ) {
X11_RefreshDisplay(this);
}
}
break;
/* Have we been resized or moved? */
case ConfigureNotify: {
#ifdef DEBUG_XEVENTS
printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height);
#endif
if ( SDL_VideoSurface ) {
if ((xevent.xconfigure.width != SDL_VideoSurface->w) ||
(xevent.xconfigure.height != SDL_VideoSurface->h)) {
/* FIXME: Find a better fix for the bug with KDE 1.2 */
if ( ! ((xevent.xconfigure.width == 32) &&
(xevent.xconfigure.height == 32)) ) {
SDL_PrivateResize(xevent.xconfigure.width,
xevent.xconfigure.height);
}
} else {
/* OpenGL windows need to know about the change */
if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
SDL_PrivateExpose();
}
}
}
}
break;
/* Have we been requested to quit (or another client message?) */
case ClientMessage: {
if ( (xevent.xclient.format == 32) &&
(xevent.xclient.data.l[0] == WM_DELETE_WINDOW) )
{
posted = SDL_PrivateQuit();
} else
if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_X11;
wmmsg.event.xevent = xevent;
posted = SDL_PrivateSysWMEvent(&wmmsg);
}
}
break;
/* Do we need to refresh ourselves? */
case Expose: {
#ifdef DEBUG_XEVENTS
printf("Expose (count = %d)\n", xevent.xexpose.count);
#endif
if ( SDL_VideoSurface && (xevent.xexpose.count == 0) ) {
X11_RefreshDisplay(this);
}
}
break;
default: {
#ifdef DEBUG_XEVENTS
printf("Unhandled event %d\n", xevent.type);
#endif
/* Only post the event if we're watching for it */
if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
SDL_SysWMmsg wmmsg;
SDL_VERSION(&wmmsg.version);
wmmsg.subsystem = SDL_SYSWM_X11;
wmmsg.event.xevent = xevent;
posted = SDL_PrivateSysWMEvent(&wmmsg);
}
}
break;
}
return(posted);
}
/* Ack! XPending() actually performs a blocking read if no events available */
int X11_Pending(Display *display)
{
/* Flush the display connection and look to see if events are queued */
XFlush(display);
if ( XEventsQueued(display, QueuedAlready) ) {
return(1);
}
/* More drastic measures are required -- see if X is ready to talk */
{
static struct timeval zero_time; /* static == 0 */
int x11_fd;
fd_set fdset;
x11_fd = ConnectionNumber(display);
FD_ZERO(&fdset);
FD_SET(x11_fd, &fdset);
if ( select(x11_fd+1, &fdset, NULL, NULL, &zero_time) == 1 ) {
return(XPending(display));
}
}
/* Oh well, nothing is ready .. */
return(0);
}
void X11_PumpEvents(_THIS)
{
int pending;
/* Keep processing pending events */
pending = 0;
while ( X11_Pending(SDL_Display) ) {
X11_DispatchEvent(this);
++pending;
}
if ( switch_waiting ) {
Uint32 now;
now = SDL_GetTicks();
if ( pending || !SDL_VideoSurface ) {
/* Try again later... */
if ( switch_waiting & SDL_FULLSCREEN ) {
switch_time = now + 1500;
} else {
switch_time = now + 200;
}
} else if ( now >= switch_time ) {
Uint32 go_fullscreen;
go_fullscreen = switch_waiting & SDL_FULLSCREEN;
switch_waiting = 0;
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