📄 sdl_gsvideo.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_gsvideo.c,v 1.3 2002/04/22 21:38:05 wmay Exp $";
#endif
/* Framebuffer console based SDL video driver implementation.
*/
#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"
#include "SDL_cursor_c.h"
#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"
#include "SDL_gsevents_c.h"
#include "SDL_gsyuv_c.h"
/* Initialization/Query functions */
static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void GS_VideoQuit(_THIS);
/* Hardware surface functions */
static int GS_AllocHWSurface(_THIS, SDL_Surface *surface);
static int GS_LockHWSurface(_THIS, SDL_Surface *surface);
static void GS_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void GS_FreeHWSurface(_THIS, SDL_Surface *surface);
/* GS driver bootstrap functions */
static int GS_Available(void)
{
int console, memory;
console = open(PS2_DEV_GS, O_RDWR, 0);
if ( console >= 0 ) {
close(console);
}
memory = open(PS2_DEV_MEM, O_RDWR, 0);
if ( memory >= 0 ) {
close(memory);
}
return((console >= 0) && (memory >= 0));
}
static void GS_DeleteDevice(SDL_VideoDevice *device)
{
free(device->hidden);
free(device);
}
static SDL_VideoDevice *GS_CreateDevice(int devindex)
{
SDL_VideoDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateVideoData *)
malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
mouse_fd = -1;
keyboard_fd = -1;
/* Set the function pointers */
this->VideoInit = GS_VideoInit;
this->ListModes = GS_ListModes;
this->SetVideoMode = GS_SetVideoMode;
this->CreateYUVOverlay = GS_CreateYUVOverlay;
this->SetColors = GS_SetColors;
this->UpdateRects = NULL;
this->VideoQuit = GS_VideoQuit;
this->AllocHWSurface = GS_AllocHWSurface;
this->CheckHWBlit = NULL;
this->FillHWRect = NULL;
this->SetHWColorKey = NULL;
this->SetHWAlpha = NULL;
this->LockHWSurface = GS_LockHWSurface;
this->UnlockHWSurface = GS_UnlockHWSurface;
this->FlipHWSurface = NULL;
this->FreeHWSurface = GS_FreeHWSurface;
this->SetIcon = NULL;
this->SetCaption = NULL;
this->GetWMInfo = NULL;
this->FreeWMCursor = GS_FreeWMCursor;
this->CreateWMCursor = GS_CreateWMCursor;
this->ShowWMCursor = GS_ShowWMCursor;
this->MoveWMCursor = GS_MoveWMCursor;
this->InitOSKeymap = GS_InitOSKeymap;
this->PumpEvents = GS_PumpEvents;
this->free = GS_DeleteDevice;
return this;
}
VideoBootStrap PS2GS_bootstrap = {
"ps2gs", "PlayStation 2 Graphics Synthesizer",
GS_Available, GS_CreateDevice
};
/* These are the pixel formats for the 32, 24, and 16 bit video modes */
static struct {
int bpp;
Uint32 r;
Uint32 g;
Uint32 b;
} GS_pixelmasks[] = {
{ 32, 0x000000FF, /* RGB little-endian */
0x0000FF00,
0x00FF0000 },
{ 24, 0x000000FF, /* RGB little-endian */
0x0000FF00,
0x00FF0000 },
{ 16, 0x0000001f, /* RGB little-endian */
0x000003e0,
0x00007c00 },
};
/* This is a mapping from SDL bytes-per-pixel to GS pixel format */
static int GS_formatmap[] = {
-1, /* 0 bpp, not a legal value */
-1, /* 8 bpp, not supported (yet?) */
PS2_GS_PSMCT16, /* 16 bpp */
PS2_GS_PSMCT24, /* 24 bpp */
PS2_GS_PSMCT32 /* 32 bpp */
};
static unsigned long long head_tags[] __attribute__((aligned(16))) = {
4 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_BITBLTBUF,
0, /* 4 */
PS2_GS_TRXPOS,
0, /* 6 */
PS2_GS_TRXREG,
0, /* 8 */
PS2_GS_TRXDIR
};
#define MAXIMG (32767 * 16)
#define MAXTAGS 8
static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size,
unsigned long long *hm,
unsigned long long *im)
{
struct ps2_plist plist;
struct ps2_packet packet[1 + MAXTAGS * 2];
int isize;
int pnum, it, eop;
char *data;
/* initialize the variables */
data = (char *)image->ptr;
pnum = it = eop = 0;
plist.packet = packet;
/* make BITBLT packet */
packet[pnum].ptr = hm;
packet[pnum].len = sizeof(head_tags);
pnum++;
hm[2] = ((unsigned long long)image->fbp << 32) |
((unsigned long long)image->fbw << 48) |
((unsigned long long)image->psm << 56);
hm[4] = ((unsigned long long)image->x << 32) |
((unsigned long long)image->y << 48);
hm[6] = (unsigned long long)image->w |
((unsigned long long)image->h << 32);
/* make image mode tags */
while (!eop) {
isize = size > MAXIMG ? MAXIMG : size;
size -= isize;
eop = (size == 0);
packet[pnum].ptr = &im[it];
packet[pnum].len = sizeof(unsigned long long) * 2;
pnum++;
im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
im[it++] = 0;
packet[pnum].ptr = (void *)data;
packet[pnum].len = isize;
pnum++;
data += isize;
}
plist.num = pnum;
return ioctl(fd, PS2IOC_SENDL, &plist);
}
static unsigned long long tex_tags[] __attribute__((aligned(16))) = {
3 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_TEX0_1,
(1 << 5) + (1 << 6),
PS2_GS_TEX1_1,
0,
PS2_GS_TEXFLUSH
};
static unsigned long long scale_tags[] __attribute__((aligned(16))) = {
5 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
6 + (1 << 4) + (1 << 8),
PS2_GS_PRIM,
((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
PS2_GS_UV,
((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16),
PS2_GS_XYZ2,
0, /* 8 */
PS2_GS_UV,
0, /* 10 */
PS2_GS_XYZ2
};
int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
{
struct ps2_plist plist;
struct ps2_packet packet[2];
/* initialize the variables */
plist.num = 2;
plist.packet = packet;
packet[0].ptr = tm;
packet[0].len = sizeof(tex_tags);
packet[1].ptr = sm;
packet[1].len = sizeof(scale_tags);
return ioctl(fd, PS2IOC_SENDL, &plist);
}
static int power_of_2(int value)
{
int shift;
for ( shift = 0; (1<<shift) < value; ++shift ) {
/* Keep looking */ ;
}
return(shift);
}
static int GS_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
struct ps2_screeninfo vinfo;
/* Initialize the library */
console_fd = open(PS2_DEV_GS, O_RDWR, 0);
if ( console_fd < 0 ) {
SDL_SetError("Unable to open %s", PS2_DEV_GS);
return(-1);
}
memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
if ( memory_fd < 0 ) {
close(console_fd);
console_fd = -1;
SDL_SetError("Unable to open %s", PS2_DEV_MEM);
return(-1);
}
/* Determine the current screen depth */
if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) {
close(memory_fd);
close(console_fd);
console_fd = -1;
SDL_SetError("Couldn't get console pixel format");
return(-1);
}
switch (vinfo.psm) {
/* Supported pixel formats */
case PS2_GS_PSMCT32:
case PS2_GS_PSMCT24:
case PS2_GS_PSMCT16:
break;
default:
GS_VideoQuit(this);
SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
return(-1);
}
vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
saved_vinfo = vinfo;
/* Enable mouse and keyboard support */
if ( GS_OpenKeyboard(this) < 0 ) {
GS_VideoQuit(this);
SDL_SetError("Unable to open keyboard");
return(-1);
}
if ( GS_OpenMouse(this) < 0 ) {
const char *sdl_nomouse;
sdl_nomouse = getenv("SDL_NOMOUSE");
if ( ! sdl_nomouse ) {
GS_VideoQuit(this);
SDL_SetError("Unable to open mouse");
return(-1);
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