📄 sdl_pixels.c
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pitch = (pitch + 3) & ~3; /* 4-byte aligning */
return(pitch);
}
/*
* Match an RGB value to a particular palette index
*/
Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b)
{
/* Do colorspace distance matching */
unsigned int smallest;
unsigned int distance;
int rd, gd, bd;
int i;
Uint8 pixel=0;
smallest = ~0;
for ( i=0; i<pal->ncolors; ++i ) {
rd = pal->colors[i].r - r;
gd = pal->colors[i].g - g;
bd = pal->colors[i].b - b;
distance = (rd*rd)+(gd*gd)+(bd*bd);
if ( distance < smallest ) {
pixel = i;
if ( distance == 0 ) { /* Perfect match! */
break;
}
smallest = distance;
}
}
return(pixel);
}
/* Find the opaque pixel value corresponding to an RGB triple */
Uint32 SDL_MapRGB(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
{
if ( format->palette == NULL ) {
return (r >> format->Rloss) << format->Rshift
| (g >> format->Gloss) << format->Gshift
| (b >> format->Bloss) << format->Bshift
| format->Amask;
} else {
return SDL_FindColor(format->palette, r, g, b);
}
}
/* Find the pixel value corresponding to an RGBA quadruple */
Uint32 SDL_MapRGBA(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
if ( format->palette == NULL ) {
return (r >> format->Rloss) << format->Rshift
| (g >> format->Gloss) << format->Gshift
| (b >> format->Bloss) << format->Bshift
| ((a >> format->Aloss) << format->Ashift & format->Amask);
} else {
return SDL_FindColor(format->palette, r, g, b);
}
}
void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
{
if ( fmt->palette == NULL ) {
/*
* This makes sure that the result is mapped to the
* interval [0..255], and the maximum value for each
* component is 255. This is important to make sure
* that white is indeed reported as (255, 255, 255),
* and that opaque alpha is 255.
* This only works for RGB bit fields at least 4 bit
* wide, which is almost always the case.
*/
unsigned rv, gv, bv, av;
rv = (pixel & fmt->Rmask) >> fmt->Rshift;
*r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
gv = (pixel & fmt->Gmask) >> fmt->Gshift;
*g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
bv = (pixel & fmt->Bmask) >> fmt->Bshift;
*b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
if(fmt->Amask) {
av = (pixel & fmt->Amask) >> fmt->Ashift;
*a = (av << fmt->Aloss) + (av >> (8 - fmt->Aloss));
} else
*a = SDL_ALPHA_OPAQUE;
} else {
*r = fmt->palette->colors[pixel].r;
*g = fmt->palette->colors[pixel].g;
*b = fmt->palette->colors[pixel].b;
*a = SDL_ALPHA_OPAQUE;
}
}
void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r,Uint8 *g,Uint8 *b)
{
if ( fmt->palette == NULL ) {
/* the note for SDL_GetRGBA above applies here too */
unsigned rv, gv, bv;
rv = (pixel & fmt->Rmask) >> fmt->Rshift;
*r = (rv << fmt->Rloss) + (rv >> (8 - fmt->Rloss));
gv = (pixel & fmt->Gmask) >> fmt->Gshift;
*g = (gv << fmt->Gloss) + (gv >> (8 - fmt->Gloss));
bv = (pixel & fmt->Bmask) >> fmt->Bshift;
*b = (bv << fmt->Bloss) + (bv >> (8 - fmt->Bloss));
} else {
*r = fmt->palette->colors[pixel].r;
*g = fmt->palette->colors[pixel].g;
*b = fmt->palette->colors[pixel].b;
}
}
/* Apply gamma to a set of colors - this is easy. :) */
void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output,
int ncolors)
{
int i;
for ( i=0; i<ncolors; ++i ) {
output[i].r = gamma[0*256 + colors[i].r] >> 8;
output[i].g = gamma[1*256 + colors[i].g] >> 8;
output[i].b = gamma[2*256 + colors[i].b] >> 8;
}
}
/* Map from Palette to Palette */
static Uint8 *Map1to1(SDL_Palette *src, SDL_Palette *dst, int *identical)
{
Uint8 *map;
int i;
if ( identical ) {
if ( src->ncolors <= dst->ncolors ) {
/* If an identical palette, no need to map */
if ( memcmp(src->colors, dst->colors, src->ncolors*
sizeof(SDL_Color)) == 0 ) {
*identical = 1;
return(NULL);
}
}
*identical = 0;
}
map = (Uint8 *)malloc(src->ncolors);
if ( map == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
for ( i=0; i<src->ncolors; ++i ) {
map[i] = SDL_FindColor(dst,
src->colors[i].r, src->colors[i].g, src->colors[i].b);
}
return(map);
}
/* Map from Palette to BitField */
static Uint8 *Map1toN(SDL_Palette *src, SDL_PixelFormat *dst)
{
Uint8 *map;
int i;
int bpp;
unsigned alpha;
bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel);
map = (Uint8 *)malloc(src->ncolors*bpp);
if ( map == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
alpha = dst->Amask ? SDL_ALPHA_OPAQUE : 0;
/* We memory copy to the pixel map so the endianness is preserved */
for ( i=0; i<src->ncolors; ++i ) {
ASSEMBLE_RGBA(&map[i*bpp], dst->BytesPerPixel, dst,
src->colors[i].r, src->colors[i].g,
src->colors[i].b, alpha);
}
return(map);
}
/* Map from BitField to Dithered-Palette to Palette */
static Uint8 *MapNto1(SDL_PixelFormat *src, SDL_Palette *dst, int *identical)
{
/* Generate a 256 color dither palette */
SDL_Palette dithered;
SDL_Color colors[256];
dithered.ncolors = 256;
SDL_DitherColors(colors, 8);
dithered.colors = colors;
return(Map1to1(&dithered, dst, identical));
}
SDL_BlitMap *SDL_AllocBlitMap(void)
{
SDL_BlitMap *map;
/* Allocate the empty map */
map = (SDL_BlitMap *)malloc(sizeof(*map));
if ( map == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
memset(map, 0, sizeof(*map));
/* Allocate the software blit data */
map->sw_data = (struct private_swaccel *)malloc(sizeof(*map->sw_data));
if ( map->sw_data == NULL ) {
SDL_FreeBlitMap(map);
SDL_OutOfMemory();
return(NULL);
}
memset(map->sw_data, 0, sizeof(*map->sw_data));
/* It's ready to go */
return(map);
}
void SDL_InvalidateMap(SDL_BlitMap *map)
{
if ( ! map ) {
return;
}
map->dst = NULL;
map->format_version = (unsigned int)-1;
if ( map->table ) {
free(map->table);
map->table = NULL;
}
}
int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst)
{
SDL_PixelFormat *srcfmt;
SDL_PixelFormat *dstfmt;
SDL_BlitMap *map;
/* Clear out any previous mapping */
map = src->map;
if ( (src->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) {
SDL_UnRLESurface(src, 1);
}
SDL_InvalidateMap(map);
/* Figure out what kind of mapping we're doing */
map->identity = 0;
srcfmt = src->format;
dstfmt = dst->format;
switch (srcfmt->BytesPerPixel) {
case 1:
switch (dstfmt->BytesPerPixel) {
case 1:
/* Palette --> Palette */
/* If both SDL_HWSURFACE, assume have same palette */
if ( ((src->flags & SDL_HWSURFACE) == SDL_HWSURFACE) &&
((dst->flags & SDL_HWSURFACE) == SDL_HWSURFACE) ) {
map->identity = 1;
} else {
map->table = Map1to1(srcfmt->palette,
dstfmt->palette, &map->identity);
}
if ( ! map->identity ) {
if ( map->table == NULL ) {
return(-1);
}
}
if (srcfmt->BitsPerPixel!=dstfmt->BitsPerPixel)
map->identity = 0;
break;
default:
/* Palette --> BitField */
map->table = Map1toN(srcfmt->palette, dstfmt);
if ( map->table == NULL ) {
return(-1);
}
break;
}
break;
default:
switch (dstfmt->BytesPerPixel) {
case 1:
/* BitField --> Palette */
map->table = MapNto1(srcfmt,
dstfmt->palette, &map->identity);
if ( ! map->identity ) {
if ( map->table == NULL ) {
return(-1);
}
}
map->identity = 0; /* Don't optimize to copy */
break;
default:
/* BitField --> BitField */
if ( FORMAT_EQUAL(srcfmt, dstfmt) )
map->identity = 1;
break;
}
break;
}
map->dst = dst;
map->format_version = dst->format_version;
/* Choose your blitters wisely */
return(SDL_CalculateBlit(src));
}
void SDL_FreeBlitMap(SDL_BlitMap *map)
{
if ( map ) {
SDL_InvalidateMap(map);
if ( map->sw_data != NULL ) {
free(map->sw_data);
}
free(map);
}
}
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