📄 sdl_sysvideo.cc
字号:
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_sysvideo.cc,v 1.4 2002/04/22 21:38:04 wmay Exp $";
#endif
/* BWindow based framebuffer implementation */
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include "SDL.h"
#include "SDL_BeApp.h"
#include "SDL_BWin.h"
#include "SDL_timer.h"
#include "blank_cursor.h"
extern "C" {
#include "SDL_sysvideo.h"
#include "SDL_sysmouse_c.h"
#include "SDL_sysevents_c.h"
#include "SDL_events_c.h"
#include "SDL_syswm_c.h"
#include "SDL_lowvideo.h"
#define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */
/* Initialization/Query functions */
static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static void BE_UpdateMouse(_THIS);
static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void BE_VideoQuit(_THIS);
/* Hardware surface functions */
static int BE_AllocHWSurface(_THIS, SDL_Surface *surface);
static int BE_LockHWSurface(_THIS, SDL_Surface *surface);
static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void BE_FreeHWSurface(_THIS, SDL_Surface *surface);
static int BE_ToggleFullScreen(_THIS, int fullscreen);
/* OpenGL functions */
#ifdef HAVE_OPENGL
static void BE_GL_SwapBuffers(_THIS);
#endif
/* FB driver bootstrap functions */
static int BE_Available(void)
{
return(1);
}
static void BE_DeleteDevice(SDL_VideoDevice *device)
{
free(device->hidden);
free(device);
}
static SDL_VideoDevice *BE_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( device ) {
memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
free(device);
}
return(0);
}
memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = BE_VideoInit;
device->ListModes = BE_ListModes;
device->SetVideoMode = BE_SetVideoMode;
device->UpdateMouse = BE_UpdateMouse;
device->SetColors = BE_SetColors;
device->UpdateRects = NULL;
device->VideoQuit = BE_VideoQuit;
device->AllocHWSurface = BE_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = BE_LockHWSurface;
device->UnlockHWSurface = BE_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = BE_FreeHWSurface;
#ifdef HAVE_OPENGL
device->GL_SwapBuffers = BE_GL_SwapBuffers;
#endif
device->SetIcon = NULL;
device->SetCaption = BE_SetWMCaption;
device->GetWMInfo = NULL;
device->FreeWMCursor = BE_FreeWMCursor;
device->CreateWMCursor = BE_CreateWMCursor;
device->ShowWMCursor = BE_ShowWMCursor;
device->WarpWMCursor = BE_WarpWMCursor;
device->InitOSKeymap = BE_InitOSKeymap;
device->PumpEvents = BE_PumpEvents;
device->free = BE_DeleteDevice;
device->ToggleFullScreen = BE_ToggleFullScreen;
/* Set the driver flags */
device->handles_any_size = 1;
return device;
}
VideoBootStrap BWINDOW_bootstrap = {
"bwindow", "BDirectWindow graphics",
BE_Available, BE_CreateDevice
};
static inline int ColorSpaceToBitsPerPixel(uint32 colorspace)
{
int bitsperpixel;
bitsperpixel = 0;
switch (colorspace) {
case B_CMAP8:
bitsperpixel = 8;
break;
case B_RGB15:
case B_RGBA15:
case B_RGB15_BIG:
case B_RGBA15_BIG:
bitsperpixel = 15;
break;
case B_RGB16:
case B_RGB16_BIG:
bitsperpixel = 16;
break;
case B_RGB32:
case B_RGBA32:
case B_RGB32_BIG:
case B_RGBA32_BIG:
bitsperpixel = 32;
break;
default:
break;
}
return(bitsperpixel);
}
/* Function to sort the display_list in bscreen */
static int CompareModes(const void *A, const void *B)
{
const display_mode *a = (display_mode *)A;
const display_mode *b = (display_mode *)B;
if ( a->space == b->space ) {
return((b->virtual_width*b->virtual_height)-
(a->virtual_width*a->virtual_height));
} else {
return(ColorSpaceToBitsPerPixel(b->space)-
ColorSpaceToBitsPerPixel(a->space));
}
}
/* Yes, this isn't the fastest it could be, but it works nicely */
static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h)
{
SDL_Rect *mode;
int i;
int next_mode;
/* Check to see if we already have this mode */
if ( SDL_nummodes[index] > 0 ) {
for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
mode = SDL_modelist[index][i];
if ( (mode->w == w) && (mode->h == h) ) {
#ifdef BWINDOW_DEBUG
fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif
return(0);
}
}
}
/* Set up the new video mode rectangle */
mode = (SDL_Rect *)malloc(sizeof *mode);
if ( mode == NULL ) {
SDL_OutOfMemory();
return(-1);
}
mode->x = 0;
mode->y = 0;
mode->w = w;
mode->h = h;
#ifdef BWINDOW_DEBUG
fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
#endif
/* Allocate the new list of modes, and fill in the new mode */
next_mode = SDL_nummodes[index];
SDL_modelist[index] = (SDL_Rect **)
realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
if ( SDL_modelist[index] == NULL ) {
SDL_OutOfMemory();
SDL_nummodes[index] = 0;
free(mode);
return(-1);
}
SDL_modelist[index][next_mode] = mode;
SDL_modelist[index][next_mode+1] = NULL;
SDL_nummodes[index]++;
return(0);
}
int BE_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
display_mode *modes;
uint32 i, nmodes;
int bpp;
BRect bounds;
/* Initialize the Be Application for appserver interaction */
if ( SDL_InitBeApp() < 0 ) {
return(-1);
}
/* It is important that this be created after SDL_InitBeApp() */
BScreen bscreen;
/* Save the current display mode */
bscreen.GetMode(&saved_mode);
/* Determine the screen depth */
vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());
if ( vformat->BitsPerPixel == 0 ) {
SDL_SetError("Unknown BScreen colorspace: 0x%x",
bscreen.ColorSpace());
return(-1);
}
/* Get the video modes we can switch to in fullscreen mode */
bscreen.GetModeList(&modes, &nmodes);
qsort(modes, nmodes, sizeof *modes, CompareModes);
for ( i=0; i<nmodes; ++i ) {
bpp = ColorSpaceToBitsPerPixel(modes[i].space);
//if ( bpp != 0 ) { // There are bugs in changing colorspace
if ( modes[i].space == saved_mode.space ) {
BE_AddMode(_this, ((bpp+7)/8)-1,
modes[i].virtual_width,
modes[i].virtual_height);
}
}
/* Create the window and view */
bounds.top = 0; bounds.left = 0;
bounds.right = BEOS_HIDDEN_SIZE;
bounds.bottom = BEOS_HIDDEN_SIZE;
SDL_Win = new SDL_BWin(bounds);
/* Create the clear cursor */
SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask,
BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY);
/* Fill in some window manager capabilities */
_this->info.wm_available = 1;
/* We're done! */
return(0);
}
/* We support any dimension at our bit-depth */
SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
SDL_Rect **modes;
modes = ((SDL_Rect **)0);
if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
} else {
if ( format->BitsPerPixel ==
_this->screen->format->BitsPerPixel ) {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -