📄 sdl_dibvideo.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_dibvideo.c,v 1.4 2002/04/22 21:38:05 wmay Exp $";
#endif
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <windows.h>
/* Not yet in the mingw32 cross-compile headers */
#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN 4
#endif
#include "SDL.h"
#include "SDL_mutex.h"
#include "SDL_syswm.h"
#include "SDL_sysvideo.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_pixels_c.h"
#include "SDL_dibvideo.h"
#include "SDL_syswm_c.h"
#include "SDL_sysmouse_c.h"
#include "SDL_dibevents_c.h"
#include "SDL_wingl_c.h"
#ifdef _WIN32_WCE
#define NO_GETDIBITS
#define NO_CHANGEDISPLAYSETTINGS
#define NO_GAMMA_SUPPORT
#endif
/* Initialization/Query functions */
static int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DIB_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color *colors);
static void DIB_CheckGamma(_THIS);
void DIB_SwapGamma(_THIS);
void DIB_QuitGamma(_THIS);
int DIB_SetGammaRamp(_THIS, Uint16 *ramp);
int DIB_GetGammaRamp(_THIS, Uint16 *ramp);
static void DIB_VideoQuit(_THIS);
/* Hardware surface functions */
static int DIB_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DIB_LockHWSurface(_THIS, SDL_Surface *surface);
static void DIB_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DIB_FreeHWSurface(_THIS, SDL_Surface *surface);
/* Windows message handling functions */
static void DIB_RealizePalette(_THIS);
static void DIB_PaletteChanged(_THIS, HWND window);
static void DIB_WinPAINT(_THIS, HDC hdc);
/* helper fn */
static int DIB_SussScreenDepth();
/* DIB driver bootstrap functions */
static int DIB_Available(void)
{
return(1);
}
static void DIB_DeleteDevice(SDL_VideoDevice *device)
{
if ( device ) {
if ( device->hidden ) {
free(device->hidden);
}
if ( device->gl_data ) {
free(device->gl_data);
}
free(device);
}
}
static SDL_VideoDevice *DIB_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( device ) {
memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *device->hidden));
device->gl_data = (struct SDL_PrivateGLData *)
malloc((sizeof *device->gl_data));
}
if ( (device == NULL) || (device->hidden == NULL) ||
(device->gl_data == NULL) ) {
SDL_OutOfMemory();
DIB_DeleteDevice(device);
return(NULL);
}
memset(device->hidden, 0, (sizeof *device->hidden));
memset(device->gl_data, 0, (sizeof *device->gl_data));
/* Set the function pointers */
device->VideoInit = DIB_VideoInit;
device->ListModes = DIB_ListModes;
device->SetVideoMode = DIB_SetVideoMode;
device->UpdateMouse = WIN_UpdateMouse;
device->SetColors = DIB_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = DIB_VideoQuit;
device->AllocHWSurface = DIB_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = DIB_LockHWSurface;
device->UnlockHWSurface = DIB_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = DIB_FreeHWSurface;
device->SetGammaRamp = DIB_SetGammaRamp;
device->GetGammaRamp = DIB_GetGammaRamp;
#ifdef HAVE_OPENGL
device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
device->GL_GetAttribute = WIN_GL_GetAttribute;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SwapBuffers = WIN_GL_SwapBuffers;
#endif
device->SetCaption = WIN_SetWMCaption;
device->SetIcon = WIN_SetWMIcon;
device->IconifyWindow = WIN_IconifyWindow;
device->GrabInput = WIN_GrabInput;
device->GetWMInfo = WIN_GetWMInfo;
device->FreeWMCursor = WIN_FreeWMCursor;
device->CreateWMCursor = WIN_CreateWMCursor;
device->ShowWMCursor = WIN_ShowWMCursor;
device->WarpWMCursor = WIN_WarpWMCursor;
device->CheckMouseMode = WIN_CheckMouseMode;
device->InitOSKeymap = DIB_InitOSKeymap;
device->PumpEvents = DIB_PumpEvents;
/* Set up the windows message handling functions */
WIN_RealizePalette = DIB_RealizePalette;
WIN_PaletteChanged = DIB_PaletteChanged;
WIN_WinPAINT = DIB_WinPAINT;
HandleMessage = DIB_HandleMessage;
device->free = DIB_DeleteDevice;
/* We're finally ready */
return device;
}
VideoBootStrap WINDIB_bootstrap = {
"windib", "Win95/98/NT/2000 GDI",
DIB_Available, DIB_CreateDevice
};
#ifndef NO_CHANGEDISPLAYSETTINGS
static int cmpmodes(const void *va, const void *vb)
{
SDL_Rect *a = *(SDL_Rect **)va;
SDL_Rect *b = *(SDL_Rect **)vb;
if(a->w > b->w)
return -1;
return b->h - a->h;
}
static int DIB_AddMode(_THIS, int bpp, int w, int h)
{
SDL_Rect *mode;
int i, index;
int next_mode;
/* Check to see if we already have this mode */
if ( bpp < 8 ) { /* Not supported */
return(0);
}
index = ((bpp+7)/8)-1;
for ( i=0; i<SDL_nummodes[index]; ++i ) {
mode = SDL_modelist[index][i];
if ( (mode->w == w) && (mode->h == h) ) {
return(0);
}
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *)malloc(sizeof *mode);
if ( mode == NULL ) {
SDL_OutOfMemory();
return(-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
if ( SDL_modelist[index] == NULL ) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
free(mode);
return(-1);
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode+1] = NULL;
SDL_nummodes[index]++;
return(0);
}
#endif /* !NO_CHANGEDISPLAYSETTINGS */
static HPALETTE DIB_CreatePalette(int bpp)
{
/* RJR: March 28, 2000
moved palette creation here from "DIB_VideoInit" */
HPALETTE handle = NULL;
if ( bpp <= 8 )
{
LOGPALETTE *palette;
HDC hdc;
int ncolors;
int i;
ncolors = 1;
for ( i=0; i<bpp; ++i ) {
ncolors *= 2;
}
palette = (LOGPALETTE *)malloc(sizeof(*palette)+
ncolors*sizeof(PALETTEENTRY));
palette->palVersion = 0x300;
palette->palNumEntries = ncolors;
hdc = GetDC(SDL_Window);
GetSystemPaletteEntries(hdc, 0, ncolors, palette->palPalEntry);
ReleaseDC(SDL_Window, hdc);
handle = CreatePalette(palette);
free(palette);
}
return handle;
}
int DIB_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
#ifndef NO_CHANGEDISPLAYSETTINGS
int i;
DEVMODE settings;
#endif
/* Create the window */
if ( DIB_CreateWindow(this) < 0 ) {
return(-1);
}
#ifndef DISABLE_AUDIO
DX5_SoundFocus(SDL_Window);
#endif
/* Determine the screen depth */
vformat->BitsPerPixel = DIB_SussScreenDepth();
switch (vformat->BitsPerPixel) {
case 15:
vformat->Rmask = 0x00007c00;
vformat->Gmask = 0x000003e0;
vformat->Bmask = 0x0000001f;
vformat->BitsPerPixel = 16;
break;
case 16:
vformat->Rmask = 0x0000f800;
vformat->Gmask = 0x000007e0;
vformat->Bmask = 0x0000001f;
break;
case 24:
case 32:
/* GDI defined as 8-8-8 */
vformat->Rmask = 0x00ff0000;
vformat->Gmask = 0x0000ff00;
vformat->Bmask = 0x000000ff;
break;
default:
break;
}
/* See if gamma is supported on this screen */
DIB_CheckGamma(this);
#ifndef NO_CHANGEDISPLAYSETTINGS
/* Query for the list of available video modes */
for ( i=0; EnumDisplaySettings(NULL, i, &settings); ++i ) {
DIB_AddMode(this, settings.dmBitsPerPel,
settings.dmPelsWidth, settings.dmPelsHeight);
}
/* Sort the mode lists */
for ( i=0; i<NUM_MODELISTS; ++i ) {
if ( SDL_nummodes[i] > 0 ) {
qsort(SDL_modelist[i], SDL_nummodes[i], sizeof *SDL_modelist[i], cmpmodes);
}
}
#endif /* !NO_CHANGEDISPLAYSETTINGS */
/* Grab an identity palette if we are in a palettized mode */
if ( vformat->BitsPerPixel <= 8 ) {
/* RJR: March 28, 2000
moved palette creation to "DIB_CreatePalette" */
screen_pal = DIB_CreatePalette(vformat->BitsPerPixel);
}
/* Fill in some window manager capabilities */
this->info.wm_available = 1;
/* We're done! */
return(0);
}
/* We support any format at any dimension */
SDL_Rect **DIB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
#ifdef NO_CHANGEDISPLAYSETTINGS
return((SDL_Rect **)-1);
#else
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
} else {
return((SDL_Rect **)-1);
}
#endif
}
/*
Helper fn to work out which screen depth windows is currently using.
15 bit mode is considered 555 format, 16 bit is 565.
returns 0 for unknown mode.
(Derived from code in sept 1999 Windows Developer Journal
http://www.wdj.com/code/archive.html)
*/
static int DIB_SussScreenDepth()
{
#ifdef NO_GETDIBITS
int depth;
HDC hdc;
hdc = GetDC(SDL_Window);
depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
ReleaseDC(SDL_Window, hdc);
#ifndef _WIN32_WCE
// AFAIK 16 bit CE devices have indeed RGB 565
if ( depth == 16 ) {
depth = 15; /* GDI defined as RGB 555 */
}
#endif
return(depth);
#else
int dib_size;
LPBITMAPINFOHEADER dib_hdr;
HDC hdc;
HBITMAP hbm;
/* Allocate enough space for a DIB header plus palette (for
* 8-bit modes) or bitfields (for 16- and 32-bit modes)
*/
dib_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD);
dib_hdr = (LPBITMAPINFOHEADER) malloc(dib_size);
memset(dib_hdr, 0, dib_size);
dib_hdr->biSize = sizeof(BITMAPINFOHEADER);
/* Get a device-dependent bitmap that's compatible with the
screen.
*/
hdc = GetDC(NULL);
hbm = CreateCompatibleBitmap( hdc, 1, 1 );
/* Convert the DDB to a DIB. We need to call GetDIBits twice:
* the first call just fills in the BITMAPINFOHEADER; the
* second fills in the bitfields or palette.
*/
GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
GetDIBits(hdc, hbm, 0, 1, NULL, (LPBITMAPINFO) dib_hdr, DIB_RGB_COLORS);
DeleteObject(hbm);
ReleaseDC(NULL, hdc);
switch( dib_hdr->biBitCount )
{
case 8: return 8;
case 24: return 24;
case 32: return 32;
case 16:
if( dib_hdr->biCompression == BI_BITFIELDS ) {
/* check the red mask */
switch( ((DWORD*)((char*)dib_hdr + dib_hdr->biSize))[0] ) {
case 0xf800: return 16; /* 565 */
case 0x7c00: return 15; /* 555 */
}
}
}
return 0; /* poo. */
#endif /* NO_GETDIBITS */
}
/* Various screen update functions available */
static void DIB_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
SDL_Surface *DIB_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
SDL_Surface *video;
Uint32 prev_flags;
DWORD style;
const DWORD directstyle =
(WS_POPUP);
const DWORD windowstyle =
(WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX);
#ifndef _WIN32_WCE
const DWORD resizestyle =
(WS_THICKFRAME|WS_MAXIMIZEBOX);
#endif
int binfo_size;
BITMAPINFO *binfo;
HDC hdc;
RECT bounds;
int x, y;
BOOL was_visible;
Uint32 Rmask, Gmask, Bmask;
/* See whether or not we should center the window */
was_visible = IsWindowVisible(SDL_Window);
#ifdef HAVE_OPENGL
/* Clean up any GL context that may be hanging around */
if ( current->flags & SDL_OPENGL ) {
WIN_GL_ShutDown(this);
}
#endif /* HAVE_OPENGL */
/* Recalculate the bitmasks if necessary */
if ( bpp == current->format->BitsPerPixel ) {
video = current;
} else {
switch (bpp) {
case 15:
case 16:
if ( DIB_SussScreenDepth() == 15 ) {
/* 5-5-5 */
Rmask = 0x00007c00;
Gmask = 0x000003e0;
Bmask = 0x0000001f;
} else {
/* 5-6-5 */
Rmask = 0x0000f800;
Gmask = 0x000007e0;
Bmask = 0x0000001f;
}
break;
case 24:
case 32:
/* GDI defined as 8-8-8 */
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