📄 sdl_gsvideo.c
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}
}
/* We're done! */
return(0);
}
static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
static SDL_Rect GS_vesa_mode_list[] = {
{ 0, 0, 1280, 1024 },
{ 0, 0, 1024, 768 },
{ 0, 0, 800, 600 },
{ 0, 0, 640, 480 }
};
static SDL_Rect *GS_vesa_modes[] = {
&GS_vesa_mode_list[0],
&GS_vesa_mode_list[1],
&GS_vesa_mode_list[2],
&GS_vesa_mode_list[3],
NULL
};
static SDL_Rect GS_tvout_stretch;
static SDL_Rect GS_tvout_mode;
static SDL_Rect *GS_tvout_modes[3];
SDL_Rect **modes = NULL;
switch (format->BitsPerPixel) {
case 16:
case 24:
case 32:
if ( saved_vinfo.mode == PS2_GS_VESA ) {
modes = GS_vesa_modes;
} else {
int i, j = 0;
// FIXME - what's wrong with the stretch code at 16 bpp?
if ( format->BitsPerPixel != 32 ) break;
/* Add a mode that we could possibly stretch to */
for ( i=0; GS_vesa_modes[i]; ++i ) {
if ( (GS_vesa_modes[i]->w == saved_vinfo.w) &&
(GS_vesa_modes[i]->h != saved_vinfo.h) ) {
GS_tvout_stretch.w=GS_vesa_modes[i]->w;
GS_tvout_stretch.h=GS_vesa_modes[i]->h;
GS_tvout_modes[j++] = &GS_tvout_stretch;
break;
}
}
/* Add the current TV video mode */
GS_tvout_mode.w = saved_vinfo.w;
GS_tvout_mode.h = saved_vinfo.h;
GS_tvout_modes[j++] = &GS_tvout_mode;
GS_tvout_modes[j++] = NULL;
/* Return the created list of modes */
modes = GS_tvout_modes;
}
break;
default:
break;
}
return(modes);
}
/* Various screen update functions available */
static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects);
static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
struct ps2_screeninfo vinfo;
/* Set the terminal into graphics mode */
if ( GS_EnterGraphicsMode(this) < 0 ) {
return(NULL);
}
/* Set the video mode and get the final screen format */
if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
SDL_SetError("Couldn't get console screen info");
return(NULL);
}
if ( (vinfo.w != width) || (vinfo.h != height) ||
(GS_pixelmasks[vinfo.psm].bpp != bpp) ) {
/* If we're not in VESA mode, we have to scale resolution */
if ( saved_vinfo.mode == PS2_GS_VESA ) {
switch (width) {
case 640:
vinfo.res = PS2_GS_640x480;
break;
case 800:
vinfo.res = PS2_GS_800x600;
break;
case 1024:
vinfo.res = PS2_GS_1024x768;
break;
case 1280:
vinfo.res = PS2_GS_1280x1024;
break;
default:
SDL_SetError("Unsupported resolution: %dx%d\n",
width, height);
return(NULL);
}
vinfo.res |= (PS2_GS_75Hz << 8);
vinfo.w = width;
vinfo.h = height;
}
vinfo.fbp = 0;
vinfo.psm = GS_formatmap[bpp/8];
if ( vinfo.psm < 0 ) {
SDL_SetError("Unsupported depth: %d bpp\n", bpp);
return(NULL);
}
if ( ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0 ) {
SDL_SetError("Couldn't set console screen info");
return(NULL);
}
/* Unmap the previous DMA buffer */
if ( mapped_mem ) {
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
}
if ( ! SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
GS_pixelmasks[vinfo.psm].r,
GS_pixelmasks[vinfo.psm].g,
GS_pixelmasks[vinfo.psm].b, 0) ) {
return(NULL);
}
/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
current->w = width;
current->h = height;
current->pitch = SDL_CalculatePitch(current);
/* Memory map the DMA area for block memory transfer */
if ( ! mapped_mem ) {
pixels_len = height * current->pitch;
mapped_len = pixels_len +
/* Screen update DMA command area */
sizeof(head_tags) + ((2 * MAXTAGS) * 16);
if ( saved_vinfo.mode != PS2_GS_VESA ) {
mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
}
mapped_mem = mmap(0, mapped_len, PROT_READ|PROT_WRITE,
MAP_SHARED, memory_fd, 0);
if ( mapped_mem == MAP_FAILED ) {
SDL_SetError("Unable to map %d bytes for DMA",
mapped_len);
mapped_mem = NULL;
return(NULL);
}
/* Set up the entire screen for DMA transfer */
screen_image.ptr = mapped_mem;
screen_image.fbp = 0;
screen_image.fbw = (vinfo.w + 63) / 64;
screen_image.psm = vinfo.psm;
screen_image.x = 0;
if ( vinfo.h == height ) {
screen_image.y = 0;
} else {
/* Put image offscreen and scale to screen height */
screen_image.y = vinfo.h;
}
screen_image.w = current->w;
screen_image.h = current->h;
/* get screen image data size (qword aligned) */
screen_image_size = (screen_image.w * screen_image.h);
switch (screen_image.psm) {
case PS2_GS_PSMCT32:
screen_image_size *= 4;
break;
case PS2_GS_PSMCT24:
screen_image_size *= 3;
break;
case PS2_GS_PSMCT16:
screen_image_size *= 2;
break;
}
screen_image_size = (screen_image_size + 15) & ~15;
/* Set up the memory for screen update DMA commands */
head_tags_mem = (unsigned long long *)
(mapped_mem + pixels_len);
image_tags_mem = (unsigned long long *)
((caddr_t)head_tags_mem + sizeof(head_tags));
memcpy(head_tags_mem, head_tags, sizeof(head_tags));
if ( saved_vinfo.mode != PS2_GS_VESA ) {
tex_tags_mem = (unsigned long long *)
((caddr_t)image_tags_mem + ((2*MAXTAGS)*16));
scale_tags_mem = (unsigned long long *)
((caddr_t)tex_tags_mem + sizeof(tex_tags));
memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
tex_tags_mem[2] =
(vinfo.h * vinfo.w) / 64 +
((unsigned long long)screen_image.fbw << 14) +
((unsigned long long)screen_image.psm << 20) +
((unsigned long long)power_of_2(screen_image.w) << 26) +
((unsigned long long)power_of_2(screen_image.h) << 30) +
((unsigned long long)1 << 34) +
((unsigned long long)1 << 35);
memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
scale_tags_mem[8] =
((unsigned long long)screen_image.w * 16) +
(((unsigned long long)screen_image.h * 16) << 16);
scale_tags_mem[10] =
((unsigned long long)vinfo.w * 16) +
(((unsigned long long)vinfo.h * 16) << 16);
}
}
current->pixels = NULL;
if ( getenv("SDL_FULLSCREEN_UPDATE") ) {
/* Correct semantics */
current->flags |= SDL_ASYNCBLIT;
} else {
/* We lie here - the screen memory isn't really the visible
display memory and still requires an update, but this
has the desired effect for most applications.
*/
current->flags |= SDL_HWSURFACE;
}
/* Set the update rectangle function */
this->UpdateRects = GS_DMAFullUpdate;
/* We're done */
return(current);
}
/* We don't support hardware surfaces yet */
static int GS_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void GS_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int GS_LockHWSurface(_THIS, SDL_Surface *surface)
{
if ( surface == this->screen ) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if ( dma_pending ) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the cursor is drawn on the DMA area, remove it */
if ( cursor_drawn ) {
surface->pixels = mapped_mem + surface->offset;
SDL_EraseCursorNoLock(this->screen);
cursor_drawn = 0;
}
/* Set the surface pixels to the base of the DMA area */
surface->pixels = mapped_mem;
/* We're finished! */
SDL_UnlockCursor();
}
return(0);
}
static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
if ( surface == this->screen ) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
surface->pixels = NULL;
SDL_UnlockCursor();
}
}
static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect *rects)
{
/* Lock so we aren't interrupted by a mouse update */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if ( dma_pending ) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the mouse is visible, draw it on the DMA area */
if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) {
this->screen->pixels = mapped_mem + this->screen->offset;
SDL_DrawCursorNoLock(this->screen);
this->screen->pixels = NULL;
cursor_drawn = 1;
}
/* Put the image onto the screen */
loadimage_nonblock(console_fd,
&screen_image, screen_image_size,
head_tags_mem, image_tags_mem);
if ( screen_image.y > 0 ) {
/* Need to scale offscreen image to TV output */
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
} else {
dma_pending = 1;
}
/* We're finished! */
SDL_UnlockCursor();
}
static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
return(0);
}
static void GS_VideoQuit(_THIS)
{
/* Close console and input file descriptors */
if ( console_fd > 0 ) {
/* Unmap the video framebuffer */
if ( mapped_mem ) {
/* Unmap the video framebuffer */
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
close(memory_fd);
/* Restore the original video mode */
if ( GS_InGraphicsMode(this) ) {
ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
}
/* We're all done with the graphics device */
close(console_fd);
console_fd = -1;
}
GS_CloseMouse(this);
GS_CloseKeyboard(this);
}
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