📄 sdl_phyuv.c
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overlay->hwdata->props.format = Pg_VIDEO_FORMAT_YVYU;
xv_port = 1; //supported
Priority[i-1] = 100; //force selected
}
}
else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_V422)
{
Priority[i-1] = 5;
Type[i-1] = Pg_VIDEO_FORMAT_V422;
}
else if(overlay->hwdata->caps.format == Pg_VIDEO_FORMAT_CLJR)
{
Priority[i-1] = 6;
Type[i-1] = Pg_VIDEO_FORMAT_CLJR;
}
else
{
Priority[i-1] = 0;
}
overlay->hwdata->caps.size = sizeof(overlay->hwdata->caps);
}
if ( xv_port == -1 )
{
SDL_SetError("No available video ports for requested format");
return(NULL);
}
//Pick the highest priority format
entries = i -2;
highest = Priority[0]; //make first entry top at begining
select = 0;
for (i = 1; i < entries; i++)
{
if(Priority[i] > highest)
{
highest = Priority[i];
select = i;
}
}
overlay->hwdata->caps.size = sizeof (overlay->hwdata->caps );
PgGetScalerCapabilities(overlay->hwdata->channel, select, &(overlay->hwdata->caps));
overlay->hwdata->props.format = overlay->hwdata->caps.format ;
overlay->hwdata->format = overlay->hwdata->props.format; //to make easier for apps to use
overlay->hwdata->props.size = sizeof (overlay->hwdata->props);
overlay->hwdata->props.src_dim.w = width;
overlay->hwdata->props.src_dim.h = height;
overlay->hwdata->chromakey = PgGetOverlayChromaColor();
// Set chromakey in video widget so we can see overlay data
/* I don't know where the container widget is!!!, I guess it is in hidden->window*/
PtEnter(0);
PtSetArg( &argt, Pt_ARG_FILL_COLOR, overlay->hwdata->chromakey, 0 );
PtSetResources( window, 1, &argt );
PtLeave(0);
fflush( stderr );
overlay->hwdata->props.viewport.ul.x = overlay->hwdata->CurrentWindow.x;
overlay->hwdata->props.viewport.ul.y = overlay->hwdata->CurrentWindow.y;
//Next line MIGHT have x and y reversed!!!!!!!!!!!!
overlay->hwdata->props.viewport.lr.x = overlay->hwdata->CurrentWindow.x +overlay->hwdata->CurrentWindow.w;
overlay->hwdata->props.viewport.lr.y = overlay->hwdata->CurrentWindow.y + overlay->hwdata->CurrentWindow.h;
overlay->hwdata->props.flags =
~Pg_SCALER_PROP_SCALER_ENABLE | Pg_SCALER_PROP_DOUBLE_BUFFER ;
if (overlay->hwdata->chromakey) {
overlay->hwdata->props.flags |= Pg_SCALER_PROP_CHROMA_ENABLE;
overlay->hwdata->props.color_key = overlay->hwdata->chromakey;
overlay->hwdata->props.color_key_mask = 0xffffff;
}
else
{
overlay->hwdata->props.flags &= ~Pg_SCALER_PROP_CHROMA_ENABLE;
}
overlay->hwdata->scaler_on = FALSE;
rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props));
switch(rtncode)
{
case -1:
SDL_SetError("PgConfigScalerChannel failed\n");
SDL_FreeYUVOverlay(overlay);
return(NULL);
break;
case 1:
grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1);
break;
case 0:
default:
break;
}
grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1);
if(overlay->hwdata->channel->yplane1 != NULL)
overlay->hwdata->YStride = overlay->hwdata->channel->yplane1->pitch;
if(overlay->hwdata->channel->uplane1 != NULL)
overlay->hwdata->UStride = overlay->hwdata->channel->uplane1->pitch;
if(overlay->hwdata->channel->vplane1 != NULL)
overlay->hwdata->VStride = overlay->hwdata->channel->vplane1->pitch;
overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel);
if (overlay->hwdata->current == -1)
{
SDL_SetError("PgNextFrame failed, bailing out\n");
SDL_FreeYUVOverlay(overlay);
return(NULL);
}
//set current frame for double buffering
if(overlay->hwdata->current == 0)
{
overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0;
}
else
{
overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1;
}
overlay->hwdata->State = OVERLAY_STATE_ACTIVE;
/* We're all done.. */
return(overlay);
}
int ph_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
//int rtncode;
if(overlay == NULL)
return 0;
//set current frame for double buffering
if(overlay->hwdata->current == 0)
{
overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0;
}
else
{
overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1;
}
//Lock gets the pointer and passes it to the app. The app writes all yuv data into overlay->pixels
//Note this is defined as Uint8 **pixels; /* Read-write */
overlay->pixels = &overlay->hwdata->CurrentFrameData->Y;
overlay->pitches = &overlay->hwdata->YStride;
return(0);
}
void ph_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
int rtncode;
if(overlay == NULL)
return ;
if(overlay->hwdata->scaler_on == FALSE)
{
overlay->hwdata->props.flags |= Pg_SCALER_PROP_SCALER_ENABLE;
rtncode =PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props));
switch(rtncode)
{
case -1:
SDL_SetError("PgConfigScalerChannel failed\n");
SDL_FreeYUVOverlay(overlay);
break;
case 1:
grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1);
overlay->hwdata->scaler_on = TRUE;
break;
case 0:
default:
overlay->hwdata->scaler_on = TRUE;
break;
}
//This would be the best place to draw chromakey but we do not have a SDL_Surface in the args
//This means we might see a chromakey flicker at startup
}
overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel);
if (overlay->hwdata->current == -1) {
SDL_SetError("PgNextVideoFrame failed\n");
SDL_FreeYUVOverlay(overlay);
return;
}
overlay->pixels = NULL;
}
int ph_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
{
int rtncode;
if(overlay == NULL)
return 0;
/*SDL_Rect CurrentWindow*/
//If CurrentWindow has change, move the viewport
if((overlay->hwdata->CurrentWindow.x != dstrect->x) ||
(overlay->hwdata->CurrentWindow.y != dstrect->y) ||
(overlay->hwdata->CurrentWindow.w != dstrect->w) ||
(overlay->hwdata->CurrentWindow.h != dstrect->h))
{
if(overlay->hwdata->State == OVERLAY_STATE_UNINIT)
return -1;
overlay->hwdata->CurrentWindow.x = dstrect->x;
overlay->hwdata->CurrentWindow.y = dstrect->y;
overlay->hwdata->CurrentWindow.w = dstrect->w;
overlay->hwdata->CurrentWindow.h = dstrect->h;
overlay->hwdata->props.viewport.ul.x = overlay->hwdata->CurrentWindow.x;
overlay->hwdata->props.viewport.ul.y = overlay->hwdata->CurrentWindow.y;
//Next line MIGHT have x and y reversed!!!!!!!!!!!!
overlay->hwdata->props.viewport.lr.x = overlay->hwdata->CurrentWindow.x +overlay->hwdata->CurrentWindow.w;
overlay->hwdata->props.viewport.lr.y = overlay->hwdata->CurrentWindow.y + overlay->hwdata->CurrentWindow.h;
rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props));
switch(rtncode)
{
case -1:
SDL_SetError("PgConfigScalerChannel failed\n");
SDL_FreeYUVOverlay(overlay);
return(0);
break;
case 1:
grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1);
break;
case 0:
default:
break;
}
}
//JB the X11 file did this. We do this in SDL_unlock, we need to confirm that lock and unlock are called for each frame!
// XvShmPutImage(GFX_Display, hwdata->port, SDL_Window, SDL_GC,
// hwdata->image, 0, 0, overlay->w, overlay->h,
// dstrect->x, dstrect->y, dstrect->w, dstrect->h, False);
/* This is what this call is
int XvShmPutImage (
Display *dpy,
XvPortID port,
Drawable d,
GC gc,
XvImage *image,
int src_x,
int src_y,
unsigned int src_w,
unsigned int src_h,
int dest_x,
int dest_y,
unsigned int dest_w,
unsigned int dest_h,
Bool send_event
)
*/
return(0);
}
void ph_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
//struct private_yuvhwdata *hwdata;
if(overlay == NULL)
return;
if(overlay->hwdata == NULL)
return;
overlay->hwdata->State = OVERLAY_STATE_UNINIT;
if( overlay->hwdata->channel == NULL )
{
return;
}
PgDestroyVideoChannel(overlay->hwdata->channel);
overlay->hwdata->channel = NULL;
overlay->hwdata->CurrentFrameData = NULL;
free(overlay->hwdata->FrameData0);
free(overlay->hwdata->FrameData1);
overlay->hwdata->FrameData0 = NULL;
overlay->hwdata->FrameData1 = NULL;
free(overlay->hwdata);
}
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