📄 sdl_dibvideo.c
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Rmask = 0x00ff0000;
Gmask = 0x0000ff00;
Bmask = 0x000000ff;
break;
default:
Rmask = 0x00000000;
Gmask = 0x00000000;
Bmask = 0x00000000;
break;
}
video = SDL_CreateRGBSurface(SDL_SWSURFACE,
0, 0, bpp, Rmask, Gmask, Bmask, 0);
if ( video == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
}
/* Fill in part of the video surface */
prev_flags = video->flags;
video->flags = 0; /* Clear flags */
video->w = width;
video->h = height;
video->pitch = SDL_CalculatePitch(video);
#ifndef NO_CHANGEDISPLAYSETTINGS
/* Set fullscreen mode if appropriate */
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
DEVMODE settings;
memset(&settings, 0, sizeof(DEVMODE));
settings.dmSize = sizeof(DEVMODE);
settings.dmBitsPerPel = video->format->BitsPerPixel;
settings.dmPelsWidth = width;
settings.dmPelsHeight = height;
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if ( ChangeDisplaySettings(&settings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL ) {
video->flags |= SDL_FULLSCREEN;
SDL_fullscreen_mode = settings;
}
}
#endif /* !NO_CHANGEDISPLAYSETTINGS */
/* Reset the palette and create a new one if necessary */
if ( screen_pal != NULL ) {
/* RJR: March 28, 2000
delete identity palette if switching from a palettized mode */
DeleteObject(screen_pal);
screen_pal = NULL;
}
if ( bpp <= 8 )
{
/* RJR: March 28, 2000
create identity palette switching to a palettized mode */
screen_pal = DIB_CreatePalette(bpp);
}
style = GetWindowLong(SDL_Window, GWL_STYLE);
#ifndef _WIN32_WCE
style &= ~(resizestyle|WS_MAXIMIZE);
#endif
if ( (video->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
style &= ~windowstyle;
style |= directstyle;
} else {
#ifndef NO_CHANGEDISPLAYSETTINGS
if ( (prev_flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
ChangeDisplaySettings(NULL, 0);
}
#endif
if ( flags & SDL_NOFRAME ) {
style &= ~windowstyle;
style |= directstyle;
video->flags |= SDL_NOFRAME;
} else {
style &= ~directstyle;
style |= windowstyle;
if ( flags & SDL_RESIZABLE ) {
#ifndef _WIN32_WCE
style |= resizestyle;
#endif
video->flags |= SDL_RESIZABLE;
}
}
#ifndef _WIN32_WCE
if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE;
#endif
}
/* DJM: Don't piss of anyone who has setup his own window */
if (!SDL_windowid)
SetWindowLong(SDL_Window, GWL_STYLE, style);
/* Delete the old bitmap if necessary */
if ( screen_bmp != NULL ) {
DeleteObject(screen_bmp);
}
if ( ! (flags & SDL_OPENGL) ) {
BOOL is16bitmode = (video->format->BytesPerPixel == 2);
/* Suss out the bitmap info header */
binfo_size = sizeof(*binfo);
if( is16bitmode ) {
/* 16bit modes, palette area used for rgb bitmasks */
binfo_size += 3*sizeof(DWORD);
} else if ( video->format->palette ) {
binfo_size += video->format->palette->ncolors *
sizeof(RGBQUAD);
}
binfo = (BITMAPINFO *)malloc(binfo_size);
if ( ! binfo ) {
if ( video != current ) {
SDL_FreeSurface(video);
}
SDL_OutOfMemory();
return(NULL);
}
binfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
binfo->bmiHeader.biWidth = video->w;
binfo->bmiHeader.biHeight = -video->h; /* -ve for topdown bitmap */
binfo->bmiHeader.biPlanes = 1;
binfo->bmiHeader.biSizeImage = video->h * video->pitch;
binfo->bmiHeader.biXPelsPerMeter = 0;
binfo->bmiHeader.biYPelsPerMeter = 0;
binfo->bmiHeader.biClrUsed = 0;
binfo->bmiHeader.biClrImportant = 0;
binfo->bmiHeader.biBitCount = video->format->BitsPerPixel;
if ( is16bitmode ) {
/* BI_BITFIELDS tells CreateDIBSection about the rgb masks in the palette */
binfo->bmiHeader.biCompression = BI_BITFIELDS;
((Uint32*)binfo->bmiColors)[0] = video->format->Rmask;
((Uint32*)binfo->bmiColors)[1] = video->format->Gmask;
((Uint32*)binfo->bmiColors)[2] = video->format->Bmask;
} else {
binfo->bmiHeader.biCompression = BI_RGB; /* BI_BITFIELDS for 565 vs 555 */
if ( video->format->palette ) {
memset(binfo->bmiColors, 0,
video->format->palette->ncolors*sizeof(RGBQUAD));
}
}
/* Create the offscreen bitmap buffer */
hdc = GetDC(SDL_Window);
screen_bmp = CreateDIBSection(hdc, binfo, DIB_RGB_COLORS,
(void **)(&video->pixels), NULL, 0);
ReleaseDC(SDL_Window, hdc);
free(binfo);
if ( screen_bmp == NULL ) {
if ( video != current ) {
SDL_FreeSurface(video);
}
SDL_SetError("Couldn't create DIB section");
return(NULL);
}
this->UpdateRects = DIB_NormalUpdate;
/* Set video surface flags */
if ( bpp <= 8 ) {
/* BitBlt() maps colors for us */
video->flags |= SDL_HWPALETTE;
}
}
/* Resize the window */
if ( SDL_windowid == NULL ) {
UINT swp_flags;
SDL_resizing = 1;
bounds.left = 0;
bounds.top = 0;
bounds.right = video->w;
bounds.bottom = video->h;
#ifndef _WIN32_WCE
AdjustWindowRect(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE);
#else
AdjustWindowRectEx(&bounds, GetWindowLong(SDL_Window, GWL_STYLE), FALSE,0);
#endif
width = bounds.right-bounds.left;
height = bounds.bottom-bounds.top;
x = (GetSystemMetrics(SM_CXSCREEN)-width)/2;
y = (GetSystemMetrics(SM_CYSCREEN)-height)/2;
if ( y < 0 ) { /* Cover up title bar for more client area */
y -= GetSystemMetrics(SM_CYCAPTION)/2;
}
#ifndef _WIN32_WCE
swp_flags = (SWP_NOCOPYBITS | SWP_NOZORDER | SWP_SHOWWINDOW);
#else
swp_flags = (SWP_NOZORDER | SWP_SHOWWINDOW);
#endif
if ( was_visible && !(flags & SDL_FULLSCREEN) ) {
swp_flags |= SWP_NOMOVE;
}
SetWindowPos(SDL_Window, NULL, x, y, width, height, swp_flags);
SDL_resizing = 0;
SetForegroundWindow(SDL_Window);
}
#ifdef HAVE_OPENGL
/* Set up for OpenGL */
if ( flags & SDL_OPENGL ) {
if ( WIN_GL_SetupWindow(this) < 0 ) {
return(NULL);
}
video->flags |= SDL_OPENGL;
}
#endif /* HAVE_OPENGL */
/* We're live! */
return(video);
}
/* We don't actually allow hardware surfaces in the DIB driver */
static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int DIB_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
{
HDC hdc, mdc;
int i;
hdc = GetDC(SDL_Window);
if ( screen_pal ) {
SelectPalette(hdc, screen_pal, FALSE);
}
mdc = CreateCompatibleDC(hdc);
SelectObject(mdc, screen_bmp);
for ( i=0; i<numrects; ++i ) {
BitBlt(hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
mdc, rects[i].x, rects[i].y, SRCCOPY);
}
DeleteDC(mdc);
ReleaseDC(SDL_Window, hdc);
}
int DIB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
RGBQUAD *pal;
int i;
#ifndef _WIN32_WCE
HDC hdc, mdc;
#else
HDC hdc;
#endif
/* Update the display palette */
hdc = GetDC(SDL_Window);
if ( screen_pal ) {
PALETTEENTRY *entries;
entries = (PALETTEENTRY *)alloca(ncolors*sizeof(PALETTEENTRY));
for ( i=0; i<ncolors; ++i ) {
entries[i].peRed = colors[i].r;
entries[i].peGreen = colors[i].g;
entries[i].peBlue = colors[i].b;
#ifndef _WIN32_WCE
entries[i].peFlags = PC_NOCOLLAPSE;
#else
entries[i].peFlags = 0;
#endif
}
SetPaletteEntries(screen_pal, firstcolor, ncolors, entries);
SelectPalette(hdc, screen_pal, FALSE);
RealizePalette(hdc);
}
/* Copy palette colors into DIB palette */
pal = (RGBQUAD *)alloca(ncolors*sizeof(RGBQUAD));
for ( i=0; i<ncolors; ++i ) {
pal[i].rgbRed = colors[i].r;
pal[i].rgbGreen = colors[i].g;
pal[i].rgbBlue = colors[i].b;
pal[i].rgbReserved = 0;
}
/* Set the DIB palette and update the display */
#ifndef _WIN32_WCE
mdc = CreateCompatibleDC(hdc);
SelectObject(mdc, screen_bmp);
SetDIBColorTable(mdc, firstcolor, ncolors, pal);
BitBlt(hdc, 0, 0, this->screen->w, this->screen->h,
mdc, 0, 0, SRCCOPY);
DeleteDC(mdc);
#endif
ReleaseDC(SDL_Window, hdc);
return(1);
}
static void DIB_CheckGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
HDC hdc;
WORD ramp[3*256];
/* If we fail to get gamma, disable gamma control */
hdc = GetDC(SDL_Window);
if ( ! GetDeviceGammaRamp(hdc, ramp) ) {
this->GetGammaRamp = NULL;
this->SetGammaRamp = NULL;
}
ReleaseDC(SDL_Window, hdc);
#endif /* !NO_GAMMA_SUPPORT */
}
void DIB_SwapGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
HDC hdc;
if ( gamma_saved ) {
hdc = GetDC(SDL_Window);
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
/* About to leave active state, restore gamma */
SetDeviceGammaRamp(hdc, gamma_saved);
} else {
/* About to enter active state, set game gamma */
GetDeviceGammaRamp(hdc, gamma_saved);
SetDeviceGammaRamp(hdc, this->gamma);
}
ReleaseDC(SDL_Window, hdc);
}
#endif /* !NO_GAMMA_SUPPORT */
}
void DIB_QuitGamma(_THIS)
{
#ifndef NO_GAMMA_SUPPORT
if ( gamma_saved ) {
/* Restore the original gamma if necessary */
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
HDC hdc;
hdc = GetDC(SDL_Window);
SetDeviceGammaRamp(hdc, gamma_saved);
ReleaseDC(SDL_Window, hdc);
}
/* Free the saved gamma memory */
free(gamma_saved);
gamma_saved = 0;
}
#endif /* !NO_GAMMA_SUPPORT */
}
int DIB_SetGammaRamp(_THIS, Uint16 *ramp)
{
#ifdef NO_GAMMA_SUPPORT
SDL_SetError("SDL compiled without gamma ramp support");
return -1;
#else
HDC hdc;
BOOL succeeded;
/* Set the ramp for the display */
if ( ! gamma_saved ) {
gamma_saved = (WORD *)malloc(3*256*sizeof(*gamma_saved));
if ( ! gamma_saved ) {
SDL_OutOfMemory();
return -1;
}
hdc = GetDC(SDL_Window);
GetDeviceGammaRamp(hdc, gamma_saved);
ReleaseDC(SDL_Window, hdc);
}
if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) {
hdc = GetDC(SDL_Window);
succeeded = SetDeviceGammaRamp(hdc, ramp);
ReleaseDC(SDL_Window, hdc);
} else {
succeeded = TRUE;
}
return succeeded ? 0 : -1;
#endif /* !NO_GAMMA_SUPPORT */
}
int DIB_GetGammaRamp(_THIS, Uint16 *ramp)
{
#ifdef NO_GAMMA_SUPPORT
SDL_SetError("SDL compiled without gamma ramp support");
return -1;
#else
HDC hdc;
BOOL succeeded;
/* Get the ramp from the display */
hdc = GetDC(SDL_Window);
succeeded = GetDeviceGammaRamp(hdc, ramp);
ReleaseDC(SDL_Window, hdc);
return succeeded ? 0 : -1;
#endif /* !NO_GAMMA_SUPPORT */
}
void DIB_VideoQuit(_THIS)
{
/* Destroy the window and everything associated with it */
if ( SDL_Window ) {
/* Delete the screen bitmap (also frees screen->pixels) */
if ( this->screen ) {
#ifndef NO_CHANGEDISPLAYSETTINGS
if ( this->screen->flags & SDL_FULLSCREEN ) {
ChangeDisplaySettings(NULL, 0);
}
#endif
#ifdef HAVE_OPENGL
if ( this->screen->flags & SDL_OPENGL ) {
WIN_GL_ShutDown(this);
}
#endif /* HAVE_OPENGL */
this->screen->pixels = NULL;
}
if ( screen_bmp ) {
DeleteObject(screen_bmp);
screen_bmp = NULL;
}
if ( screen_icn ) {
DestroyIcon(screen_icn);
screen_icn = NULL;
}
DIB_QuitGamma(this);
DIB_DestroyWindow(this);
SDL_Window = NULL;
}
}
/* Exported for the windows message loop only */
static void DIB_FocusPalette(_THIS, int foreground)
{
if ( screen_pal != NULL ) {
HDC hdc;
hdc = GetDC(SDL_Window);
SelectPalette(hdc, screen_pal, FALSE);
if ( RealizePalette(hdc) )
InvalidateRect(SDL_Window, NULL, FALSE);
ReleaseDC(SDL_Window, hdc);
}
}
static void DIB_RealizePalette(_THIS)
{
DIB_FocusPalette(this, 1);
}
static void DIB_PaletteChanged(_THIS, HWND window)
{
if ( window != SDL_Window ) {
DIB_FocusPalette(this, 0);
}
}
/* Exported for the windows message loop only */
static void DIB_WinPAINT(_THIS, HDC hdc)
{
HDC mdc;
if ( screen_pal ) {
SelectPalette(hdc, screen_pal, FALSE);
}
mdc = CreateCompatibleDC(hdc);
SelectObject(mdc, screen_bmp);
BitBlt(hdc, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h,
mdc, 0, 0, SRCCOPY);
DeleteDC(mdc);
}
/* Stub in case DirectX isn't available */
#ifndef ENABLE_DIRECTX
void DX5_SoundFocus(HWND hwnd)
{
return;
}
#endif
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