📄 sdl_pixels.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_pixels.c,v 1.4 2002/04/22 21:38:03 wmay Exp $";
#endif
/* General (mostly internal) pixel/color manipulation routines for SDL */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_RLEaccel_c.h"
/* Helper functions */
/*
* Allocate a pixel format structure and fill it according to the given info.
*/
SDL_PixelFormat *SDL_AllocFormat(int bpp,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
SDL_PixelFormat *format;
Uint32 mask;
/* Allocate an empty pixel format structure */
format = malloc(sizeof(*format));
if ( format == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
memset(format, 0, sizeof(*format));
format->alpha = SDL_ALPHA_OPAQUE;
/* Set up the format */
format->BitsPerPixel = bpp;
format->BytesPerPixel = (bpp+7)/8;
switch (bpp) {
case 1:
/* Create the 2 color black-white palette */
format->palette = (SDL_Palette *)malloc(
sizeof(SDL_Palette));
if ( format->palette == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
(format->palette)->ncolors = 2;
(format->palette)->colors = (SDL_Color *)malloc(
(format->palette)->ncolors*sizeof(SDL_Color));
if ( (format->palette)->colors == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
format->palette->colors[0].r = 0xFF;
format->palette->colors[0].g = 0xFF;
format->palette->colors[0].b = 0xFF;
format->palette->colors[1].r = 0x00;
format->palette->colors[1].g = 0x00;
format->palette->colors[1].b = 0x00;
format->Rloss = 8;
format->Gloss = 8;
format->Bloss = 8;
format->Aloss = 8;
format->Rshift = 0;
format->Gshift = 0;
format->Bshift = 0;
format->Ashift = 0;
format->Rmask = 0;
format->Gmask = 0;
format->Bmask = 0;
format->Amask = 0;
break;
case 4:
/* Create the 16 color VGA palette */
format->palette = (SDL_Palette *)malloc(
sizeof(SDL_Palette));
if ( format->palette == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
(format->palette)->ncolors = 16;
(format->palette)->colors = (SDL_Color *)malloc(
(format->palette)->ncolors*sizeof(SDL_Color));
if ( (format->palette)->colors == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
/* Punt for now, will this ever be used? */
memset((format->palette)->colors, 0,
(format->palette)->ncolors*sizeof(SDL_Color));
/* Palettized formats have no mask info */
format->Rloss = 8;
format->Gloss = 8;
format->Bloss = 8;
format->Aloss = 8;
format->Rshift = 0;
format->Gshift = 0;
format->Bshift = 0;
format->Ashift = 0;
format->Rmask = 0;
format->Gmask = 0;
format->Bmask = 0;
format->Amask = 0;
break;
case 8:
/* Create an empty 256 color palette */
format->palette = (SDL_Palette *)malloc(
sizeof(SDL_Palette));
if ( format->palette == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
(format->palette)->ncolors = 256;
(format->palette)->colors = (SDL_Color *)malloc(
(format->palette)->ncolors*sizeof(SDL_Color));
if ( (format->palette)->colors == NULL ) {
SDL_FreeFormat(format);
SDL_OutOfMemory();
return(NULL);
}
memset((format->palette)->colors, 0,
(format->palette)->ncolors*sizeof(SDL_Color));
/* Palettized formats have no mask info */
format->Rloss = 8;
format->Gloss = 8;
format->Bloss = 8;
format->Aloss = 8;
format->Rshift = 0;
format->Gshift = 0;
format->Bshift = 0;
format->Ashift = 0;
format->Rmask = 0;
format->Gmask = 0;
format->Bmask = 0;
format->Amask = 0;
break;
default:
/* No palette, just packed pixel info */
format->palette = NULL;
format->Rshift = 0;
format->Rloss = 8;
if ( Rmask ) {
for ( mask = Rmask; !(mask&0x01); mask >>= 1 )
++format->Rshift;
for ( ; (mask&0x01); mask >>= 1 )
--format->Rloss;
}
format->Gshift = 0;
format->Gloss = 8;
if ( Gmask ) {
for ( mask = Gmask; !(mask&0x01); mask >>= 1 )
++format->Gshift;
for ( ; (mask&0x01); mask >>= 1 )
--format->Gloss;
}
format->Bshift = 0;
format->Bloss = 8;
if ( Bmask ) {
for ( mask = Bmask; !(mask&0x01); mask >>= 1 )
++format->Bshift;
for ( ; (mask&0x01); mask >>= 1 )
--format->Bloss;
}
format->Ashift = 0;
format->Aloss = 8;
if ( Amask ) {
for ( mask = Amask; !(mask&0x01); mask >>= 1 )
++format->Ashift;
for ( ; (mask&0x01); mask >>= 1 )
--format->Aloss;
}
format->Rmask = Rmask;
format->Gmask = Gmask;
format->Bmask = Bmask;
format->Amask = Amask;
break;
}
/* Calculate some standard bitmasks, if necessary
* Note: This could conflict with an alpha mask, if given.
*/
if ( (bpp > 8) && !format->Rmask && !format->Gmask && !format->Bmask ) {
/* R-G-B */
if ( bpp > 24 )
bpp = 24;
format->Rloss = 8-(bpp/3);
format->Gloss = 8-(bpp/3)-(bpp%3);
format->Bloss = 8-(bpp/3);
format->Rshift = ((bpp/3)+(bpp%3))+(bpp/3);
format->Gshift = (bpp/3);
format->Bshift = 0;
format->Rmask = ((0xFF>>format->Rloss)<<format->Rshift);
format->Gmask = ((0xFF>>format->Gloss)<<format->Gshift);
format->Bmask = ((0xFF>>format->Bloss)<<format->Bshift);
}
return(format);
}
SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
if ( surface->format ) {
SDL_FreeFormat(surface->format);
SDL_FormatChanged(surface);
}
surface->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
return surface->format;
}
/*
* Change any previous mappings from/to the new surface format
*/
void SDL_FormatChanged(SDL_Surface *surface)
{
surface->format_version++;
SDL_InvalidateMap(surface->map);
}
/*
* Free a previously allocated format structure
*/
void SDL_FreeFormat(SDL_PixelFormat *format)
{
if ( format ) {
if ( format->palette ) {
if ( format->palette->colors ) {
free(format->palette->colors);
}
free(format->palette);
}
free(format);
}
}
/*
* Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors
*/
void SDL_DitherColors(SDL_Color *colors, int bpp)
{
int i;
if(bpp != 8)
return; /* only 8bpp supported right now */
for(i = 0; i < 256; i++) {
int r, g, b;
/* map each bit field to the full [0, 255] interval,
so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */
r = i & 0xe0;
r |= r >> 3 | r >> 6;
colors[i].r = r;
g = (i << 3) & 0xe0;
g |= g >> 3 | g >> 6;
colors[i].g = g;
b = i & 0x3;
b |= b << 2;
b |= b << 4;
colors[i].b = b;
}
}
/*
* Calculate the pad-aligned scanline width of a surface
*/
Uint16 SDL_CalculatePitch(SDL_Surface *surface)
{
Uint16 pitch;
/* Surface should be 4-byte aligned for speed */
pitch = surface->w*surface->format->BytesPerPixel;
switch (surface->format->BitsPerPixel) {
case 1:
pitch = (pitch+7)/8;
break;
case 4:
pitch = (pitch+1)/2;
break;
default:
break;
}
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